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-rw-r--r--world/map/npc/009-2/waitress.txt121
1 files changed, 55 insertions, 66 deletions
diff --git a/world/map/npc/009-2/waitress.txt b/world/map/npc/009-2/waitress.txt
index 265cd234..550cd6c4 100644
--- a/world/map/npc/009-2/waitress.txt
+++ b/world/map/npc/009-2/waitress.txt
@@ -1,83 +1,72 @@
// Waitress
-009-2.gat,60,52,0 script Melinda 140,{
+009-2.gat,60,52,0|script|Melinda|140,{
- mes "[Melinda]";
- mes "\"Hi, sweetie! Want a fresh beer for 170 GP?\"";
- next;
+ mes "[Melinda]";
+ mes "\"Hi, sweetie! Want a fresh beer for 170 GP?\"";
+ next;
- menu
- "\"Sure! [don't tip]\"", L_NoTip,
- "Sure! [tip 5 GP]", L_5Tip,
- "Sure! [tip 10 GP]", L_10Tip,
- "Nah, maybe later.", L_No;
- close;
+ menu
+ "\"Sure! [don't tip]\"", L_NoTip,
+ "Sure! [tip 5 GP]", L_5Tip,
+ "Sure! [tip 10 GP]", L_10Tip,
+ "Nah, maybe later.", L_No;
+ close;
L_NoTip:
- if (zeny < 170)
- goto L_NoMoney;
-
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("Beer") == 0)
- goto L_TooMany;
-
- set zeny, zeny - 170;
- getitem "Beer", 1;
-
- mes "[Melinda]";
- mes "Pff... nickel nurser!";
- close;
+ if (zeny < 170)
+ goto L_NoMoney;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("Beer") == 0)
+ goto L_TooMany;
+ set zeny, zeny - 170;
+ getitem "Beer", 1;
+ mes "[Melinda]";
+ mes "Pff... nickel nurser!";
+ close;
L_5Tip:
- if (zeny < 175)
- goto L_NoMoney;
-
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("Beer") == 0)
- goto L_TooMany;
-
- set zeny, zeny - 175;
- getitem "Beer", 1;
-
- mes "[Melinda]";
- mes "\"Here you go, sweetheart!\"";
- close;
+ if (zeny < 175)
+ goto L_NoMoney;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("Beer") == 0)
+ goto L_TooMany;
+ set zeny, zeny - 175;
+ getitem "Beer", 1;
+ mes "[Melinda]";
+ mes "\"Here you go, sweetheart!\"";
+ close;
L_10Tip:
- if (zeny < 180)
- goto L_NoMoney;
-
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("Beer") == 0)
- goto L_TooMany;
-
- set zeny, zeny - 180;
- getitem "Beer", 1;
-
- mes "[Melinda]";
- mes "\"Thank you, sweetie! Want to hear a secret?\"";
- next;
-
- menu
- "What is it, darling?", -,
- "Nah, I don't feel like chatting.", L_No;
-
- mes "[Melinda]";
- mes "\"The master bowyer in this village used to construct exceptional bows. When you want one you should go and ask him.\"";
- close;
+ if (zeny < 180)
+ goto L_NoMoney;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("Beer") == 0)
+ goto L_TooMany;
+ set zeny, zeny - 180;
+ getitem "Beer", 1;
+ mes "[Melinda]";
+ mes "\"Thank you, sweetie! Want to hear a secret?\"";
+ next;
+ menu
+ "What is it, darling?", -,
+ "Nah, I don't feel like chatting.", L_No;
+ mes "[Melinda]";
+ mes "\"The master bowyer in this village used to construct exceptional bows. When you want one you should go and ask him.\"";
+ close;
L_No:
- mes "[Melinda]";
- mes "\"Just call me when you've changed your mind.\"";
- close;
+ mes "[Melinda]";
+ mes "\"Just call me when you've changed your mind.\"";
+ close;
L_NoMoney:
- mes "[Melinda]";
- mes "\"You look broke. Don't think that you can dine and dash here!\"";
- close;
+ mes "[Melinda]";
+ mes "\"You look broke. Don't think that you can dine and dash here!\"";
+ close;
L_TooMany:
- mes "[Melinda]";
- mes "\"You don't have room for a beer!\"";
- close;
+ mes "[Melinda]";
+ mes "\"You don't have room for a beer!\"";
+ close;
}