diff options
Diffstat (limited to 'world/map/npc/011-1/oscar.txt')
-rw-r--r-- | world/map/npc/011-1/oscar.txt | 475 |
1 files changed, 474 insertions, 1 deletions
diff --git a/world/map/npc/011-1/oscar.txt b/world/map/npc/011-1/oscar.txt index 7e1e104c..f1992de7 100644 --- a/world/map/npc/011-1/oscar.txt +++ b/world/map/npc/011-1/oscar.txt @@ -1 +1,474 @@ -011-1.gat,87,34,0|shop|Oscar|142,GreenApple :-1,RedApple :-1,Orange :-1 +//############################################################################ +//# # +//# Halloween seasonal # +//# # +//############################################################################ + +// Annual_Quest variable: +// This variable contains 4 bytes that are used to check if a player +// completed or not an annual quest. The first byte will be used by this +// after-Halloween event. +// Each byte contains the value "year minus 2000" where year is the next year +// when the player can start over the annual quest. +// Be sure to not have a quest whose duration overlaps on two years, +// or this will cause problems. + +// Halloween quest states: +// 0: nothing started +// 1: the player knows the story and is asked to go find pumpkin seeds in the forest +// 2: the player gathered enough seeds +// 3: the player gave the pumpkin seeds and can now help the farmer to grow them +// the player can chose that the pumpkins patches will be watered by kaflosh (requires Nature Magic lvl 2), -> jumps to 5 +// 4: the player is asked to go refill water bottles +// 5: various possible states here: the water bottles are refilled and the pumpkin spawns will start right away. +// the player will start by kafloshing ($@HalloweenQuest_PumpkinHunter$ == "") +// 5 + $@HalloweenQuest_PumpkinHunter$ != "" : the player watered the patches (by kaflosh, or the farmer did). Pumpkins spawn. +// 6: the player saved the farmer from the pumpkin invasion (all pumpkins / mobs killed) +// 10: the player failed to save the farmer from the pumpkin invasion (player left the map, died -- logging off is allowed however) + +function|script|HalloweenQuestWaterPumpkins|{ + if (Quest_Halloween != 5 || $@HalloweenQuest_PumpkinHunter$ != "") + end; + set $@HalloweenQuest_PumpkinHunter$, strcharinfo(0); + cmdothernpc "Oscar", "Spg"; + end; +} + +011-1.gat,94,38,0|script|Oscar|142,{ + // Check we are at the good time of the year + if (!(gettime(6) == 11 && (gettime(5) >= 4 && gettime(5) <= 25))) goto L_NoEvent; + // Check halloween quest has been done or not. + set @halloween_year, (Annual_Quest & BYTE_0_MASK) >> BYTE_0_SHIFT; + if (@halloween_year < (gettime(7) - 2000)) goto L_AdjustYear; + goto L_Init; + +L_AdjustYear: + set @halloween_year, gettime(7) - 2000; + callsub S_Update_Annual_Quest; + goto L_Init; + +L_NoEvent: + mes "[Oscar]"; + mes "\"Welcome here!"; + mes "I'm the owner of this farm. I'm growing fruits around here as you can see.\""; + next; + mes "\"Some of my fruits are for sale in my shop right here."; + mes "Don't hesitate to drop by. They are cheap!\""; + close; + +L_Init: + if (@halloween_year == (gettime(7) - 2000) + 1) goto L_QuestAlreadyDone; + if (Quest_Halloween == 0) goto L_Introduce; + if (Quest_Halloween == 1 || Quest_Halloween == 2) goto L_CheckSeeds; + if (Quest_Halloween == 3) goto L_HelpGrowSeeds; + if (Quest_Halloween == 4) goto L_HelpFillWaters; + if (Quest_Halloween == 5 && $@HalloweenQuest_PumpkinHunter$ == "") goto L_HelpWaterPatches; + if (Quest_Halloween == 5 && $@HalloweenQuest_PumpkinHunter$ == strcharinfo(0)) goto L_HelpCleanPumpkins; + if (Quest_Halloween == 5 && $@HalloweenQuest_PumpkinHunter$ != "") goto L_WateringBusy; + if (Quest_Halloween == 6) goto L_GetReward; + if (Quest_Halloween == 10) goto L_GetSlap; + goto L_End; + +L_Introduce: + mes "[Oscar]"; + mes "\"Heya!\""; + next; + mes "\"I just came back from a long trip... Really tiring, but so interesting.\""; + menu + "Oh? Where did you go?", -, + "Well... I believe.", L_End; + mes "[Oscar]"; + mes "\"Well, I travelled to the economic center of this continent."; + mes "It's north-east of here. Quite far I must say.\""; + next; + mes "\"But it was worth it really."; + mes "I went there to see ways to improve my little plantation here."; + mes "Oh well, sell some of my fruits too, see some of my fellow farmers. Classic business.\""; + next; + mes "\"Until a few days ago, they were holding a large party to celebrate Halloween."; + mes "Very nice really... And in particular, I saw these strange veggies they call pumpkins.\""; + next; + mes "\"They taste really good you see, but ahah, they weren't really for eating at that moment!"; + mes "Anyway, I wondered if I could grow some here. Until now I only grow apples and oranges.\""; + menu + "That's an interesting idea!", -, + "Really, I hate pumpkins.", L_End; + mes "[Oscar]"; + mes "\"However, I couldn't get any seeds, but I heard rumors in that city, saying we could find pumpkins in the forests north-east of here."; + mes "Most likely there are pumpkin seeds laying around them.\""; + next; + mes "\"They also mentioned something strange about them, but hey, who cares! Just rumors!\""; + next; + + if (BaseLevel < 45) + goto L_TooYoung; + + mes "\"Do you think you can get some for me?\""; + menu + "Sure. Leave it to me!", -, + "Well, I don't have time for that right now.", L_End; + mes "[Oscar]"; + mes "\"Thanks so much " + strcharinfo(0) + "!"; + mes "I can't wait to try them!\""; + set Quest_Halloween, 1; + goto L_End; + +L_TooYoung: + mes "\"Ahm... That may be a little dangerous for you though. I don't want to send a kid in the deep forest.\""; + goto L_End; + +L_End: + set @halloween_year, 0; + close; + +L_CheckSeeds: + if (countitem("PumpkinSeeds") < $@halloween_num_seeds) + goto L_NotEnoughSeeds; + delitem "PumpkinSeeds", $@halloween_num_seeds; + set Quest_Halloween, 3; + mes "[Oscar]"; + mes "\"Yes you found them! I can start to make them grow now!"; + mes "Thank you so much " + strcharinfo(0) + "!\""; + goto L_End; + +L_NotEnoughSeeds: + mes "[Oscar]"; + mes "\"Oh, it looks like you didn't find enough seeds yet...\""; + goto L_End; + +L_HelpGrowSeeds: + // Wait 20 seconds before triggering the next step. + if (@halloween_seeds_timer == 0) + set @halloween_seeds_timer, gettimetick(2); + if ((gettimetick(2) - @halloween_seeds_timer) < 5) + goto L_WaitGrowSeeds; + mes "[Oscar]"; + mes "\"Oh, you are back!\""; + next; + mes "You notice Oscar looks quite disappointed."; + next; + mes "[Oscar]"; + mes "\"You see I could use some more help from you."; + mes "My supplies of water are quite low because of the long trip I made."; + mes "And I've been watering the pumpkin patches, but unfortunately I'm already out of water before I can see anything growing.\""; + next; + mes "\"If you could help me fill these " + $@halloween_num_water_bottles + " bottles with water, that would be very kind of you!\""; + + set @nature_magic, getskilllv(SKILL_MAGIC_NATURE); + if (@nature_magic > 1) + goto L_ProposeUseKaflosh; + set @nature_magic, 0; + menu + "Yeah sure!", -, + "That sounds boring to do. No thanks.", L_End; + getinventorylist; + if (@inventorylist_count == 100 && countitem("EmptyBottle") == 0) + goto L_InventoryFull; + set @inventorylist_count, 0; + set Quest_Halloween, 4; + goto L_GetEmptyBottles; + +L_ProposeUseKaflosh: + set @nature_magic, 0; + menu + "Yeah sure!", -, + "Maybe I can help you water them with magic!", L_WaterWithKaflosh, + "That sounds boring to do. No thanks.", L_End; + getinventorylist; + if (@inventorylist_count == 100 && countitem("EmptyBottle") == 0) + goto L_InventoryFull; + set Quest_Halloween, 4; + goto L_GetEmptyBottles; + +L_GetEmptyBottles: + mes "[Oscar]"; + mes "\"Ok, here are the " + $@halloween_num_water_bottles + " empty bottles.\""; + getitem "EmptyBottle", $@halloween_num_water_bottles; + goto L_End; + +L_WaitGrowSeeds: + mes "[Oscar]"; + mes "\"Thanks again " + strcharinfo(0) + "!"; + mes "I'm planting these seeds right now.\""; + next; + mes "\"Stay around if you want to see what it looks like!"; + mes "Amazing I tell you, amazing!\""; + goto L_End; + +L_HelpFillWaters: + mes "[Oscar]"; + mes "\"Hey, you again!\""; + next; + if ($@HalloweenQuest_PumpkinHunter$ != "") + goto L_WateringBusy; + mes "\"So do you have the " + $@halloween_num_water_bottles + " bottles filled with fresh water?\""; + menu + "Yes! Fresh and clear water.", -, + "Oh, not yet. I'm on my way.", L_End; + if (countitem("BottleOfWater") < $@halloween_num_water_bottles) + goto L_NotEnoughWaters; + + // make an additional check here, since the player had a dialog pause in the above menu. + if ($@HalloweenQuest_PumpkinHunter$ != "") + goto L_WateringBusy; + delitem "BottleOfWater", $@halloween_num_water_bottles; + + mes "[Oscar]"; + mes "\"Many thanks! I wonder what I would have done without you!"; + mes "I'll water the patches right away. Watch this!\""; + set Quest_Halloween, 5; + set $@HalloweenQuest_PumpkinHunter$, strcharinfo(0); + callsub S_StartPumpkinsSpawn; + goto L_End; + +L_WaterWithKaflosh: + getinventorylist; + if (@inventorylist_count == 100 && countitem("BottleOfWater") == 0) + goto L_InventoryFull; + mes "[Oscar]"; + mes "\"Oh, I see!"; + next; + mes "\"So, I'm waiting you show me your skills!"; + mes "Water the pumpkin patches right here with your awesome magic!\""; + next; + mes "\"Here is one bottle of water to do it.\""; + set Quest_Halloween, 5; + getitem "BottleOfWater", 1; + goto L_End; + +L_HelpWaterPatches: + mes "[Oscar]"; + mes "\"Come on, water the pumpkin patches right here with your awesome magic!"; + mes "For sure you will be more efficient than me!\""; + goto L_End; + +L_WateringBusy: + mes "[Oscar]"; + mes "\"Sorry. I'm really busy at the moment."; + mes "May you come back later? Thank you, thank you..."; + mes "Sorry I have to take care of this now!\""; + goto L_End; + +L_HelpCleanPumpkins: + mes "[Oscar]"; + mes "\"Help me clean all these pumpkins! It's a disaster!\""; + goto L_End; + +L_NotEnoughWaters: + mes "[Oscar]"; + mes "\"That's not enough bottles to water all these pumpkin patches."; + mes "Please bring me more.\""; + goto L_End; + +S_Update_Annual_Quest: + set Annual_Quest, (Annual_Quest & ~(BYTE_0_MASK) | (@halloween_year << BYTE_0_SHIFT)); + return; + +OnCommandSpg: + callsub S_StartPumpkinsSpawn; + end; + +S_StartPumpkinsSpawn: + set $@HalloweenQuest_PumpkinsCount, $@halloween_num_pumpkins; + set $@HalloweenQuest_PumpkinsState, 0; + initnpctimer; + return; + +L_QuestAlreadyDone: + mes "[Oscar]"; + mes "\"I'm relieved all this mess is sorted out now."; + mes "That was interesting, but really, fruits are more quiet!\""; + goto L_End; + +onInit: + set $@halloween_num_seeds, 12; + set $@halloween_num_water_bottles, 15; + set $@halloween_num_pumpkins, $@halloween_num_seeds * 4; + end; + +OnTimer1000: +OnTimer2000: +OnTimer3000: + if ($@HalloweenQuest_PumpkinsState != 1) + end; + callsub S_CheckPlayer; + set $@HalloweenQuest_PumpkinsTimer, $@HalloweenQuest_PumpkinsTimer + 1; + if (mobcount("011-1.gat", "Oscar::onPD") < 0 && + mobcount("011-1.gat", "Oscar::onPDP") < 0 && + $@HalloweenQuest_PumpkinsCount <= 0) + goto L_AllPumpkinsDead; + // A quick "cheer up" + if ($@HalloweenQuest_PumpkinsTimer == 300) + npctalk "Hurry up " + $@HalloweenQuest_PumpkinHunter$ + "! My farm is being ruined!"; + // 7 mins max + if ($@HalloweenQuest_PumpkinsTimer > 420) + goto L_PumpkinsRuinedEverything; + + if (getnpctimer(0) >= 2900) + goto L_TrySpawnPumpkin; + end; + +L_TrySpawnPumpkin: + if ($@HalloweenQuest_PumpkinsCount > 0) + areamonster "011-1.gat", 97, 40, 101, 44, "", 1063, 1, "Oscar::onPD"; + setnpctimer 0; + end; + +OnTimer2500: + if ($@HalloweenQuest_PumpkinsState != 0) + end; + areamonster "011-1.gat", 97, 40, 101, 44, "", 1063, 2, "Oscar::onPD"; + end; + +OnTimer6000: + if ($@HalloweenQuest_PumpkinsState != 0) + end; + emotion EMOTE_AFRAID; + npctalk "Oh no, these pumpkins look strange and infested with bugs! Help me get rid of them " + $@HalloweenQuest_PumpkinHunter$ + "!"; + set $@HalloweenQuest_PumpkinsState, 1; + setnpctimer 0; + end; + +onPD: + if (strcharinfo(0) != $@HalloweenQuest_PumpkinHunter$) + goto L_KillBadHunter; + set $@HalloweenQuest_PumpkinsCount, $@HalloweenQuest_PumpkinsCount - 1; + if (@discover_poisonous_pumpkin_again == 0) + message strcharinfo(0), "Oh no! These pumpkins are poisonous as well!"; + set @discover_poisonous_pumpkin_again, 1; + // Small damages + misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0); + heal -10, 0; + sc_start sc_poison, 1, 3; + // Spawn mobs or get items + set @halloween_rand, rand(0,100); + // Seeds reward + if (@halloween_rand < 10) + getitem "PumpkinSeeds", 1; + // Pumpkin helmet reward + if (@halloween_rand >= 10 && @halloween_rand < 17) + getitem "PumpkinHelmet", 1; + // huntsman spider x1 + if (@halloween_rand < (15*BaseLevel)/100) + areamonster "011-1.gat", 97, 40, 101, 44, "", 1083, 1, "Oscar::onPDP"; + // Or archant x2 + if (@halloween_rand >= (15*BaseLevel)/100 && @halloween_rand < (50*BaseLevel)/100) + areamonster "011-1.gat", 97, 40, 101, 44, "", 1060, 2, "Oscar::onPDP"; + // Or spider x1 + if (@halloween_rand >= (50*BaseLevel)/100) + areamonster "011-1.gat", 97, 40, 101, 44, "", 1012, 1, "Oscar::onPDP"; + + set @halloween_rand, 0; + end; + +onPDP: + end; + +L_KillBadHunter: + misceffect FX_PUMPKIN_EXPLOSION, strcharinfo(0); + percentheal -100, 0; + end; + +L_PumpkinsRuinedEverything: + npctalk "No! " + $@HalloweenQuest_PumpkinHunter$ + " how could you let that happen? All my farm is a mess now! All my trees are infested with bugs!"; + goto L_Fail; + +L_AllPumpkinsDead: + goto L_Success; + +S_CheckPlayer: + if (attachrid(getcharid(3, $@HalloweenQuest_PumpkinHunter$)) == 0) + goto L_PlayerOff; + if (isdead()) + goto L_PlayerDead; + if (isin("011-1.gat",20,5,130,110) == 0) + goto L_PlayerLeft; + detachrid; + return; + +L_PlayerOff: + npctalk "What? Where is " + $@HalloweenQuest_PumpkinHunter$ + "? Someone, help me!"; + goto L_Fail; + +L_PlayerLeft: + npctalk "What the!! " + $@HalloweenQuest_PumpkinHunter$ + " left me alone with all this! Someone, help me!"; + goto L_Fail; + +L_PlayerDead: + npctalk "Oh no I can't believe it! " + $@HalloweenQuest_PumpkinHunter$ + " just died! Someone, help me!"; + goto L_Fail; + +L_Fail: + // If the player is logged off, since we check every second that the player + // is online, we can consider it's an accident, so we will allow to redo the quest + // Otherwise, it's a "valid" fail. + if (attachrid(getcharid(3, $@HalloweenQuest_PumpkinHunter$))) + set Quest_Halloween, 10; + goto L_Clean; + +L_Success: + // Make this check again or the server will crash. + if (attachrid(getcharid(3, $@HalloweenQuest_PumpkinHunter$)) == 0) + goto L_PlayerOff; + set Quest_Halloween, 6; + emotion EMOTE_GRIN; + npctalk "Hurray, " + $@HalloweenQuest_PumpkinHunter$ + " you did it! Thank you thank you! Come here!"; + goto L_Clean; + +L_Clean: + killmonster "011-1.gat", "Oscar::onPD"; + killmonster "011-1.gat", "Oscar::onPDP"; + set $@HalloweenQuest_PumpkinHunter$, ""; + set $@HalloweenQuest_PumpkinsCount, 0; + set $@HalloweenQuest_PumpkinsState, 0; + set $@HalloweenQuest_PumpkinsTimer, 0; + stopnpctimer; + detachrid; + end; + +L_GetReward: + mes "[Oscar]"; + mes "\"" + strcharinfo(0) + ", you were wonderful!"; + mes "My farm is safe thanks to you!\""; + next; + mes "\"Look, when I went to this city a few days ago, I could find this magnificient fruit."; + mes "I believe not many exist in the world, but hey, this one is for you!\""; + + getinventorylist; + if (@inventorylist_count == 100 && countitem("GoldenDeliciousApple") == 0) + goto L_InventoryFull; + set @inventorylist_count, 0; + getitem "GoldenDeliciousApple", 1; + set @halloween_year, gettime(7) - 2000 + 1; + set Quest_Halloween, 0; + callsub S_Update_Annual_Quest; + goto L_End; + +L_GetSlap: + mes "[Oscar]"; + mes "\"Ah! There you are "+strcharinfo(0)+"!"; + next; + mes "\"As you can see, my farm is safe now."; + mes "I can't really say it's thanks to you though!\""; + next; + mes "\"Well, I won't be a bad guy."; + mes "Take this for your trouble and farewell!\""; + + getinventorylist; + if (@inventorylist_count == 100 && countitem("CandyPumpkin") == 0) + goto L_InventoryFull; + set @inventorylist_count, 0; + getitem "CandyPumpkin", 5; + set @halloween_year, gettime(7) - 2000 + 1; + set Quest_Halloween, 0; + callsub S_Update_Annual_Quest; + goto L_End; + +L_InventoryFull: + set @inventorylist_count, 0; + next; + mes "\"Ah, but you cannot carry anything else!"; + mes "Make some room first.\""; + goto L_End; + +} |