diff options
Diffstat (limited to 'world/map/npc/010-2/chef.txt')
-rw-r--r-- | world/map/npc/010-2/chef.txt | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/world/map/npc/010-2/chef.txt b/world/map/npc/010-2/chef.txt index f5a6e8d5..393a2d35 100644 --- a/world/map/npc/010-2/chef.txt +++ b/world/map/npc/010-2/chef.txt @@ -9,6 +9,12 @@ // if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 8) goto L_MakeJellyBean; // if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 9) goto L_SeeBunny; + if (!(gettime(6) == 3 && gettime(5) >= $@easter2012_start_day) && !(gettime(6) == 4 && gettime(5) <= $@easter2012_reward_end_day)) goto L_Begin; + if (QUEST_Easter12 == 6) goto L_Easter2012_Begin; + if (QUEST_Easter12 == 7) goto L_Easter2012_Wait; + if (QUEST_Easter12 == 8) goto L_Easter2012Foolplayers; + if (QUEST_Easter12 == 9) goto OnEaster2012Out; + L_Begin: mes "[Chef]"; mes ""; @@ -195,4 +201,143 @@ L_SeeBunny: next; goto L_Begin; close; + +L_Easter2012_Begin: + mes "[Chef]"; + mes "\"Ahh, " + strcharinfo(0) + "! I really need to talk to you. Did the Easter Bunny give you a very thick and heavy pan?\""; + menu + "Yes, he did. Why?", -; + + mes "[Chef]"; + mes "\"Good to know! I am asking because now you are my only hope. I invented the ultimate culinary wonder, a recipe for the most incredibly tasty food you can imagine!\""; + next; + mes "\"But here is the problem, to complete this recipe I need a very resistent pan, because in the process I need to use a very strong acid solution based on yeti saliva!\""; + next; + mes "\"Can you believe I ruined ALL of my pans and 17 infantry helmets while trying to cook it? That is why I am asking for this favor. Could you lend me your pan? I promise I will give you a jar of the final product.\""; + next; + mes "\"Oh, and I will need to keep it with me for a while, as the ingredients need to rest in the acid solution for a long time, but you can always come here to see how it is going.\""; + menu + "Ok, but I want my pan back when it is done!", L_Accept_Cooking, + "No way, I won't let you fill my hat with corrosive yeti saliva!", -; + + mes "[Chef]"; + mes "\"Ahh, don't say that! Please, think about it and come back if you change your mind.\""; + close; + +L_Accept_Cooking: + mes "[Chef]"; + mes "\"Great! But I can't promise anything regarding your hat. What I can promise is: IF it works, you will eat the most spetacular food of all time! I won't say what it is, but it is going to be great! What do you say, are you sure?\""; + menu + "Ahh, just take the pan and do your thing.", -, + "No way!", L_Close; + if (countitem("PanHat") < 1) + goto L_No_PanHat; + delitem "PanHat", 1; + set QUEST_Easter12, 7; + mes "\"Very good! Now I just need to put the basic ingredients inside a metal pan filled with water, yeti saliva, a little bit of salt and finally... The secret ingredient!\""; + next; + mes "The chef turns his back to you so he can hide what he is using. But you can clearly distinguish a smell of coal..."; + mes "\"HahaHhh! And now we wait!\""; + close; + +L_Easter2012_Wait: + if ((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day)) + goto L_Easter2012_Result; + mes "[Chef]"; + mes "\"Be patient... The basic ingredients are not ready yet.\""; + close; + +L_Easter2012_Result: + set @temp, rand(99); + mes "[Chef]"; + mes "\"Hey! I have some good news and some bad news... Which one do you want to hear first?\""; + menu + "The good one.", -, + "The bad one.", -, + "Oh no, I don't even want to hear!", L_Close; + if (@temp < 15) goto L_Easter2012_Lucky; + if (@temp >= 15) goto L_Easter2012_Unlucky; + close; + +L_Easter2012_Lucky: + mes "[Chef]"; + mes "\"Wait! Did I mention bad news? I must be crazy... There is no bad news my friend! The ultimate pickled beets is now ready AND your pan is intact!\""; + next; + mes "\"Here! Take your pan back and a jar of the best pickled beets of the mana world!\""; + set QUEST_Easter12, 10; + getitem "PickledBeets", 1; + getitem "PanHat", 1; + close; + +L_Easter2012_Unlucky: + mes "[Chef]"; + mes "\"Ahh, actually, it doesn't matter! The important thing is that the recipe was a success! I just can't believe how something can be so tasty!\""; + next; + menu + "Nice! Now, what about my hat?", -; + mes "\"Oh, that... Ehh, unfortunately, the pan is not anymore. It was completely destroyed by the time the pickled beets were ready! But don't worry, I will keep my promise and give you a jar of this culinary masterpiece!\""; + next; + menu + "Wait, wait... Are you saying I lost my hat?", -; + mes "[Chef]"; + mes "\"Hmm, yes. But I must say I really appreciate your effort to help me! You sacrificed your cool hat in the name of the culinary arts, only a great person would do that!\""; + next; + menu + "But... I... My hat...", -; + mes "[Chef]"; + mes "\"Here, take your pickled beets!\""; + getitem "PickledBeets", 1; + set QUEST_Easter12, 8; + close; + +OnEaster2012Out: + if (QUEST_Easter12 == 8) + set QUEST_Easter12, 9; + mes "[Chef]"; + mes "\"Hey, I coudn't help but noticed your sadness... You really like these silly hats, don't you? Well, since your hat is completely destroyed, just like all my pans, I can give you one of these nice cooking hats. But only if you give my jar of pickled beets back. What do you say?\""; + menu + "A chef hat for a jar of pickled beets? Of course I want!", L_GetChefhat, + "Ahh, keep you silly hat! The pickled beets are way better!", L_KeepBeets; + close; + +L_GetChefhat: + if (countitem("PickledBeets") < 1) + goto L_No_Pickledbeets; + mes "[Chef]"; + mes "\"Really? Well, if you are sure about that... Here is your hat!\""; + delitem "PickledBeets", 1; + getitem "ChefHat", 1; + set QUEST_Easter12, 10; + close; + +L_KeepBeets: + mes "[Chef]"; + mes "\"Hmm, I see that at least you are a wise person. See you later!\""; + set QUEST_Easter12, 10; + close; + +L_No_PanHat: + mes "[Chef]"; + mes "\"So? You said you have the pan, where is it?\""; + close; + +L_No_Pickledbeets: + mes "[Chef]"; + mes "\"Hey, no pickled beets means no chef hat.\""; + close; + +L_Easter2012Foolplayers: + mes "The chef can't hear you. He keeps looking and feeling the scent of his new recipe."; + close; + +L_Close: + close; +} + +010-2.gat,28,31,0|script|#chefproposition|32767,0,0{ +OnTouch: + if (gettime(7) != $@easter2012_year || QUEST_Easter12 != 8 || !((gettime(6) == 4 && gettime(5) >= $@easter2012_reward_start_day) && (gettime(6) == 4 && gettime(5) <= $@easter2012_reward_end_day))) + end; + doevent "Chef::OnEaster2012Out"; + end; } |