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Diffstat (limited to 'world/map/npc/009-7/debug.txt')
-rw-r--r--world/map/npc/009-7/debug.txt224
1 files changed, 112 insertions, 112 deletions
diff --git a/world/map/npc/009-7/debug.txt b/world/map/npc/009-7/debug.txt
index ad0e872b..6ca0de8d 100644
--- a/world/map/npc/009-7/debug.txt
+++ b/world/map/npc/009-7/debug.txt
@@ -1,160 +1,160 @@
function|script|fightclub_Debug|,
{
- goto L_Menu;
+ goto L_Menu;
L_Menu:
- next;
- set @bme,0; if(($fightclub_enabled % 6) == 3) set @bme,1;
- set @due,0; if(($fightclub_enabled % 5) == 3) set @due,1;
- mes "[Global]";
- mes "$Duel_Enabled: " + @due;
- mes "$fightclub_bm_enabled: " + @bme;
- mes "$@fightclub_password$: " + $fightclub_password$;
- mes "$@Duel_TimeBeforeNext: " + $@Duel_TimeBeforeNext;
- mes "$@Duel_TimeBeforeWarp: " + $@Duel_TimeBeforeWarp;
- mes "$@Duel_TimeBeforeStart: " + $@Duel_TimeBeforeStart;
- mes "$@Duel_TimeLimit: " + $@Duel_TimeLimit;
- mes "$@Duel_QueueLimit: " + $@Duel_QueueLimit;
- mes "$@Duel_PlayerQueueLimit: " + $@Duel_PlayerQueueLimit;
- mes "$Duel_LastDuel: " + $Duel_LastDuel;
- mes "";
- mes "[User]";
- mes "@Duel_Fighter: " + @Duel_Fighter;
- next;
- menu
- "[G] Toggle $Duel_Enabled", L_DuelEnabled,
- "[G] Toggle $fightclub_bm_enabled", L_BmEnabled,
- "[G] Set $@fightclub_password$", L_FightclubPassword,
- "[G] Set $@Duel_TimeBeforeNext", L_TimeBeforeNext,
- "[G] Set $@Duel_TimeBeforeWarp", L_TimeBeforeWarp,
- "[G] Set $@Duel_TimeBeforeStart", L_TimeBeforeStart,
- "[G] Set $@Duel_TimeLimit", L_TimeLimit,
- "[G] Set $@Duel_QueueLimit", L_QueueLimit,
- "[G] Set $@Duel_PlayerQueueLimit", L_PlayerQueueLimit,
- "[G] Set $Duel_LastDuel", L_LastDuel,
- "[U] Toggle @Duel_Fighter", L_DuelFighter,
- "Restart fightclub.", L_Restart,
- "Nevermind.", L_End;
+ next;
+ set @bme,0; if(($fightclub_enabled % 6) == 3) set @bme,1;
+ set @due,0; if(($fightclub_enabled % 5) == 3) set @due,1;
+ mes "[Global]";
+ mes "$Duel_Enabled: " + @due;
+ mes "$fightclub_bm_enabled: " + @bme;
+ mes "$@fightclub_password$: " + $fightclub_password$;
+ mes "$@Duel_TimeBeforeNext: " + $@Duel_TimeBeforeNext;
+ mes "$@Duel_TimeBeforeWarp: " + $@Duel_TimeBeforeWarp;
+ mes "$@Duel_TimeBeforeStart: " + $@Duel_TimeBeforeStart;
+ mes "$@Duel_TimeLimit: " + $@Duel_TimeLimit;
+ mes "$@Duel_QueueLimit: " + $@Duel_QueueLimit;
+ mes "$@Duel_PlayerQueueLimit: " + $@Duel_PlayerQueueLimit;
+ mes "$Duel_LastDuel: " + $Duel_LastDuel;
+ mes "";
+ mes "[User]";
+ mes "@Duel_Fighter: " + @Duel_Fighter;
+ next;
+ menu
+ "[G] Toggle $Duel_Enabled", L_DuelEnabled,
+ "[G] Toggle $fightclub_bm_enabled", L_BmEnabled,
+ "[G] Set $@fightclub_password$", L_FightclubPassword,
+ "[G] Set $@Duel_TimeBeforeNext", L_TimeBeforeNext,
+ "[G] Set $@Duel_TimeBeforeWarp", L_TimeBeforeWarp,
+ "[G] Set $@Duel_TimeBeforeStart", L_TimeBeforeStart,
+ "[G] Set $@Duel_TimeLimit", L_TimeLimit,
+ "[G] Set $@Duel_QueueLimit", L_QueueLimit,
+ "[G] Set $@Duel_PlayerQueueLimit", L_PlayerQueueLimit,
+ "[G] Set $Duel_LastDuel", L_LastDuel,
+ "[U] Toggle @Duel_Fighter", L_DuelFighter,
+ "Restart fightclub.", L_Restart,
+ "Nevermind.", L_End;
L_DuelEnabled:
- if(@due < 1) goto L_DuelEnabled2;
- set $fightclub_enabled, 9;
- if(@bme < 1) set $fightclub_enabled, 1;
- goto L_Menu;
+ if(@due < 1) goto L_DuelEnabled2;
+ set $fightclub_enabled, 9;
+ if(@bme < 1) set $fightclub_enabled, 1;
+ goto L_Menu;
L_DuelEnabled2:
- set $fightclub_enabled, 8;
- if(@bme == 1) set $fightclub_enabled, 3;
- goto L_Menu;
+ set $fightclub_enabled, 8;
+ if(@bme == 1) set $fightclub_enabled, 3;
+ goto L_Menu;
L_BmEnabled:
- if(@bme < 1) goto L_BmEnabled2;
- set $fightclub_enabled, 8;
- if(@due < 1) set $fightclub_enabled, 1;
- goto L_Menu;
+ if(@bme < 1) goto L_BmEnabled2;
+ set $fightclub_enabled, 8;
+ if(@due < 1) set $fightclub_enabled, 1;
+ goto L_Menu;
L_BmEnabled2:
- set $fightclub_enabled, 9;
- if(@due == 1) set $fightclub_enabled, 3;
- goto L_Menu;
+ set $fightclub_enabled, 9;
+ if(@due == 1) set $fightclub_enabled, 3;
+ goto L_Menu;
L_DuelFighter:
- if(@Duel_Fighter < 1) goto L_DuelFighter2;
- set @Duel_Fighter, 0;
- goto L_Menu;
+ if(@Duel_Fighter < 1) goto L_DuelFighter2;
+ set @Duel_Fighter, 0;
+ goto L_Menu;
L_DuelFighter2:
- set @Duel_Fighter, 1;
- goto L_Menu;
+ set @Duel_Fighter, 1;
+ goto L_Menu;
L_TimeBeforeNext:
- mes "range: 1~500";
- input @time;
- if((@time < 1) || (@time > 500)) goto L_OutOfRange;
- set $@Duel_TimeBeforeNext, @time;
- goto L_Menu;
+ mes "range: 1~500";
+ input @time;
+ if((@time < 1) || (@time > 500)) goto L_OutOfRange;
+ set $@Duel_TimeBeforeNext, @time;
+ goto L_Menu;
L_TimeBeforeWarp:
- mes "range: 1~500";
- input @time;
- if((@time < 1) || (@time > 500)) goto L_OutOfRange;
- set $@Duel_TimeBeforeWarp, @time;
- goto L_Menu;
+ mes "range: 1~500";
+ input @time;
+ if((@time < 1) || (@time > 500)) goto L_OutOfRange;
+ set $@Duel_TimeBeforeWarp, @time;
+ goto L_Menu;
L_TimeBeforeStart:
- mes "range: 1~500";
- input @time;
- if((@time < 1) || (@time > 500)) goto L_OutOfRange;
- set $@Duel_TimeBeforeStart, @time;
- goto L_Menu;
+ mes "range: 1~500";
+ input @time;
+ if((@time < 1) || (@time > 500)) goto L_OutOfRange;
+ set $@Duel_TimeBeforeStart, @time;
+ goto L_Menu;
L_TimeLimit:
- mes "range: 1~900";
- input @time;
- if((@time < 1) || (@time > 900)) goto L_OutOfRange;
- set $@Duel_TimeLimit, @time;
- goto L_Menu;
+ mes "range: 1~900";
+ input @time;
+ if((@time < 1) || (@time > 900)) goto L_OutOfRange;
+ set $@Duel_TimeLimit, @time;
+ goto L_Menu;
L_QueueLimit:
- mes "range: 1~20";
- input @limit;
- if((@limit < 1) || (@limit > 20)) goto L_OutOfRange;
- set $@Duel_QueueLimit, @limit;
- goto L_Menu;
+ mes "range: 1~20";
+ input @limit;
+ if((@limit < 1) || (@limit > 20)) goto L_OutOfRange;
+ set $@Duel_QueueLimit, @limit;
+ goto L_Menu;
L_PlayerQueueLimit:
- mes "range: 1~5";
- input @limit;
- if((@limit < 1) || (@limit > 5)) goto L_OutOfRange;
- set $@Duel_PlayerQueueLimit, @limit;
- goto L_Menu;
+ mes "range: 1~5";
+ input @limit;
+ if((@limit < 1) || (@limit > 5)) goto L_OutOfRange;
+ set $@Duel_PlayerQueueLimit, @limit;
+ goto L_Menu;
L_LastDuel:
- mes "range: 1+";
- mes "[R] This will trigger a reboot";
- input @last;
- if(@last < 1) goto L_OutOfRange;
- set $Duel_LastDuel, @last;
- next;
- goto L_Restart;
+ mes "range: 1+";
+ mes "[R] This will trigger a reboot";
+ input @last;
+ if(@last < 1) goto L_OutOfRange;
+ set $Duel_LastDuel, @last;
+ next;
+ goto L_Restart;
L_FightclubPassword:
- input @pass$;
- if(@pass$ == "") goto L_OutOfRange;
- set $@fightclub_password$, @pass$;
- goto L_Menu;
+ input @pass$;
+ if(@pass$ == "") goto L_OutOfRange;
+ set $@fightclub_password$, @pass$;
+ goto L_Menu;
L_OutOfRange:
- mes "Value out of range or empty.";
- goto L_Menu;
+ mes "Value out of range or empty.";
+ goto L_Menu;
L_Restart:
- callfunc "fightclub_EmergencyWipe";
- mes "The temporary variables have been reset.";
- goto L_Menu;
+ callfunc "fightclub_EmergencyWipe";
+ mes "The temporary variables have been reset.";
+ goto L_Menu;
L_End:
- return;
+ return;
}
009-7.gat,41,45,0|script|Debug#Duels|181,
{
- mes "The debug menu can also be accessed by wearing a dev cap while talking to Rouge.";
- mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0";
- callfunc "fightclub_Debug";
- end;
+ mes "The debug menu can also be accessed by wearing a dev cap while talking to Rouge.";
+ mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0";
+ callfunc "fightclub_Debug";
+ end;
OnInit:
- if(!debug) disablenpc "Debug#Duels";
- end;
+ if(!debug) disablenpc "Debug#Duels";
+ end;
- // debug messages below
+ // debug messages below
OnKillerNotInDuel:
- npctalk "WARNING: The victim was not killed by its adversary. Aborting duel...";
- end;
+ npctalk "WARNING: The victim was not killed by its adversary. Aborting duel...";
+ end;
OnVictimNotInDuel:
- npctalk "WARNING: The victim is not part of the duel";
- end;
+ npctalk "WARNING: The victim is not part of the duel";
+ end;
OnVictimInDuelNoDuel:
- npctalk "WARNING: The victim is part of the duel but no duel is ongoing at the moment.";
- end;
+ npctalk "WARNING: The victim is part of the duel but no duel is ongoing at the moment.";
+ end;
}