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-rw-r--r--world/map/npc/009-7/core.txt495
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diff --git a/world/map/npc/009-7/core.txt b/world/map/npc/009-7/core.txt
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@@ -1,495 +0,0 @@
-// this file contains the game logic of the fight club
-
-function|script|fightclub_sendrequest
-{
- goto L_try;
-
-L_try:
- set @loop, 0;
- goto L_Loop;
-
-L_Loop:
- if(@Duel_Queue$[@loop] == @caster_name$) goto L_Exists;
- if((@Duel_Queue$[@loop] == "") && (@Duel_Queue$[(@loop + 1)] == "")) goto L_Proceed;
- if((@Duel_Queue$[@loop] == "") && (@Duel_Queue$[(@loop + 1)] != "")) goto L_ShiftQueue;
- set @loop, (@loop + 1);
- if(@loop >= getarraysize(@Duel_Queue)) goto L_Full; // this shouldn't happen since we check in magic but we still handle it
- goto L_Loop;
-
-L_ShiftQueue:
- set @Duel_Queue$[@loop], @Duel_Queue$[(@loop + 1)];
- set @Duel_Queue[@loop], @Duel_Queue[(@loop + 1)];
- set @Duel_Queue$[(@loop + 1)], "";
- set @Duel_Queue[(@loop + 1)], 0;
- set @loop, (@loop + 1);
- if(@loop >= getarraysize(@Duel_Queue)) goto L_try;
- goto L_ShiftQueue;
-
-L_Full:
- message @caster_name$, "There is already "+ $@Duel_PlayerQueueLimit +" duel request(s) in the queue of this player, which is the maximum.";
- return;
-
-L_Exists:
- message @caster_name$, "You already requested a duel with this player.";
- return;
-
-L_Proceed:
- misceffect FX_MAGIC_DARKRED, @caster_name$;
- message @caster_name$, "Your request has been sent.";
- set @Duel_Queue$[@loop], @caster_name$;
- set @Duel_Queue[@loop], gettimetick(2);
- if(@Duel_Fighter == 0) message strcharinfo(0), "You have received a new duel request. Talk to Rouge to accept or decline.";
- if(@Duel_Fighter == 0) misceffect FX_MAGIC_DARKRED, strcharinfo(0);
- if(@Duel_Fighter == 1) set @Duel_HasPendingRequest, 1;
- return;
-}
-
-function|script|fightclub_getrules
-{
- set $@fightclub_myself, getcharid(3);
- if(@target < 1) goto L_Proceed; // get our own rules
- if(attachrid(@target) == 1) goto L_Proceed;
- goto L_Missing;
-
-L_Proceed:
- set $@Temp_NoMagic, (DUELS & $@NoMagicBit);
- if($@fightclub_myself == getcharid(3)) goto L_Proceed2; // the target is ourselves
- if(attachrid($@fightclub_myself) == 1) goto L_Proceed2;
- goto L_Missing;
-
-L_Missing:
- return;
-
-L_Proceed2:
- set $@fightclub_myself, 0;
- set @target, 0;
- if($@Temp_NoMagic == 0)
- mes "(no rules)";
- if($@Temp_NoMagic != 0) mes "- No Magic";
- set $@Temp_NoMagic, 0; // now we clean these vars ASAP because they're globals
- return;
-}
-
-// ** called when someone agree to duel
-function|script|fightclub_AddToQueue
-{
- set @ATQ_Loop, 0;
- goto L_Loop;
-
-L_Loop:
- if(($@Duel_Queue_Blue$[@ATQ_Loop] == @caster_name$) && ($@Duel_Queue_Red$[@ATQ_Loop] == @target_name$)) goto L_Exists;
- if(($@Duel_Queue_Red$[@ATQ_Loop] == @caster_name$) && ($@Duel_Queue_Blue$[@ATQ_Loop] == @target_name$)) goto L_Exists;
- set @ATQ_Loop, (@ATQ_Loop + 1);
- if(@ATQ_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed2;
- goto L_Loop;
-
-L_Exists:
- mes "This battle is already in the queue.";
- return;
-
-L_Full:
- mes "There is already " + $@Duel_QueueLimit + " battles in the queue, which is the maximum. Please try again later.";
- return;
-
-L_Proceed2:
- if(getarraysize($@Duel_Queue_ID) >= ($@Duel_QueueLimit + 1)) goto L_Full;
- set @index, getarraysize($@Duel_Queue_ID);
- if(@index >= 1) goto L_Proceed22;
- set @index, 1;
- goto L_Proceed22;
-
-L_Proceed22:
- if($@Duel_Queue_Red$[@index] != "") goto L_NotClean;
- set $@Duel_Queue_Red$[@index], @caster_name$;
- if($@Duel_Queue_Blue$[@index] != "") goto L_NotClean;
- set $@Duel_Queue_Blue$[@index], @target_name$;
- if($@Duel_Queue_ID[@index] != 0) goto L_NotClean;
- set $@Duel_Queue_ID[@index], ($@Duel_Queue_ID[(@index - 1)] + 1);
- if($@Duel_Queue_ID[@index] <= $Duel_LastDuel) goto L_FixId;
- return;
-
-L_NotClean:
- message @caster_name$, "An error occured: array element not empty. Try again in 5 seconds.";
- return;
-
-L_FixId:
- set $@Duel_Queue_ID[@index], ($Duel_LastDuel + 1);
- return;
-}
-
-// ** called when a duel is finished
-function|script|fightclub_NextBattle
-{
- set $@Duel_Queue_Blue$[0], ""; // clean the 0 index
- set $@Duel_Queue_Red$[0], "";
- set $@Duel_Queue_ID[0], 0;
- set $@Duel_Loop, 1; // start the loop at 1
- goto L_Loop;
-
-L_Loop: // here we shift the array to the left
- if($@Duel_Queue_ID[$@Duel_Loop] < 1) goto L_Empty;
- set $@Duel_Queue_Red$[($@Duel_Loop - 1)], $@Duel_Queue_Red$[$@Duel_Loop];
- set $@Duel_Queue_Red$[$@Duel_Loop], ""; // it is always important to clean
- set $@Duel_Queue_Blue$[($@Duel_Loop - 1)], $@Duel_Queue_Blue$[$@Duel_Loop];
- set $@Duel_Queue_Blue$[$@Duel_Loop], "";
- set $@Duel_Queue_ID[($@Duel_Loop - 1)], $@Duel_Queue_ID[$@Duel_Loop];
- set $@Duel_Queue_ID[$@Duel_Loop], 0;
- set $@Duel_Loop, ($@Duel_Loop + 1);
- if($@Duel_Loop >= getarraysize($@Duel_Queue_ID)) goto L_Proceed;
- goto L_Loop;
-
-L_Empty:
- // the queue is now empty
- return;
-
-L_Proceed:
- callfunc "fightclub_CleanStage";
- set $@Duel_CurrentDuel, $@Duel_Queue_ID[0]; // since the array is shifted, the index is always 0
- set $Duel_LastDuel, $@Duel_Queue_ID[0]; // this is used to keep the same index across reboots
- set $@Duel_BluePlayer, getcharid(3,$@Duel_Queue_Blue$[0]);
- set $@Duel_RedPlayer, getcharid(3,$@Duel_Queue_Red$[0]);
- if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
- if(attachrid($@Duel_RedPlayer) == 1) goto L_Proceed2;
- goto L_Missing;
-
-L_Missing:
- callfunc "fightclub_CleanStage";
- callfunc "fightclub_NextBattle";
- return;
-
-L_Proceed2:
- addtimer ($@Duel_TimeBeforeNext * 1000), "#FightClubUtils::OnDelayedNextBattle";
- return;
-}
-
-// ** called after the delay
-function|script|fightclub_NextBattleProceed
-{
- set $@Duel_NoMagic, 0;
- if((DUELS & $@NoMagicBit) != 0) set $@Duel_NoMagic, 1; // get the rules of the caster
- donpcevent "Rouge#Duels::OnAnnounceNext";
- set $@Duel_Started, 0;
- addtimer ($@Duel_TimeBeforeWarp * 1000), "#FightClubUtils::OnDelayedStart";
- return;
-}
-
-function|script|fightclub_StartBattle
-{
- set $@Duel_Started, 1;
- npcwarp 40, 45, "Rouge#Duels";
- donpcevent "#FightClubTimeLimit::OnStartTimer";
- if(attachrid($@Duel_RedPlayer) != 1) goto L_Missing;
- callfunc "fightclub_enter";
- if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
- callfunc "fightclub_enter";
- return;
-
-L_Missing:
- callfunc "fightclub_CleanStage";
- callfunc "fightclub_NextBattle";
- return;
-}
-
-function|script|fightclub_TimeOut
-{
- donpcevent "Rouge#Duels::OnAnnounceTimeOut";
- if(attachrid($@Duel_RedPlayer) != 1) goto L_Missing;
- callfunc "fightclub_exit";
- if(attachrid($@Duel_BluePlayer) != 1) goto L_Missing;
- callfunc "fightclub_exit";
- callfunc "fightclub_CleanStage";
- callfunc "fightclub_NextBattle";
- return;
-
-L_Missing:
- callfunc "fightclub_CleanStage";
- callfunc "fightclub_NextBattle";
- return;
-}
-
-// ** called when someone uninvited is on stage
-function|script|fightclub_Intrusion
-{
- // nothing to do here (yet)
- return;
-}
-
-function|script|fightclub_EmergencyWipe
-{
- callfunc "fightclub_CleanStage";
- callfunc "fightclub_StartUp";
- // TODO: check if everything is clean (function) and mapexit otherwise
- return;
-}
-
-// ** called whenever someone wins (to handle rewards and bids)
-function|script|fightclub_Victory
-{
- // TODO: give some sort of reward
- // TODO: increase score
- // TODO: update leaderboard
- return;
-}
-
-// ** called when the player needs to be reset
-function|script|fightclub_DestroyMe
-{
- set @Duel_Fighter, 0;
- setpvpchannel @previous_channel;
- sc_end 132; sc_end 14; sc_end 37; sc_end 185; sc_end 194; sc_end 195; sc_end 196; sc_end 197; sc_end 198; sc_end 199; // remove effects
- heal MaxHp, MaxSp; // refill hp/mana
- if(getmap() == "009-7") warp "009-7", rand($@fightclub_x1, $@fightclub_x2), rand(($@fightclub_y1 - 2), ($@fightclub_y1 - 3));
- return;
-}
-
-// ** called when the red or blue player disappears from stage
-function|script|fightclub_Missing
-{
- // $@Duel_Missing 1 = red, 2 = blue
- if (attachrid($@Duel_BluePlayer) == 1) goto L_Proceed; // we need to attach to at least one player
- if (attachrid($@Duel_RedPlayer) == 1) goto L_Proceed;
- goto L_Resume; // can't attach either of them (this is not a problem since it means they are offline so their vars are clean anyway)
-
-L_Proceed:
- if($@Duel_Missing == 1) goto L_BlueWins;
- goto L_RedWins;
-
-L_BlueWins:
- donpcevent "Rouge#Duels::OnAnnounceBlueForfeit";
- set $@duel_winner, $@Duel_BluePlayer;
- callfunc "fightclub_Victory";
- goto L_Clean;
-
-L_RedWins:
- donpcevent "Rouge#Duels::OnAnnounceRedForfeit";
- set $@duel_winner, $@Duel_RedPlayer;
- callfunc "fightclub_Victory";
- goto L_Clean;
-
-L_KillBlue:
- callfunc "fightclub_exit";
- if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed;
- goto L_Resume;
-
-L_KillRed:
- callfunc "fightclub_exit";
- goto L_Resume;
-
-L_Clean:
- if(attachrid($@Duel_BluePlayer) == 1) goto L_KillBlue;
- if(attachrid($@Duel_RedPlayer) == 1) goto L_KillRed;
- goto L_Resume; // couldn't kill them
-
-L_Resume:
- callfunc "fightclub_CleanStage";
- callfunc "fightclub_NextBattle";
- return;
-}
-
-// ** called after the server boots up
-function|script|fightclub_StartUp
-{
- if($@Duel_TimeBeforeNext < 1) set $@Duel_TimeBeforeNext, 5; // init the (temporary) TimeBeforeNext global
- if($@Duel_TimeBeforeWarp < 1) set $@Duel_TimeBeforeWarp, 5; // init the (temporary) TimeBeforeWarp global
- if($@Duel_TimeBeforeStart < 1) set $@Duel_TimeBeforeStart, 3; // init the (temporary) TimeBeforeStart global
- if($@Duel_TimeLimit < 1) set $@Duel_TimeLimit, 120; // init the (temporary) TimeLimit global
- if($@Duel_QueueLimit < 1) set $@Duel_QueueLimit, 5; // init the (temporary) QueueLimit global
- if($@Duel_PlayerQueueLimit < 1) set $@Duel_PlayerQueueLimit, 2; // init the (temporary) PlayerQueueLimit global
- if($@Duel_PlayerQueueTimeOut < 1) set $@Duel_PlayerQueueTimeOut, 300; // init the (temporary) PlayerQueueTimeOut global
- setarray $@Duel_Queue_ID, 0;
- cleararray $@Duel_Queue_ID, 0, ($@Duel_QueueLimit + 1);
- setarray $@Duel_Queue_Blue$, "";
- cleararray $@Duel_Queue_Blue$, "", ($@Duel_QueueLimit + 1);
- setarray $@Duel_Queue_Red$, "";
- cleararray $@Duel_Queue_Red$, "", ($@Duel_QueueLimit + 1);
- set $@Duel_TotalTime, 0;
- set $@Duel_Channel, 20;
- if($fightclub_enabled) set $fightclub_enabled, 0; // this var moved to $SANGUINE
- // DUELS flags below
- set $@DuelPvpBit, (1 << 1);
- set $@NoMagicBit, (1 << 2);
- // $SANGUINE flags below
- set $@SV_FCDBit, (1 << 1);
- set $@SV_BMDBit, (1 << 2);
- return;
-}
-
-// ** called before and after each duel to wipe the vars
-function|script|fightclub_CleanStage
-{
- if($@Duel_NoWarp != 1) areawarp "009-7", $@fightclub_x1, $@fightclub_y1, $@fightclub_x2, $@fightclub_y2, "009-7", 31, 40; // kick all players from stage
- set $@Duel_NoWarp, 0;
- set $@Duel_NoMagic, 0; // clean the Duel parameters
- set $@Duel_CurrentDuel, 0; // no duel atm
- set $@Duel_Started, 0; // no duel atm
- set $@Duel_RedPlayer, 0;
- set $@Duel_BluePlayer, 0;
- set $@Duel_Missing, 0;
- set $@Duel_TotalTime, 0;
- npcwarp 32, 45, "Rouge#Duels";
- donpcevent "#FightClubTimeLimit::OnStopTimer";
- killmonster "009-7", "All";
- return;
-}
-
-// ** called by npc; allows the player to change their custom rules
-function|script|fightclub_setrules
-{
- goto L_Main;
-
-L_Main:
- mes "Your rules are the following: "; mes "";
- callfunc "fightclub_getrules";
- mes ""; mes "What do you want to do?";
- menu
- "Change my rules.", L_Start,
- "Nevermind.", L_Return;
-
-L_Start:
- set DUELS, DUELS | $@NoMagicBit;
- goto L_NoMagic;
-
-L_NoMagic:
- mes "Do you want to allow magic?";
- mes "If disabled, the fighters will not be able to use any kind of spell.";
- menu
- "Yes.", L_NoMagicYes,
- "No.", L_Done;
-L_NoMagicYes:
- set DUELS, DUELS &~ $@NoMagicBit;
- goto L_Done;
-
-L_Done:
- next;
- mes "You have succesfully changed your options.";
- goto L_Main;
-
-L_Return:
- return;
-}
-
-// ** called by event handler whenever someone dies
-function|script|fightclub_death
-{
- if(@Duel_Fighter != 1) goto L_NoDuel;
- if(($@Duel_CurrentDuel < 1) || ($@Duel_Started != 1)) goto L_Reset;
- if(@killerrid != 0) goto L_Murdered;
- goto L_Killed;
-
-L_Killed:
- if(getcharid(3) == $@Duel_RedPlayer) goto L_BlueWins;
- goto L_RedWins;
-
-L_RedWins:
- donpcevent "Rouge#Duels::OnAnnounceRedWins";
- set $@duel_winner, $@Duel_RedPlayer;
- callfunc "fightclub_Victory";
- callfunc "fightclub_exit";
- if(attachrid($@Duel_RedPlayer) == 1) goto L_RedWins2;
- goto L_Missing;
-
-L_RedWins2:
- callfunc "fightclub_exit";
- goto L_Proceed;
-
-L_BlueWins:
- donpcevent "Rouge#Duels::OnAnnounceBlueWins";
- set $@duel_winner, $@Duel_BluePlayer;
- callfunc "fightclub_Victory";
- callfunc "fightclub_exit";
- if(attachrid($@Duel_BluePlayer) == 1) goto L_BlueWins2;
- goto L_Missing;
-
-L_Missing:
- goto L_Proceed;
-
-L_BlueWins2:
- callfunc "fightclub_exit";
- goto L_Proceed;
-
-L_Proceed:
- callfunc "fightclub_CleanStage";
- return;
-
-L_Murdered:
- if(($@Duel_RedPlayer != @killerrid) && ($@Duel_BluePlayer != @killerrid)) goto L_Stranger;
- goto L_Killed; // now we proceed the same way as L_Killed
-
-L_Stranger:
- // the victim was not murdered by its adversary (wtf)
- if(debug) donpcevent "Debug#Duels::OnKillerNotInDuel";
- callfunc "fightclub_EmergencyWipe";
- return;
-
-L_NoDuel:
- if(debug) donpcevent "Debug#Duels::OnVictimNotInDuel";
- return;
-
-L_Reset: // the player has duel_fighter but no duel is ongoing (happens if the player quit before fightclub_exit can be called)
- if(debug) donpcevent "Debug#Duels::OnVictimInDuelNoDuel";
- callfunc "fightclub_DestroyMe"; // here we attempt to resume the interrupted procedure
- return;
-}
-
-// ** called every time a player enters the ring
-function|script|fightclub_enter
-{
- set @Duel_Fighter, 1;
- warp "009-7", rand($@fightclub_x1,$@fightclub_x2), rand($@fightclub_y1,$@fightclub_y2);
- heal MaxHp, MaxSp; // ensure that you can't duel wih a corpse
- sc_end 132; sc_end 14; sc_end 37; sc_end 185; sc_end 194; sc_end 195; sc_end 196; sc_end 197; sc_end 198; sc_end 199; // remove effects
- message strcharinfo(0), "Get Ready.";
- addtimer ($@Duel_TimeBeforeStart * 1000), "#FightClubUtils::OnBecomeKiller"; // call fightclub_enter_killer in 3 seconds
- return;
-}
-
-// ** called 3 seconds after a player enters the ring
-function|script|fightclub_enter_killer
-{
- if(getpvpflag(0) != $@Duel_Channel) set @previous_channel, getpvpflag(0);
- setpvpchannel $@Duel_Channel;
- message strcharinfo(0), "GO !";
- return;
-}
-
-// ** called every time a player exits the ring
-function|script|fightclub_exit
-{
- callfunc "fightclub_DestroyMe"; // kill and reset state
- message strcharinfo(0), "Thank you for participating in the fight club!";
- if(@Duel_HasPendingRequest) message strcharinfo(0), "You have received a new duel request.";
- return;
-}
-
-
-
-// ** called on OnPCKilledEvent
-function|script|fightclub_event_killed
-{
- set @duel_killer, 0;
- if(@Duel_Fighter != 1) goto L_End;
- if(getmap() != "009-7") goto L_End;
- set $@duel_loser, getcharid(3); // grab the rid of the victim
- set $@duel_winner, @killerrid; // grab the rid of the killer
- set @killerrid, 0; // reset killerid
- callfunc "fightclub_death";
- goto L_End;
-L_End:
- if(getpvpflag(0) == $@Duel_Channel) setpvpflag @previous_channel;
- return;
-}
-
-// ** called on OnPCDieEvent
-function|script|fightclub_event_die
-{
- set @duel_killer, 0;
- if(@Duel_Fighter != 1) goto L_End;
- if(getmap() != "009-7") goto L_End;
- set @killerrid, 0; // since the player was not murdered, the killerrid is 0
- set $@duel_loser, getcharid(3); // grab the rid of the victim
- callfunc "fightclub_death";
- goto L_End;
-L_End:
- if(getpvpflag(0) == $@Duel_Channel) setpvpflag @previous_channel;
- return;
-}