diff options
Diffstat (limited to 'world/map/npc/007-1')
-rw-r--r-- | world/map/npc/007-1/_import.txt | 6 | ||||
-rw-r--r-- | world/map/npc/007-1/_mobs.txt | 62 | ||||
-rw-r--r-- | world/map/npc/007-1/_warps.txt | 6 | ||||
-rw-r--r-- | world/map/npc/007-1/voltain.txt | 363 |
4 files changed, 437 insertions, 0 deletions
diff --git a/world/map/npc/007-1/_import.txt b/world/map/npc/007-1/_import.txt new file mode 100644 index 00000000..0e3373a3 --- /dev/null +++ b/world/map/npc/007-1/_import.txt @@ -0,0 +1,6 @@ +// Map 007-1: Woodland +// This file is generated automatically. All manually changes will be removed when running the Converter. +map: 007-1.gat +npc: npc/007-1/_mobs.txt +npc: npc/007-1/_warps.txt +npc: npc/007-1/voltain.txt diff --git a/world/map/npc/007-1/_mobs.txt b/world/map/npc/007-1/_mobs.txt new file mode 100644 index 00000000..7f7a266c --- /dev/null +++ b/world/map/npc/007-1/_mobs.txt @@ -0,0 +1,62 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Woodland mobs + +007-1.gat,0,0,0,0 monster PinkFlower 1014,17,100000,30000,Mob007-1::On1014 +007-1.gat,0,0,0,0 monster Spiky Mushroom 1019,15,100000,30000,Mob007-1::On1019 +007-1.gat,0,0,0,0 monster Snail 1041,25,100000,30000,Mob007-1::On1041 +007-1.gat,0,0,0,0 monster Mauve 1029,3,270000,180000,Mob007-1::On1029 +007-1.gat,0,0,0,0 monster Gamboge 1031,1,2700000,1800000,Mob007-1::On1031 +007-1.gat,0,0,0,0 monster SilkWorm 1035,2,60000,30000,Mob007-1::On1035 +007-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob007-1::On1037 +007-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob007-1::On1038 +007-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob007-1::On1055 + + +007-1.gat,0,0,0 script Mob007-1 -1,{ +On1014: + set @mobID, 1014; + callfunc "MobPoints"; + break; + +On1019: + set @mobID, 1019; + callfunc "MobPoints"; + break; + +On1029: + set @mobID, 1029; + callfunc "MobPoints"; + break; + +On1031: + set @mobID, 1031; + callfunc "MobPoints"; + break; + +On1035: + set @mobID, 1035; + callfunc "MobPoints"; + break; + +On1037: + set @mobID, 1037; + callfunc "MobPoints"; + break; + +On1038: + set @mobID, 1038; + callfunc "MobPoints"; + break; + +On1041: + set @mobID, 1041; + callfunc "MobPoints"; + break; + +On1055: + set @mobID, 1055; + callfunc "MobPoints"; + break; + + end; +} diff --git a/world/map/npc/007-1/_warps.txt b/world/map/npc/007-1/_warps.txt new file mode 100644 index 00000000..71ac7a33 --- /dev/null +++ b/world/map/npc/007-1/_warps.txt @@ -0,0 +1,6 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Woodland warps + +007-1.gat,20,54 warp ToHurnscald -1,0,010-1.gat,127,53 +007-1.gat,69,21 warp ToHurnscald 2,-1,008-1.gat,78,100 +007-1.gat,122,20 warp ToHurnscald 1,-1,008-1.gat,132,98 diff --git a/world/map/npc/007-1/voltain.txt b/world/map/npc/007-1/voltain.txt new file mode 100644 index 00000000..ff13d70b --- /dev/null +++ b/world/map/npc/007-1/voltain.txt @@ -0,0 +1,363 @@ +// # NPC Name: Voltain +// # LEAD AUTHOR: Pjotr Orial +// # AUTHORS: MrDudle, tarq, Salmondine, Jenalya, Pjotr Orial +// # REVIEWERS: Jenalya +// # +// # Basic Idea: A Person with lots of dark minds requires different stuff. +// # Basically he tries to figure out, how to poison moobous, since he doesn't like the nature at all +// # +// # The variables are not attached to a player but to an npc variable, so it is more or less random, which +// # quest comes up, when a player asks him. +// # +// # used Variables: global variable $state +// # $state = 0: bring bottles +// # $state = 1: bring black scorpion stinger +// # $state = 2: bring bug legs +// # $state = 3: bring another black scorpion stinger +// # $state = 4: bring mauve herbs +// # $state = 5: bring raw logs +// # $state = 6: bring red apples +// # $state = 7: bring cobalt herbs +// # $state = 8: bring snake tongues +// # $state = 9: bring alizarin herbs +// # $state = 10:bring steak +// # $state = 11: bring arrows +// # $state = 12: bring gamboge herbs +// # $state = 13 bring chocolate cake + +007-1.gat,37,21,0 script Voltain 103, { + +set @BOTTLE_NEEDED, 3; +set @BOTTLE_REWARD_XP, 100; +set @BOTTLE_REWARD_GOLD, 450; + +set @BLACK_SC_ST_NEEDED, 5; +set @BLACK_SC_ST_REWARD_XP, 500; +set @BLACK_SC_ST_REWARD_GOLD, 250; + +set @BUGLEG_NEEDED, 10; +set @BUGLEG_REWARD_XP, 200; +set @BUGLEG_REWARD_GOLD, 150; + +set @HERBS_NEEDED, 7; +set @HERBS_REWARD_XP, 200; +set @HERBS_REWARD_GOLD, 250; + +set @RAWLOG_NEEDED, 5; +set @RAWLOG_REWARD_XP, 330; +set @RAWLOG_REWARD_GOLD, 300; + +set @REDAPPLE_NEEDED, 7; +set @REDAPPLE_REWARD_XP, 330; +set @REDAPPLE_REWARD_GOLD, 300; + +set @STEAK_NEEDED, 2; +set @STEAK_REWARD_XP, 330; +set @STEAK_REWARD_GOLD, 280; + +set @ARROW_NEEDED, 25; +set @ARROW_REWARD_XP, 330; +set @ARROW_REWARD_GOLD, 100; + +set @SNAKETONGUE_NEEDED, 3; +set @SNAKETONGUE_REWARD_XP, 330; +set @SNAKETONGUE_REWARD_GOLD, 100; + +set @CHOCOLATECAKE_NEEDED, 3; +set @CHOCOLATECAKE_REWARD_XP, 330; +set @CHOCOLATECAKE_REWARD_GOLD, 180; + +if ($state == 1) goto state1; +if ($state == 2) goto state2; +if ($state == 3) goto state3; +if ($state == 4) goto state4; +if ($state == 5) goto state5; +if ($state == 6) goto state6; +if ($state == 7) goto state7; +if ($state == 8) goto state8; +if ($state == 9) goto state9; +if ($state == 10) goto state10; +if ($state == 11) goto state11; +if ($state == 12) goto state12; +if ($state == 13) goto state13; +// default: trap through to state0! + +state0: +mes "[Voltain]"; +mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\""; +next; + +menu + "Sure I do!", -, + "No, you creep me out.", L_NOHELP; + +mes "[Voltain]"; +mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\""; +next; + +menu + "I've got the bottles.", -, + "I don't feel like helping you get garbage...", L_CLOSE; + +if (countitem("EmptyBottle") < @BOTTLE_NEEDED) goto L_NOT_ENOUGH; + delitem "EmptyBottle", @BOTTLE_NEEDED; + set zeny, zeny + @BOTTLE_REWARD_GOLD; + getexp @BOTTLE_REWARD_XP, 0; + set $state, 1; + mes "\"Thanks for the bottles. Much easier to carry liquid in them.\""; + close; + +state1: +mes "[Voltain]"; +mes "\"I'm making a potion that requires lots of venom. I'm in need of " + @BLACK_SC_ST_NEEDED + " black scorpion stingers.\""; +next; + +menu + "I've got the stingers!", -, + "I'll go search for them.", L_CLOSE; + +mes "[Voltain]"; + if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED) goto L_NOT_ENOUGH; + delitem "BlackScorpionStinger", @BLACK_SC_ST_NEEDED; + set zeny, zeny + @BLACK_SC_ST_REWARD_GOLD; + getexp @BLACK_SC_ST_REWARD_XP, 0; + set $state, 2; + mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\""; + close; + + +state2: +mes "[Voltain]"; +mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\""; +next; + +menu + "I've got the bug legs.", -, + "I'd rather not carry around dead bugs for you.", L_NOHELP ; + +mes "[Voltain]"; + if (countitem("BugLeg") < @BUGLEG_NEEDED) goto L_NOT_ENOUGH; + delitem "BugLeg", @BUGLEG_NEEDED; + set zeny, zeny + @BUGLEG_REWARD_GOLD; + getexp @BUGLEG_REWARD_XP, 0; + set $state, 3; + mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \""; + close; + +state3: +mes "[Voltain]"; +mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\""; +next; + +menu + "Here's the stinger.", -, + "I DID HEAR THAT! I will not help you KILL mouboo!", L_CLOSE; + +mes "[Voltain]"; + if (countitem("BlackScorpionStinger") < 1) goto L_NOT_ENOUGH; + delitem "BlackScorpionStinger", 1; + getexp @BLACK_SC_ST_REWARD_XP, 0; + set $state, 4; + mes "\"Great! Now I can really kill that monster!\""; + close; + +state4: +mes "[Voltain]"; +mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; +next; + +menu + "Here are the herbs.", -, + "So you want to do a venom? I will not help you!", L_CLOSE; + +mes "[Voltain]"; + if (countitem("MauveHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; + delitem "MauveHerb", @HERBS_NEEDED; + getexp @HERBS_REWARD_XP, 0; + set zeny, zeny + @HERBS_REWARD_GOLD; + set $state, 5; + mes "\"Great! Now I can thicken the potion! I will try directly.\""; + close; + + +state5: +mes "[Voltain]"; +mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\""; +next; + +menu + "Here are the raw logs.", -, + "So you want build traps for mouboos? NO WAY!", L_CLOSE; + +mes "[Voltain]"; + if (countitem("RawLog") < @RAWLOG_NEEDED) goto L_NOT_ENOUGH; + delitem "RawLog", @RAWLOG_NEEDED; + getexp @RAWLOG_REWARD_XP, 0; + set zeny, zeny + @RAWLOG_REWARD_GOLD; + set $state, 6; + mes "\"Great! Now I can thicken the potion! I will try directly.\""; + close; + +state6: +mes "[Voltain]"; +mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\""; +next; + +menu + "Here are the red apples.", -, + "I am not sure...", L_CLOSE; + +mes "[Voltain]"; + if (countitem("RedApple") < @REDAPPLE_NEEDED) goto L_NOT_ENOUGH; + delitem "RedApple", @REDAPPLE_NEEDED; + getexp @REDAPPLE_REWARD_XP, 0; + set zeny, zeny + @REDAPPLE_REWARD_GOLD; + set $state,7; + mes "\"Very well, this will be useful.\""; + close; + +state7: +mes "[Voltain]"; +mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; +next; + +menu + "Here are the herbs.", -, + "So you want to do a venom? I will not help you!", L_CLOSE; + +mes "[Voltain]"; + if (countitem("CobaltHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; + delitem "CobaltHerb", @HERBS_NEEDED; + getexp @HERBS_REWARD_XP, 0; + set zeny, zeny + @HERBS_REWARD_GOLD; + set $state, 8; + mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, i mean.\""; + close; + +state8: +mes "[Voltain]"; +mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\""; +next; + +menu + "Sure, here you go!", -, + "Maybe you will find someone else, I got stuff to do on my own!", L_CLOSE; + +mes "[Voltain]"; + if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED) goto L_NOT_ENOUGH; + delitem "SnakeTongue", @SNAKETONGUE_NEEDED; + getexp @SNAKETONGUE_REWARD_XP, 0; + set zeny, zeny + @SNAKETONGUE_REWARD_GOLD; + set $state, 9; + mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\""; + close; + +state9: +mes "[Voltain]"; +mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; +next; + +menu + "Here are the herbs.", -, + "So you want to do a venom? I will not help you!", L_CLOSE; + +mes "[Voltain]"; + if (countitem("AlizarinHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; + delitem "AlizarinHerb", @HERBS_NEEDED; + getexp @HERBS_REWARD_XP, 0; + set zeny, zeny + @HERBS_REWARD_GOLD; + set $state, 10; + mes "\"Great! Now I can thicken the potion! I will try directly.\""; + close; + +state10: +mes "[Voltain]"; +mes "\"Oh I am hungry. Maybe I can eat some steaks. Could you bring me a steak, please?\""; +next; +mes "\"Oh, I just wonder if i can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + "steaks!\""; +next; + +menu + "Here you go.", -, + "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_CLOSE; + +mes "[Voltain]"; + if (countitem("Steak") < @STEAK_NEEDED) goto L_NOT_ENOUGH; + delitem "Steak", @STEAK_NEEDED; + getexp @STEAK_REWARD_XP, 0; + set zeny, zeny + @STEAK_REWARD_GOLD; + set $state, 11; + mes "\"Thanks a lot. I will really enjoy my meal.\""; + close; + +state11: +mes "[Voltain]"; +mes "\"Could I have some arrows please? I have lost my hunting equipment when I was in the caves. Some dark creatures were chasing me!\""; +next; +mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some" + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\""; + +menu + "Here you go.", -, + "Sorry I don't have arrows here!", L_CLOSE; + +mes "[Voltain]"; + if (countitem("Arrow") < @ARROW_NEEDED) goto L_NOT_ENOUGH; + delitem "Arrow", @ARROW_NEEDED; + getexp @ARROW_REWARD_XP, 0; + set zeny, zeny + @ARROW_REWARD_GOLD; + set $state, 12; + mes "\"Thanks a lot. Now I feel more secure here in the outdoors.\""; + close; + +state12: +mes "[Voltain]"; +mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\""; +next; + +menu + "Here are the herbs.", -, + "So you want to do a venom? I will not help you!", L_CLOSE; + +mes "[Voltain]"; + if (countitem("GambogeHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH; + delitem "GambogeHerb", @HERBS_NEEDED; + getexp @HERBS_REWARD_XP, 0; + set zeny, zeny + @HERBS_REWARD_GOLD; + set $state, 13; + mes "\"Great! Now I can thicken the potion! I will try directly.\""; + close; + +state13: +mes "[Voltain]"; +mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + " , please? \""; +next; + +menu + "Here it is.", -, + "I don't feel in the mood to bring you a cake.", L_CLOSE; + +mes "[Voltain]"; + if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED) goto L_NOT_ENOUGH; + delitem "ChocolateCake", @CHOCOLATECAKE_NEEDED; + getexp @CHOCOLATECAKE_REWARD_XP, 0; + set zeny, zeny + @CHOCOLATECAKE_REWARD_GOLD; + set $state, 0; + mes "\"I love chocolate cakes. I wonder, if I can use my ven- \""; + emotion 5; + close; + +L_NOHELP: +mes "\"If you don't want to help me, then away with you. Bothering me won't help me get my work done.\""; +mes "Voltain then mumbles something under his breath that you cannot quite make out"; +mes "\"... These damn kids. \""; +close; + +L_CLOSE: +close; + +L_NOT_ENOUGH: +mes "\"Can't you count!? I need more. \""; +close; +} + + |