summaryrefslogtreecommitdiff
path: root/world/map/npc/020-1/KrickKrackKrock.txt
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/020-1/KrickKrackKrock.txt')
-rw-r--r--world/map/npc/020-1/KrickKrackKrock.txt243
1 files changed, 123 insertions, 120 deletions
diff --git a/world/map/npc/020-1/KrickKrackKrock.txt b/world/map/npc/020-1/KrickKrackKrock.txt
index b37dd0e1..20b2d6c6 100644
--- a/world/map/npc/020-1/KrickKrackKrock.txt
+++ b/world/map/npc/020-1/KrickKrackKrock.txt
@@ -1,121 +1,124 @@
-// author: Lien
-// reviewed by Pjotr Orial and Jenalya
-//020-1.gat,82,82,0 script Criker 192, {
-
-L_Main:
-//Var
-
- set @NPC_NAME$, "[Criker]";
- set @BET, 50;
-//lots of array ;(
- setarray @KRICK$, "Krick", "Krack", "Krock";
- setarray @ITEM_RAND, 613, 537, 631, 775, 703, 640, 641, 4006, 700;
- setarray @ITEM_HEALTH, 684, 685, 686, 687;
-
-//ends of var
-
- mes @NPC_NAME$;
- mes "\"Hello " + strcharinfo(0) + ", do you want to play Krick-Krack-Krock?\"";
-L_Menu:
- menu
- "Let's start!", L_Start,
- "What's this?", L_info,
- "Well, not for the moment.", -;
- close;
-L_Start:
- mes @NPC_NAME$;
- mes "\"Well, how many do you want to bet?\"";
- input @BET;
- if(@BET < 50 ) goto L_poor;
- if(@BET > 2000) goto L_Too_rich;
- if(zeny < @BET) goto L_No_Money;
- set zeny, zeny - @BET;
-
-
-
- set @NPC_KRICK, rand(2);
- mes "\"Choose Krick, Krack or Krock.\"";
- menu
- @KRICK$[0], -,
- @KRICK$[1], -,
- @KRICK$[2], -;
-
- //menu = min 1 & not 0 so I change it
- set @menu, @menu - 1;
-
- mes @NPC_NAME$;
- mes "\" "+ @KRICK$[@NPC_KRICK] +"!\"";
- if( @menu == @NPC_KRICK ) goto L_Work;
- mes @NPC_NAME$;
- mes "\"Too bad! You were not lucky!\"";
- close;
-L_Work:
- mes @NPC_NAME$;
- mes "\"Wow amazing... What kind of present do you want?\"";
- menu
- "Money!", L_Money,
- "An item!", L_Item,
- "Some healing potions would be cool!", L_Health_item;
- close;
-
-L_Money:
- mes @NPC_NAME$;
- mes "\"Here is your money.\"";
- set zeny, zeny + (@BET*2);
- close;
-L_Item:
-//item
-getinventorylist;
- if (@inventorylist_count == 100) goto L_Full_Inv;
-
- if( @BET > 50) getitem @ITEM_RAND[rand(1)], 1;
- if( @BET > 200) getitem @ITEM_RAND[1 + rand(1)], 1;
- if( @BET > 500) getitem @ITEM_RAND[2 + rand(1)], 1;
- if( @BET > 1000) getitem @ITEM_RAND[3 + rand(1)], 1;
- if( @BET > 1200) getitem @ITEM_RAND[4 + rand(1)], 1;
- if( @BET > 1500) getitem @ITEM_RAND[5 + rand(1)], 1;
- if( @BET == 2000) getitem @ITEM_RAND[6 + rand(1)], 1;
- mes @NPC_NAME$;
- mes "\"Here it is !\"";
- close;
-
-L_Health_item:
-// health item
-getinventorylist;
- if (@inventorylist_count == 100) goto L_Full_Inv;
-
-if( @BET > 50) getitem @ITEM_HEALTH[rand(1)], 1;
-if( @BET > 200) getitem @ITEM_HEALTH[ 1 +rand(1)], 1 + rand(1);
-if( @BET > 500) getitem @ITEM_HEALTH[2 + rand(1)], 1 + rand(3);
-if( @BET > 1000) getitem @ITEM_HEALTH[3], 2 + rand(1);
-if( @BET > 1500) getitem @ITEM_HEALTH[3], 3 + rand(2);
-if( @BET == 2000) getitem @ITEM_HEALTH[3], 5 + rand(10);
- mes @NPC_NAME$;
- mes "\"Here it is !\"";
- close;
-
-L_Full_Inv:
- mes @NPC_NAME$;
- mes "\"What are you doing? You have so much stuff with you, you can't carry what you won. Ha, well, then I will keep it!\"";
- close;
-
-L_poor:
- mes @NPC_NAME$;
- mes "\"Erm... if you want to play you HAVE to bet, and you can't bet "+ @BET +" gold pieces. You need at least 50gp.\"";
- close;
-L_Too_rich:
- mes @NPC_NAME$;
- mes "\"Mh... I have to bet too. How will I get a present which is "+ @BET +"? No, that's too much.\"";
- close;
-L_No_Money:
- mes @NPC_NAME$;
- mes "\"Oh? You don't have "+ @BET +" gold pieces.\"";
- close;
-L_info:
- mes @NPC_NAME$;
- mes "\"Well, if you want to play Krick Krack Krock with me, you need to bet some money. We will both say a word (Krack, Krick or Krock). If we say the same, you can win double your money or an item worth what you bet. \"";
- next;
- mes "\"So, do you want to play? \"";
- goto L_Menu;
-}
+//author: Lien
+//reviewed by Pjotr Orial and Jenalya
+
+//To enable: sed 's_^// __' -i npc/020-1/KrickKrackKrock.txt
+
+// 020-1.gat,82,82,0 script Criker 192, {
+
+// L_Main:
+// //Var
+
+// set @NPC_NAME$, "[Criker]";
+// set @BET, 50;
+// //lots of array ;(
+// setarray @KRICK$, "Krick", "Krack", "Krock";
+// setarray @ITEM_RAND, 613, 537, 631, 775, 703, 640, 641, 4006, 700;
+// setarray @ITEM_HEALTH, 684, 685, 686, 687;
+
+// //ends of var
+
+// mes @NPC_NAME$;
+// mes "\"Hello " + strcharinfo(0) + ", do you want to play Krick-Krack-Krock?\"";
+// L_Menu:
+// menu
+// "Let's start!", L_Start,
+// "What's this?", L_info,
+// "Well, not for the moment.", -;
+// close;
+// L_Start:
+// mes @NPC_NAME$;
+// mes "\"Well, how many do you want to bet?\"";
+// input @BET;
+// if(@BET < 50 ) goto L_poor;
+// if(@BET > 2000) goto L_Too_rich;
+// if(zeny < @BET) goto L_No_Money;
+// set zeny, zeny - @BET;
+
+
+
+// set @NPC_KRICK, rand(2);
+// mes "\"Choose Krick, Krack or Krock.\"";
+// menu
+// @KRICK$[0], -,
+// @KRICK$[1], -,
+// @KRICK$[2], -;
+
+// //menu = min 1 & not 0 so I change it
+// set @menu, @menu - 1;
+
+// mes @NPC_NAME$;
+// mes "\" "+ @KRICK$[@NPC_KRICK] +"!\"";
+// if( @menu == @NPC_KRICK ) goto L_Work;
+// mes @NPC_NAME$;
+// mes "\"Too bad! You were not lucky!\"";
+// close;
+// L_Work:
+// mes @NPC_NAME$;
+// mes "\"Wow amazing... What kind of present do you want?\"";
+// menu
+// "Money!", L_Money,
+// "An item!", L_Item,
+// "Some healing potions would be cool!", L_Health_item;
+// close;
+
+// L_Money:
+// mes @NPC_NAME$;
+// mes "\"Here is your money.\"";
+// set zeny, zeny + (@BET*2);
+// close;
+// L_Item:
+// //item
+// getinventorylist;
+// if (@inventorylist_count == 100) goto L_Full_Inv;
+
+// if( @BET > 50) getitem @ITEM_RAND[rand(1)], 1;
+// if( @BET > 200) getitem @ITEM_RAND[1 + rand(1)], 1;
+// if( @BET > 500) getitem @ITEM_RAND[2 + rand(1)], 1;
+// if( @BET > 1000) getitem @ITEM_RAND[3 + rand(1)], 1;
+// if( @BET > 1200) getitem @ITEM_RAND[4 + rand(1)], 1;
+// if( @BET > 1500) getitem @ITEM_RAND[5 + rand(1)], 1;
+// if( @BET == 2000) getitem @ITEM_RAND[6 + rand(1)], 1;
+// mes @NPC_NAME$;
+// mes "\"Here it is !\"";
+// close;
+
+// L_Health_item:
+// // health item
+// getinventorylist;
+// if (@inventorylist_count == 100) goto L_Full_Inv;
+
+// if( @BET > 50) getitem @ITEM_HEALTH[rand(1)], 1;
+// if( @BET > 200) getitem @ITEM_HEALTH[ 1 +rand(1)], 1 + rand(1);
+// if( @BET > 500) getitem @ITEM_HEALTH[2 + rand(1)], 1 + rand(3);
+// if( @BET > 1000) getitem @ITEM_HEALTH[3], 2 + rand(1);
+// if( @BET > 1500) getitem @ITEM_HEALTH[3], 3 + rand(2);
+// if( @BET == 2000) getitem @ITEM_HEALTH[3], 5 + rand(10);
+// mes @NPC_NAME$;
+// mes "\"Here it is !\"";
+// close;
+
+// L_Full_Inv:
+// mes @NPC_NAME$;
+// mes "\"What are you doing? You have so much stuff with you, you can't carry what you won. Ha, well, then I will keep it!\"";
+// close;
+
+// L_poor:
+// mes @NPC_NAME$;
+// mes "\"Erm... if you want to play you HAVE to bet, and you can't bet "+ @BET +" gold pieces. You need at least 50gp.\"";
+// close;
+// L_Too_rich:
+// mes @NPC_NAME$;
+// mes "\"Mh... I have to bet too. How will I get a present which is "+ @BET +"? No, that's too much.\"";
+// close;
+// L_No_Money:
+// mes @NPC_NAME$;
+// mes "\"Oh? You don't have "+ @BET +" gold pieces.\"";
+// close;
+// L_info:
+// mes @NPC_NAME$;
+// mes "\"Well, if you want to play Krick Krack Krock with me, you need to bet some money. We will both say a word (Krack, Krick or Krock). If we say the same, you can win double your money or an item worth what you bet. \"";
+// next;
+// mes "\"So, do you want to play? \"";
+// goto L_Menu;
+// }