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-rw-r--r--world/map/npc/020-1/rockscissor.txt170
1 files changed, 86 insertions, 84 deletions
diff --git a/world/map/npc/020-1/rockscissor.txt b/world/map/npc/020-1/rockscissor.txt
index d4a9d6f6..7ab9b42f 100644
--- a/world/map/npc/020-1/rockscissor.txt
+++ b/world/map/npc/020-1/rockscissor.txt
@@ -1,96 +1,98 @@
-// author: Lien
-// reviewed by Pjotr Orial and Jenalya
-//#####################################
-//== NPC [Player] #
-// anyone want to do a funny bet #
-// ------------------------ #
-// Rock-Paper-Scissors can be playing #
-// I hope that'll make fun #
-// ------------------------ #
-//#####################################
+//author: Lien
+//reviewed by Pjotr Orial and Jenalya
+//######################################
+//#== NPC [Player] #
+//# anyone want to do a funny bet #
+//# ------------------------ #
+//# Rock-Paper-Scissors can be playing #
+//# I hope that'll make fun #
+//# ------------------------ #
+//######################################
-//020-1.gat,74,78,0 script Gobmel 189, {
- //var
- set @NPC_name$, "[Gobmel]";
- set @NPC_point, 0;
- set @PC_point, 0;
- set @gamblerun, 0;
- setarray @CHOOSE_PC$, "Scissors", "Paper", "Rock";
- setarray @CHOSE_ID, 0, 1, 2;
- //0 : scissors; 1: Paper; 2: Rock;
- // 0 cut 1 and 1 cover 3 and break 0 ...
- //var ends
+//To enable: sed 's_^// __' -i npc/020-1/rockscissor.txt
- mes @NPC_name$;
- mes "\"Hello " + strcharinfo(0) + "! Do you want to do a little party of Rock-Paper-Scissors and bet some gold?\"";
- menu
- "Yes, I want.", L_RPS,
- "Well, maybe later.", -;
- close;
+// 020-1.gat,74,78,0 script Gobmel 189, {
+// //var
+// set @NPC_name$, "[Gobmel]";
+// set @NPC_point, 0;
+// set @PC_point, 0;
+// set @gamblerun, 0;
+// setarray @CHOOSE_PC$, "Scissors", "Paper", "Rock";
+// setarray @CHOSE_ID, 0, 1, 2;
+// //0 : scissors; 1: Paper; 2: Rock;
+// // 0 cut 1 and 1 cover 3 and break 0 ...
+// //var ends
-L_RPS:
+// mes @NPC_name$;
+// mes "\"Hello " + strcharinfo(0) + "! Do you want to do a little party of Rock-Paper-Scissors and bet some gold?\"";
+// menu
+// "Yes, I want.", L_RPS,
+// "Well, maybe later.", -;
+// close;
- mes @NPC_name$;
- mes "\"How much money do you want to bet?\"";
- input @MONEY_BET;
- if(zeny < @MONEY_BET) goto L_poor;
- set zeny, zeny - @MONEY_BET;
+// L_RPS:
-L_Start:
- if(@gamblerun == 3) goto L_finish;
- //what chose the NPC ?
+// mes @NPC_name$;
+// mes "\"How much money do you want to bet?\"";
+// input @MONEY_BET;
+// if(zeny < @MONEY_BET) goto L_poor;
+// set zeny, zeny - @MONEY_BET;
- set @CHOOSE_NPCID, rand(2);
+// L_Start:
+// if(@gamblerun == 3) goto L_finish;
+// //what chose the NPC ?
- mes @NPC_name$;
- mes "[ " + @gamblerun + "/3 ]";
- mes "\"1... 2... 3...\"";
- mes "";
- mes"[chose what sign you do]";
- mes "";
- menu
- @CHOOSE_PC$[0], -,
- @CHOOSE_PC$[1], -,
- @CHOOSE_PC$[2], -;
+// set @CHOOSE_NPCID, rand(2);
- set @CHOSEN, @menu -1;
- mes "Gobmal: " + @CHOOSE_PC$[@CHOOSE_NPCID];
- mes strcharinfo(0)+" " + strcharinfo(0)+ ": " +@CHOOSE_PC$[@CHOSEN];
- mes "";
- if(@CHOSEN == @CHOOSE_NPCID) goto L_Start;
- if(@CHOSEN == 0 && @CHOOSE_NPCID == 2) goto L_Lost;
- if(@CHOSEN == 1 && @CHOOSE_NPCID == 0) goto L_Lost;
- if(@CHOSEN == 2 && @CHOOSE_NPCID == 1) goto L_Lost;
-L_Win:
- set @PC_point, @PC_point + 1;
- set @gamblerun, @gamblerun + 1;
- mes "Oh no! I have lost.";
- mes "";
- next;
- goto L_Start;
+// mes @NPC_name$;
+// mes "[ " + @gamblerun + "/3 ]";
+// mes "\"1... 2... 3...\"";
+// mes "";
+// mes"[chose what sign you do]";
+// mes "";
+// menu
+// @CHOOSE_PC$[0], -,
+// @CHOOSE_PC$[1], -,
+// @CHOOSE_PC$[2], -;
-L_poor:
- mes @NPC_name$;
- mes "\"Go away from me...\"";
- close;
+// set @CHOSEN, @menu -1;
+// mes "Gobmal: " + @CHOOSE_PC$[@CHOOSE_NPCID];
+// mes strcharinfo(0)+" " + strcharinfo(0)+ ": " +@CHOOSE_PC$[@CHOSEN];
+// mes "";
+// if(@CHOSEN == @CHOOSE_NPCID) goto L_Start;
+// if(@CHOSEN == 0 && @CHOOSE_NPCID == 2) goto L_Lost;
+// if(@CHOSEN == 1 && @CHOOSE_NPCID == 0) goto L_Lost;
+// if(@CHOSEN == 2 && @CHOOSE_NPCID == 1) goto L_Lost;
+// L_Win:
+// set @PC_point, @PC_point + 1;
+// set @gamblerun, @gamblerun + 1;
+// mes "Oh no! I have lost.";
+// mes "";
+// next;
+// goto L_Start;
-L_Lost:
- set @NPC_point, @NPC_point + 1;
- set @gamblerun, @gamblerun + 1;
- mes "I have won!";
- mes "";
- next;
- goto L_Start;
+// L_poor:
+// mes @NPC_name$;
+// mes "\"Go away from me...\"";
+// close;
-L_finish:
- if(@PC_point > @NPC_point ) goto L_Won;
- mes @NPC_name$;
- mes "\"Nice! I have won, give me your gp!\"";
- close;
-L_Won:
- mes @NPC_name$;
- mes "\"Here is my money.\"";
- set zeny, zeny + @MONEY_BET*2;
- close;
-}
+// L_Lost:
+// set @NPC_point, @NPC_point + 1;
+// set @gamblerun, @gamblerun + 1;
+// mes "I have won!";
+// mes "";
+// next;
+// goto L_Start;
+
+// L_finish:
+// if(@PC_point > @NPC_point ) goto L_Won;
+// mes @NPC_name$;
+// mes "\"Nice! I have won, give me your gp!\"";
+// close;
+// L_Won:
+// mes @NPC_name$;
+// mes "\"Here is my money.\"";
+// set zeny, zeny + @MONEY_BET*2;
+// close;
+// }