diff options
Diffstat (limited to 'world/map/npc/006-1')
-rw-r--r-- | world/map/npc/006-1/pachua.txt | 48 |
1 files changed, 27 insertions, 21 deletions
diff --git a/world/map/npc/006-1/pachua.txt b/world/map/npc/006-1/pachua.txt index ace4ba9a..824bc9b5 100644 --- a/world/map/npc/006-1/pachua.txt +++ b/world/map/npc/006-1/pachua.txt @@ -43,9 +43,9 @@ L_Check_Shops: menu "Wait, can you make a leather patch for me?", L_leather_patch, "OK, bye.", -; - close; + goto L_Close; -L_CheckStuff: +S_CheckStuff: mes "[Chief Pachua]"; mes ""; mes "\"Let me see what you have there.\""; @@ -53,7 +53,7 @@ L_CheckStuff: return; L_Super_store: - callsub L_CheckStuff; + callsub S_CheckStuff; mes "[Chief Pachua]"; mes ""; mes "\"Ahh you have lots of good items to work with.\""; @@ -74,7 +74,7 @@ L_Super_store: "Not now, maybe later.", L_NoDeal; L_Cowboy_store: - callsub L_CheckStuff; + callsub S_CheckStuff; mes "[Chief Pachua]"; mes ""; mes "\"To make you a Cowboy hat I will need:"; @@ -95,7 +95,7 @@ L_Cowboy_store: "On second thought, maybe later.", L_NoDeal; L_Chaps_store: - callsub L_CheckStuff; + callsub S_CheckStuff; mes "[Chief Pachua]"; mes ""; mes "\"To make you a pair of Snake Skin Chaps I will need:"; @@ -151,7 +151,7 @@ L_leather_patch: next; menu "Here you are.", -, - "OK, I'll be back later.", L_End, + "OK, I'll be back later.", L_Close, "That's too expensive!.", L_NoDeal; if (countitem("SnakeSkin") < 1) goto L_NoSkins; @@ -170,37 +170,37 @@ L_DealDone: mes "\"Here you are!\""; mes ""; mes "\"Come back any time.\""; - close; + goto L_Close; L_NoDeal: mes "[Chief Pachua]"; mes ""; mes "\"Alright, but you won't get a better deal anywhere else!\""; - close; + goto L_Close; L_NoMoney: mes "[Chief Pachua]"; mes ""; mes "\"Oh dear, it seems you don't have enough money.\""; - close; + goto L_Close; L_NoJeans: mes "[Chief Pachua]"; mes ""; mes "\"Oh dear, it seems you don't have enough jeans shorts.\""; - close; + goto L_Close; L_NoFancy: mes "[Chief Pachua]"; mes ""; mes "\"Oh dear, it seems you don't have enough fancy hats.\""; - close; + goto L_Close; L_NoSkins: mes "[Chief Pachua]"; mes ""; mes "\"Oh dear, it seems you don't have enough snake skins.\""; - close; + goto L_Close; L_WearingCowboy: mes "[Chief Pachua]"; @@ -216,14 +216,20 @@ L_WearingChaps: next; goto L_Check_Shops; -L_End: +L_Close: + set @LEATHER_PATCH_PRICE, 0; + set @wants_leather_patch, 0; + set @month, 0; + set @start_day, 0; + set @end_day, 0; + set @temp, 0; close; L_TooMany: mes "[Chief Pachua]"; mes ""; mes "\"You don't have room for a leather patch. Come back later.\""; - close; + goto L_Close; L_smoke: message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!"; @@ -251,7 +257,7 @@ L_Basket: mes "\"I appreciate your attitude. Maybe I can help you with that.\""; menu "I would be really grateful if you could do that!", -, - "Nah, I decided not to do that stupid quest.", L_End, + "Nah, I decided not to do that stupid quest.", L_Close, "I would prefer to talk to you about other stuff.", L_Begin; //should go to pachuas's regular chat set QUEST_Easter11, 2; @@ -263,20 +269,20 @@ L_MakeBasket: mes "\"You should be able to get those from mouboos as they graze.\""; menu "I have the Reeds!", -, - "Ok, I will be back soon", L_End, - "I changed my mind, forget about it", L_End, + "Ok, I will be back soon", L_Close, + "I changed my mind, forget about it", L_Close, "Can I talk to you about another stuff?", L_Begin; //should go to pachuas's regular chat if(countitem("ReedBundle") < 5) goto L_EasterNotEnough; if(countitem("ReedBundle") >= 5) goto L_EasterEnough; - close; + goto L_Close; L_EasterNotEnough: mes "[Chief Pachua]"; mes ""; mes "\"You do not have enough Reed Bundles for me to work with.\""; mes "\"Go gather more.\""; - close; + goto L_Close; L_EasterEnough: getinventorylist; @@ -292,13 +298,13 @@ L_EasterEnough: mes "then swiftly weaves them into a basket shape."; mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you."; mes "\"Here is your Easter Basket.\""; - close; + goto L_Close; L_EasterTooMany: mes "[Chief Pachua]"; mes ""; mes "\"You don't have room for the Easter Basket. Come back later.\""; - close; + goto L_Close; L_SeeBunny: mes "[Chief Pachua]"; |