summaryrefslogtreecommitdiff
path: root/world/map/npc/012-1
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/012-1')
-rw-r--r--world/map/npc/012-1/flowerpentagram2.txt22
-rw-r--r--world/map/npc/012-1/shops.txt14
2 files changed, 18 insertions, 18 deletions
diff --git a/world/map/npc/012-1/flowerpentagram2.txt b/world/map/npc/012-1/flowerpentagram2.txt
index 440d2571..d719ad00 100644
--- a/world/map/npc/012-1/flowerpentagram2.txt
+++ b/world/map/npc/012-1/flowerpentagram2.txt
@@ -7,11 +7,11 @@
if (OrumQuest > 20) goto L_PlacedSecondFlower;
if (OrumQuest == 20) goto L_SecondFlower;
- message strcharinfo(0), "Something is odd with this place.";
+ message strcharinfo(0), "There is something odd about this place.";
end;
L_SecondFlower:
- mes "Orum described this place. Here you have to place the second magical flower.";
+ mes "Orum described this place. You have to place the second magical flower here.";
menu
"Place the flower.", -,
"Leave.", L_Close;
@@ -19,7 +19,7 @@ L_SecondFlower:
if (isin("012-1.gat", 142, 69, 144, 71))
goto L_Place;
- mes "This doesn't work, you're too far away.";
+ mes "This isn't working, you're too far away.";
goto L_Close;
L_Place:
@@ -35,8 +35,8 @@ L_Place:
if (countitem("PurpleSummonFlower") < 1)
goto L_NoFlower;
delitem "PurpleSummonFlower", 1;
- mes "Remembering what happened last time, you take a careful look around. Everything's calm. You proceed and place the second flower.";
- mes "Tension builds up around you. You're alarmed.";
+ mes "Remembering what happened the last time, you take a careful look around. Everything's calm. You proceed to place the second flower.";
+ mes "Sensing a certain tension build up around you, you can't help but feel alarmed.";
set OrumQuest, 21;
close2;
areamonster "012-1.gat", 140, 64, 146, 73, "", 1105, 2, "#FlowerPentagram2::OnSquirrelDeath";
@@ -70,24 +70,24 @@ OnRScorpionDeath:
L_MonstersAlive:
mes "As you get closer to the place, you feel an unnerving presence.";
- mes "The place has recently been used to summon something! And the beings are still near!";
+ mes "This place has recently been used to summon something! And the beings are still nearby!";
next;
mes "You should get rid of them before attempting the summoning yourself.";
goto L_Close;
L_NoFlower:
mes "You look into your pocket, but the flower isn't there. Where did you put it?";
- mes "If you can't find it again, better talk to Orum.";
+ mes "If you can't find it, you should talk to Orum again.";
goto L_Close;
L_PlacedSecondFlower:
- mes "On this spot you placed the second of Orum's magical flowers.";
- mes "There's a slight glowing of magic power around the place, waiting to be unleashed.";
+ mes "You placed the second of Orum's magical flowers on this spot.";
+ mes "You can still feel the magical power shimmering around this place, waiting to be unleashed.";
goto L_Close;
L_PlacedFifthFlower:
- mes "This is the place where you put the second of Orum's magical flowers.";
- mes "But after the pentagram was finished and the summoning happened, everything is back to normal with this spot.";
+ mes "This is where you placed the second of Orum's magical flowers.";
+ mes "However, now that the summoning spell has been cast, everything is back to normal here.";
goto L_Close;
L_Close:
diff --git a/world/map/npc/012-1/shops.txt b/world/map/npc/012-1/shops.txt
index b15b2c3d..ac627e1f 100644
--- a/world/map/npc/012-1/shops.txt
+++ b/world/map/npc/012-1/shops.txt
@@ -9,7 +9,7 @@
menu
"Sure.", L_Shop,
"Not right now.", L_Close,
- "Can I trade this Rose Hat against a different one?", L_RoseHat;
+ "Can I trade this Rose Hat for a differently colored one?", L_RoseHat;
L_Shop:
shop "#FlowerShop";
@@ -23,7 +23,7 @@ L_RoseHat:
"A white one.", -,
"A pink one.", -,
"A yellow one.", -,
- "A orange one.", -,
+ "An orange one.", -,
"A blue one.", -;
set @have_id, @base_id + @menu - 1;
@@ -34,7 +34,7 @@ L_RoseHat:
"A white one.", -,
"A pink one.", -,
"A yellow one.", -,
- "A orange one.", -,
+ "An orange one.", -,
"A blue one.", -;
set @receive_id, @base_id + @menu - 1;
@@ -51,17 +51,17 @@ L_RoseHat:
L_NoItem:
mes "[Blossom]";
mes "\"Oh, you don't have a Rose Hat in that color.";
- mes "Did you mean something else?\"";
+ mes "Did you mean a different color?\"";
menu
"Yes, I meant a different color.", L_RoseHat,
"No, I changed my mind.", L_Close;
L_SameColor:
mes "[Blossom]";
- mes "\"Oh, but it doesn't make sense to trade agains the same color.";
- mes "Did you mean something else?\"";
+ mes "\"Oh, you already have a hat in that color.";
+ mes "Did you want something else?\"";
menu
- "Yes, let me correct.", L_RoseHat,
+ "Yes, let me pick a different color.", L_RoseHat,
"No, I changed my mind.", L_Close;
L_Close: