diff options
Diffstat (limited to 'world/map/npc/015-3/katze.txt')
-rw-r--r-- | world/map/npc/015-3/katze.txt | 26 |
1 files changed, 10 insertions, 16 deletions
diff --git a/world/map/npc/015-3/katze.txt b/world/map/npc/015-3/katze.txt index d90cd10c..45a6349a 100644 --- a/world/map/npc/015-3/katze.txt +++ b/world/map/npc/015-3/katze.txt @@ -21,9 +21,9 @@ set @cat, ((Katze & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT); if (@cat == 1 && @catNeedsAlone == 0) goto L_NeedsFood; - if (@cat == 1) goto L_PreNeedsFood; + if (@cat == 1) goto L_NeedsFood; if (@cat == 2 && @catNeedsAlone == 0) goto L_NeedsFur; - if (@cat == 2) goto L_PreNeedsFur; + if (@cat == 2) goto L_NeedsFur; if (@cat == 3) goto L_NeedsWood; if (@cat == 4 && @catNeedsAlone == 0) goto L_NeedsStuff; if (@cat == 4) goto L_PreNeedsStuff; @@ -31,14 +31,14 @@ if (@cat == 6 && @catNeedsAlone == 0) goto L_GainEars; if (@cat == 6) goto L_PreGainEars; if (@cat == 7) goto L_Finished; + goto L_NeedsMilk; L_NeedsMilk: mes "[Katze]"; mes "\"Meow.\""; next; menu "Throw a stone at the cat.", L_ThrowStone, - "Leave the cat alone.", -; - goto L_Close; + "Leave the cat alone.", L_Close; L_ThrowStone: set @cat, 0; @@ -49,17 +49,13 @@ L_ThrowStone: mes "Yikes, the cat attacked you! Your whole body is scratched. Maybe throwing a stone wasn't such a great idea..."; goto L_Close; -L_PreNeedsFood: L_NeedsFood: mes "[Katze]"; mes "\"Meow, prrrr...\""; next; menu "Throw a stone at the cat.", L_ThrowStone, - "Leave the cat alone.", -; - goto L_Close; - -L_PreNeedsFur: + "Leave the cat alone.", L_Close; L_NeedsFur: mes "[Katze]"; @@ -69,11 +65,11 @@ L_NeedsFur: menu "Make funny movements with the fur near the ground.", L_MoveFur, "Throw a stone at the cat.", L_ThrowStone, - "Leave the cat alone.", -; + "Leave the cat alone.", L_Close; if (countitem("WhiteFur") == 0) menu "Throw a stone at the cat.", L_ThrowStone, - "Leave the cat alone.", -; + "Leave the cat alone.", L_Close; goto L_Close; L_MoveFur: @@ -93,7 +89,7 @@ L_NeedsWood: if (countitem("RawLog") > 0) menu "Want this piece of wood?", L_GiveWood, - "Ok, see you later.", -; + "Ok, see you later.", L_Close; goto L_Close; L_GiveWood: @@ -125,8 +121,7 @@ L_NeedsStuff2: menu "Look here.", L_CatChecksStuff, "What do you need again?", L_WhatsNeeded, - "No, I haven't got everything yet.", -; - goto L_Close; + "No, I haven't got everything yet.", L_Close; L_WhatsNeeded: mes "[Katze]"; @@ -134,8 +129,7 @@ L_WhatsNeeded: next; menu "Please tell me.", L_Please, - "Never mind.", -; - goto L_Close; + "Never mind.", L_Close; L_Please: mes "[Katze]"; |