diff options
Diffstat (limited to 'world/map/npc/010-2')
-rw-r--r-- | world/map/npc/010-2/chef.txt | 3 | ||||
-rw-r--r-- | world/map/npc/010-2/dimonds.txt | 18 | ||||
-rw-r--r-- | world/map/npc/010-2/loratay.txt | 12 |
3 files changed, 15 insertions, 18 deletions
diff --git a/world/map/npc/010-2/chef.txt b/world/map/npc/010-2/chef.txt index 20ef0dcf..a128b094 100644 --- a/world/map/npc/010-2/chef.txt +++ b/world/map/npc/010-2/chef.txt @@ -277,8 +277,7 @@ L_Easter2012_Result: L_Next8: if (@temp < 15) goto L_Easter2012_Lucky; - //else - goto L_Easter2012_Unlucky; + goto L_Easter2012_Unlucky; close; L_Easter2012_Lucky: diff --git a/world/map/npc/010-2/dimonds.txt b/world/map/npc/010-2/dimonds.txt index d422cf03..e51213ae 100644 --- a/world/map/npc/010-2/dimonds.txt +++ b/world/map/npc/010-2/dimonds.txt @@ -382,7 +382,7 @@ event_done: next; mes "\"Well, that was the poem. What do you think of it?\""; menu - "It was a bit long and kind of hard to understand, but thanks for reading.", leave; + "It was a bit long and kind of hard to understand, but thanks for reading.", L_Close; L_Full_Inv: mes "[Shannon]"; @@ -463,28 +463,28 @@ L_nobeer: L_MenuItems: set @choose, @menu - 1; if (@choice_idx[@choose] == 0) - goto leave; + goto L_Close; if ((countitem("Steak") != 0) && (@choice_idx[@choose] == @C_steak)) - goto rem_item; + goto L_RmItem; if ((countitem("ChickenLeg") != 0) && (@choice_idx[@choose] == @C_chickenleg)) - goto rem_item; + goto L_RmItem; if ((countitem("RedApple") != 0) && (@choice_idx[@choose] == @C_redapple)) - goto rem_item; + goto L_RmItem; if ((countitem("GreenApple") != 0) && (@choice_idx[@choose] == @C_greenapple)) - goto rem_item; + goto L_RmItem; if ((countitem("Beer") != 0) && (@choice_idx[@choose] == @C_beer)) - goto rem_item; + goto L_RmItem; // fallthrough only when player remove the items while in menu, trying to cheat // the quest will need to be started again mes "\"What you are offering, you do not have. Do not try to betray me. Come back when you have better morals.\""; close; -rem_item: +L_RmItem: delitem @choice_idx[@choose], 1; return; -leave: +L_Close: close; } diff --git a/world/map/npc/010-2/loratay.txt b/world/map/npc/010-2/loratay.txt index a6b4c06f..35cf3af7 100644 --- a/world/map/npc/010-2/loratay.txt +++ b/world/map/npc/010-2/loratay.txt @@ -160,11 +160,11 @@ L_agostine_2: "Are you alright?", L_Next, "Here, have a bottle of water...", L_give_water, "Can I help you?", L_Next; - //else - menu - "(sneak out of the room)", L_end, - "Are you alright?", L_Next, - "Can I help you?", L_Next; + + menu + "(sneak out of the room)", L_end, + "Are you alright?", L_Next, + "Can I help you?", L_Next; L_Next: mes "[Lora Tay the Seamstress]"; @@ -328,7 +328,6 @@ L_Next4: mes "\"I will fix them, but I cannot use normal threading to fix these materials."; mes "I will need a soft thin thread so I won't spoil the textures.\""; next; - goto L_proposal_search_items; L_proposal_search_items: @@ -1116,5 +1115,4 @@ L_CleanSorcererRobe: set @chosen_color, 0; set @cotton_cloth_id, 0; close; - } |