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-rw-r--r--world/map/npc/021-2/kylian.txt18
1 files changed, 9 insertions, 9 deletions
diff --git a/world/map/npc/021-2/kylian.txt b/world/map/npc/021-2/kylian.txt
index 0376f0ca..b18d6d6e 100644
--- a/world/map/npc/021-2/kylian.txt
+++ b/world/map/npc/021-2/kylian.txt
@@ -95,8 +95,8 @@ OnInit:
"Mh, ok.",L_Luggage;
L_Luggage:
mes "[Kylian]";
- mes "\"I need someone to get my luggage from the docks. Show this paper to the sailor who's taking care about the luggage.\"";
- mes "He gives you his ticket which you store in your pocket, seperated from your inventory.";
+ mes "\"I need someone to get my luggage from the docks. Show this paper to the sailor who's watching the luggage.\"";
+ mes "He gives you his ticket which you store in your pocket, separated from your inventory.";
set @state, 1;
callsub S_Update_Mask;
goto L_Close;
@@ -122,12 +122,12 @@ L_Suitcase: // @state >= 1, but below 3
next;
mes "[Kylian]";
mes "\"Oh, and I have some acorns left, I had them with me as travelling fare. You can have them, they're tasty.";
- mes "In case you don't like them, you could also bring them to the Tulimshar bakery. I heard they use them to make some special flour out of them.\"";
+ mes "In case you don't like them, you could also bring them to the Tulimshar bakery. I heard they use them to make some special flour.\"";
getitem "Acorn", @acorn_amount;
next;
L_ShopLicense: // @state == 3
mes "[Kylian]";
- mes "\"I'm a salesman and came to Tulimshar because I'm thinking about establishing a shop here. While I'm going through my papers, could you find out who I have to talk to in regards of opening a shop in this city?\"";
+ mes "\"I'm a salesman and came to Tulimshar because I'm thinking about establishing a shop here. While I'm going through my papers, could you find out who I have to talk to about opening a shop in this city?\"";
if (!(QUEST_NorthTulimshar & $@knowYanisNT))
goto L_Close;
menu
@@ -147,9 +147,9 @@ L_LicenseDone: // the player didn't log out yet after telling about Yanis
mes "\"I need to prepare my papers now. I might have some more questions later.\"";
goto L_Close;
-L_SightSeeing: // @state == 4 and logged out somewhen between getting to that state and now
+L_SightSeeing: // @state == 4 and logged out sometime between getting to that state and now
mes "[Kylian]";
- mes "\"You just came here the right moment. I have finished my business affairs. I think I should use my time here to also get a bit cultural knowledge about the area. Can you tell me if there are any historical places to visit?\"";
+ mes "\"You just came here the right moment. I have finished my business affairs. I think I should use my time here to also get a bit of cultural knowledge about the area. Can you tell me if there are any historical places to visit?\"";
if (!(QUEST_NorthTulimshar & $@knowWeellosNT))
goto L_Close;
menu
@@ -160,7 +160,7 @@ L_SightSeeing: // @state == 4 and logged out somewhen between getting to that st
set @state, 5;
callsub S_Update_Mask;
mes "[Kylian]";
- mes "\"This sounds interesting. Please explain me the way.\"";
+ mes "\"This sounds interesting. Please tell me the way.\"";
mes "You tell him how to get to the historic building.";
next;
L_Food: // @state == 5
@@ -181,7 +181,7 @@ L_SightSeeingDone:
mes "\"I'm going to see the historic building you told me about and try this local soup on the bazaar. Thank you for the suggestions.\"";
goto L_Close;
-L_Casino: // @state == 6 and logged out somewhen between getting to that state and now
+L_Casino: // @state == 6 and logged out sometime between getting to that state and now
mes "[Kylian]";
mes "\"Hello. I just came back from my sight-seeing tour. And this soup from Bernard really was delicious. I wonder what it's made of...\"";
next;
@@ -227,7 +227,7 @@ L_DesertHat: // @state == 8
mes "[Kylian]";
mes "\"That was an interesting night. Thanks for your suggestion to visit the casino.\"";
next;
- mes "\"You helped my a lot, so I bought a souvenir for you while I was shopping.\"";
+ mes "\"You helped me a lot, so I bought a souvenir for you while I was shopping.\"";
if ((checkweight("DesertHat", count) == 0) || (@inventory_count == 100))
goto L_Inventory;
getitem "DesertHat", 1;