diff options
Diffstat (limited to 'world/map/npc/020-2')
-rw-r--r-- | world/map/npc/020-2/furquest.txt | 256 |
1 files changed, 255 insertions, 1 deletions
diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt index 26cccd26..56b19fcc 100644 --- a/world/map/npc/020-2/furquest.txt +++ b/world/map/npc/020-2/furquest.txt @@ -6,6 +6,8 @@ 020-2.gat,27,26,0|script|Agostine|137,{ set @CUTFUR_EXP, 10; + set @FINEDRESS_COTTON_CLOTHS, 20; + set @FINEDRESS_GP, 20000; if (QUEST_WG_state == 1) goto L_State_0_3; if (QUEST_WG_state == 2) goto L_State_1; @@ -15,7 +17,17 @@ if (QUEST_WG_state == 6) goto L_State_6; if (QUEST_WG_state == 7) goto L_State_11; if (QUEST_WG_state == 8) goto L_State_12; - if (QUEST_WG_state >= 9) goto L_State_13; + if (QUEST_WG_state >= 9 && QUEST_WG_state < 11) goto L_State_13; + if (QUEST_WG_state == 11) goto L_State_14; + if (QUEST_WG_state == 12) goto L_State_14_AlreadyAccepted; + if (QUEST_WG_state == 13) goto L_State_15; + if (QUEST_WG_state > 13 && QUEST_WG_state < 16) goto L_State_15_Repeat; + if (QUEST_WG_state == 16) goto L_State_16; + if (QUEST_WG_state > 16 && QUEST_WG_state < 20) goto L_State_16_Repeat; + if (QUEST_WG_state == 20) goto L_State_17; + if (QUEST_WG_state == 21) goto L_State_17_AskItems; + if (QUEST_WG_state == 22) goto L_State_17_ProposeBuyDress; + if (QUEST_WG_state >= 23) goto L_State_18; mes "\"This goes up, this goes left...\""; next; @@ -340,4 +352,246 @@ L_No_Fur: mes "[Agostine, The Legendary Tailor]"; mes "\"You don't have any white fur! Stop talking nonsense.\""; close; + +L_State_14: + if (BaseLevel < 60) + goto L_State_13; + mes "[Agostine, The Legendary Tailor]"; + mes "\"You are so glamourous, my dear friend!"; + mes "I have done a very good job on your clothes... But... \""; + next; + + menu + "But?", -; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"There is a new fashion ive been dying to try out!"; + mes "But I dont have all the knowledge in the world about seeming this wonderful fashion.\""; + next; + + menu + "Ah, that's too bad...", L_Close, + "I know another taylor who might know!", -; + mes "[Agostine, The Legendary Tailor]"; + mes "\"What taylor may that be?"; + mes "I havent been out of Nivalis for quite some time since I have been busy with clothes for the people of the town."; + mes "If you can tell me the name of this great taylor, maybe we can work something out, like a collaboration!\""; + next; + + menu + "Well... There is a taylor in Dimond's Cove who makes pretty good clothing. Her name is Lora Tay.", -; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"I had almost forgotten about Lora Tay."; + mes "She has tried to put me out of business a few times long ago."; + mes "But I am willing to collaborate with her to make this fine fashion come alive."; + mes "Will you go ask her if she is willing to help sew and seem this fashion I will create?\""; + + menu + "Sure thing! Be back soon.", L_State_14_Accept, + "It will never happen. I wont waste my time.", -; + close; + +L_State_14_Accept: + set QUEST_WG_state, 12; + close; + +L_State_14_AlreadyAccepted: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Please my friend, go talk to Lora Tay about our possible collaboration!\""; + close; + +L_State_15: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Hi there fashionable friend, have you talked to Lora Tay about my request?\""; + next; + menu + "Yes, but she would like to know more information about it and I'm kind of curious myself.", -, + "I havent yet, sorry.", L_Close; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Well I had a dream of a woman in a beautiful dress I would like to recreate from my dream..."; + mes "But the thing is I have never sewn a dress this fabulous in my life!"; + mes "This is why I wanted an experienced taylor to help me with it.\""; + next; + + menu + "You must be thinking of fashion a lot if it's in your dreams! I shall bring this information to Lora Tay.", -, + "You're obsessed, I cant help you.", L_Close; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!"; + mes "These are the finest materials in my whole house and have been saving them for something special such as this.\""; + next; + + message strcharinfo(0), "Agostine gives you a set of fine materials that you carefully put in your backpack."; + mes "Agostine gives you a set of fine materials that you carefully put in your backpack."; + next; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Hurry back my friend!\""; + + set QUEST_WG_state, 14; + + close; + +L_State_15_Repeat: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Please take these materials with you to show Lora Tay the kind of vision I have!"; + mes "Hurry back my friend!\""; + close; + +L_State_16: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Hello there! Did you tell Lora Tay about the type of fashion I was hoping to create?\""; + next; + + menu + "Yes she is also working on threading to sew the materials together", -, + "Why would I do that for?", L_Close; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Wow she did not only accept but she is willing to sew these materials for me?"; + mes "This is amazing... I was quite worried I would ruin these fine cloths sewing them myself.\""; + next; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Is there anything I can do in the meanwhile?\""; + next; + menu + "Actually she wanted the design drawings to know what it should look like.", -; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Of course! How could I forget, I drew the designs right after the dream I had."; + mes "Please take these to Lora Tay and ask her to try and make it as close as she can.\""; + next; + + menu + "Sure thing be back soon!", -, + "... I'll take a nap first.", L_Close; + + set QUEST_WG_state, 17; + + message strcharinfo(0), "Agostine folds carefully his designs and gives you the paper that you put in your pocket."; + mes "Agostine folds carefully his designs and gives you the paper that you put in your pocket."; + + close; + +L_State_16_Repeat: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Please my friend, bring my designs to Lora Tay.\""; + close; + +L_State_17: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Wow is that the dress?"; + mes "It looks fabulous...\""; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"But I do notice it is missing something from my design.\""; + next; + + menu + "Lora Tay mentioned the bottom has to be edged with cotton cloths but she cannot do the design you wanted", -; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"That's fine. I will finish it with the cloth but it seems I dont have anymore around...\""; + next; + + goto L_State_17_AskItems; + +L_State_17_AskItems: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Do you think you can get some for me? I will need about " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\""; + next; + + menu + "Sure thing, I will go get them!", -, + "Here you are!", L_State_17_GiveItems; + set QUEST_WG_state, 21; + + close; + +L_State_17_NotEnoughItems: + mes "[Agostine, The Legendary Tailor]"; + mes "\"My friend, sorry to disappoint you, but you are lacking some cloth."; + mes "I need exactly " + @FINEDRESS_COTTON_CLOTHS + " cotton cloths to finish this master piece.\""; + close; + +L_State_17_GiveItems: + if (countitem ("CottonCloth") < @FINEDRESS_COTTON_CLOTHS) + goto L_State_17_NotEnoughItems; + delitem "CottonCloth", @FINEDRESS_COTTON_CLOTHS; + set QUEST_WG_state, 22; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Great now just a little cloth here........\""; + next; + mes "............................"; + next; + mes "..................."; + next; + mes ".............."; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"It's finished!"; + mes "The finest dress in my design is finally finished!\""; + next; + mes "[Agostine, The Legendary Tailor]"; + mes "\"I dont know how I can repay you for all your hard work...\""; + next; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"Hmmm I know something that will be good for you and for myself!\""; + next; + + menu + "What is it?", -; + + mes "[Agostine, The Legendary Tailor]"; + mes "\"How about I let you buy the dress off me?"; + mes "This will allow you to have a fine dress and allow me to show the world what I'm capable of."; + mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\""; + next; + + goto L_State_17_BuyDress; + +L_State_17_ProposeBuyDress: + mes "[Agostine, The Legendary Tailor]"; + mes "\"Did you consider buying the dress off me?"; + mes "I would charge " + @FINEDRESS_GP +" gp, which I think is a magnificent price for something this fine.\""; + next; + + goto L_State_17_BuyDress; + +L_State_17_BuyDress: + menu + "Wow that sounds great ill take it!", -, + "I'll think about it...", L_Close; + + getinventorylist; + if (@inventory_count == 100) + goto L_Inventory; + + set Zeny, Zeny - @FINEDRESS_GP; + getitem "FineDress", 1; + set QUEST_WG_state, 23; + + close; + +L_State_17_InventoryFull: + mes "[Agostine, The Legendary Tailor]"; + mes "\"My friend, you don't have room to carry my master piece. Come back when you do.\""; + close; + +L_State_18: + // Same dialog than on state 13, but we could add something about the dress + mes "[Agostine, The Legendary Tailor]"; + mes "\"You are so glamourous, my dear friend!"; + mes "I have done a very good job on your clothes!\""; + close; + +L_Close: + close; + } |