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-rw-r--r--world/map/npc/009-3/sword.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/world/map/npc/009-3/sword.txt b/world/map/npc/009-3/sword.txt
index f0517e96..d419dbaa 100644
--- a/world/map/npc/009-3/sword.txt
+++ b/world/map/npc/009-3/sword.txt
@@ -88,11 +88,11 @@ L_PostFlareDart_sister:
L_PostFlareDart_teach:
mes "[Magic Sword]";
- mes "\"Beware, mortal... the only spells I can teach thee are those of the school of war. Dark and dreary spells, that lot! Pain and misery is all they bring...\"";
+ mes "\"Beware, mortal... the only spells I can teach thee are those of the school of war. Dark and dreary spells, that lot! Pain and misery is all they bring...\"";
next;
mes "[Magic Sword]";
mes "The sword's voice is growing apprehensive.";
- mes "\"Once a spell has been learned, it cannot be taken back, no more than a death can be undone. So be careful, mortal... dost thou truly wish to know the secrets of thus destructive power?\"";
+ mes "\"Once a spell has been learned, it cannot be taken back, no more than a death can be undone. So be careful, mortal... dost thou truly wish to know the secrets of thus destructive power?\"";
next;
menu
"Yes.", L_Next1,
@@ -103,13 +103,13 @@ L_Next1:
mes "\"So thou art bound to the path of War, as am I, as is my sister...\"";
next;
mes "[Magic Sword]";
- mes "\"So be it, fellow warrior. Hear the incantation for the blade spell: '" + getspellinvocation("magic-blade") + "'\"";
+ mes "\"So be it, fellow warrior. Hear the incantation for the blade spell: '" + getspellinvocation("magic-blade") + "'\"";
mes "\"Hold a knife, sharp or regular, when thou speakest it.\"";
set @Q_status, @STATUS_LEARNED_MAGICBLADE;
callsub S_update_var;
next;
mes "[Magic Sword]";
- mes "\"But beware... the path of war that thou hast embarked upon is one from which few return. May luck be on thy side...\"";
+ mes "\"But beware... the path of war that thou hast embarked upon is one from which few return. May luck be on thy side...\"";
close;
L_PostFlareDart_teach2:
@@ -123,7 +123,7 @@ L_Close:
L_L2_W11:
mes "[Magic Sword]";
- mes "\"Thou hast returned. That must mean that thy wish to learn the magic of war is still alive?\"";
+ mes "\"Thou hast returned. That must mean that thy wish to learn the magic of war is still alive?\"";
next;
menu
"No, I just wanted to say `hi'.", L_farewell,
@@ -131,7 +131,7 @@ L_L2_W11:
L_Next2:
mes "[Magic Sword]";
- mes "\"If that is thou wishest, I shall not stop thee. But do not expect to find merriment down this road.\"";
+ mes "\"If that is thou wishest, I shall not stop thee. But do not expect to find merriment down this road.\"";
mes "\"I must ask that thou sacrificest five thousand monster points for this, however.\"";
menu
"No, I don't want that.", L_Close,
@@ -149,20 +149,20 @@ L_Next3:
callsub S_update_var;
next;
mes "[Magic Sword]";
- mes "\"The spell I shall teach thee is the hail of arrows spell. It will make arrows fall down from the heavens unto thy enemies.\"";
+ mes "\"The spell I shall teach thee is the hail of arrows spell. It will make arrows fall down from the heavens unto thy enemies.\"";
next;
mes "[Magic Sword]";
- mes "\"Take twenty arrows, sprinkle sulphur powder over them, and then speak '" + getspellinvocation("arrow-hail") + "'. Throw them high up in the air, and watch the hail unfold before thy feet.\"";
+ mes "\"Take twenty arrows, sprinkle sulphur powder over them, and then speak '" + getspellinvocation("arrow-hail") + "'. Throw them high up in the air, and watch the hail unfold before thy feet.\"";
close;
L_L2_almost_done:
mes "[Magic Sword]";
- mes "\"Return to my sister now. I expect that she shall teach thee one more spell.\"";
+ mes "\"Return to my sister now. I expect that she shall teach thee one more spell.\"";
close;
L_lacking_mobpoints:
mes "[Magic Sword]";
- mes "\"Thou lackest the monster points needed to prove thy worthiness. I shall not reveal more to thee until thou hast slain more monsters.\"";
+ mes "\"Thou lackest the monster points needed to prove thy worthiness. I shall not reveal more to thee until thou hast slain more monsters.\"";
close;
L_farewell: