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Diffstat (limited to 'world/map/npc/009-2/doctor.txt')
-rw-r--r--world/map/npc/009-2/doctor.txt27
1 files changed, 18 insertions, 9 deletions
diff --git a/world/map/npc/009-2/doctor.txt b/world/map/npc/009-2/doctor.txt
index 7b6931e0..c9b5684a 100644
--- a/world/map/npc/009-2/doctor.txt
+++ b/world/map/npc/009-2/doctor.txt
@@ -1,6 +1,10 @@
// Doctor
009-2.gat,148,25,0|script|Doctor|107,{
+ callfunc "ClearVariables";
+
+ set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
+
if (getequipid(equip_head) == 616) goto L_Axe;
if (getequipid(equip_head) == 621) goto L_Eyepatch;
@@ -8,26 +12,27 @@
mes "\"Hello, can I help you?\"";
next;
- if (Inspector == 1)
+ if (@inspector == 1)
menu
"I think I am sick!", L_Cure,
"No, I feel fine.", -,
"Have you seen anything strange in town? Anything that might have to do with the robberies?", L_NohMask;
- if (Inspector != 1)
+ if (@inspector != 1)
menu
"I think I am sick!", L_Cure,
"No, I feel fine.", -;
mes "[Doctor]";
mes "\"Then please stop wasting my precious time.\"";
- close;
+ goto L_Close;
L_Cure:
mes "[Doctor]";
- if (sc_check(sc_poison)) goto L_CurePoison;
+ if (sc_check(sc_poison))
+ goto L_CurePoison;
mes "The doctor examines you briefly.";
mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\"";
- close;
+ goto L_Close;
L_CurePoison:
mes "\"Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?\"";
@@ -41,7 +46,7 @@ L_CurePoison:
sc_end(sc_slowpoison);
mes "*Ouch!*";
mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\"";
- close;
+ goto L_Close;
L_Axe:
mes "[Doctor]";
@@ -49,7 +54,7 @@ L_Axe:
next;
mes "[Doctor]";
mes "\"Wait. Thats just a fake. Shame on you!\"";
- close;
+ goto L_Close;
L_Eyepatch:
mes "[Doctor]";
@@ -60,7 +65,7 @@ L_Eyepatch:
"No thank you", -;
mes "[Doctor]";
mes "\"If you change your mind, please come back and see me.\"";
- close;
+ goto L_Close;
L_Eyepatch_GlassEye:
mes "[Doctor]";
@@ -69,10 +74,14 @@ L_Eyepatch_GlassEye:
next;
mes "[Doctor]";
mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\"";
- close;
+ goto L_Close;
L_NohMask:
mes "[Doctor]";
mes "\"No, I haven't seen anything.\"";
+ goto L_Close;
+
+L_Close:
+ set @inspector, 0;
close;
}