diff options
Diffstat (limited to 'world/map/npc/006-1/pachua.txt')
-rw-r--r-- | world/map/npc/006-1/pachua.txt | 486 |
1 files changed, 242 insertions, 244 deletions
diff --git a/world/map/npc/006-1/pachua.txt b/world/map/npc/006-1/pachua.txt index c1bfb83f..ace4ba9a 100644 --- a/world/map/npc/006-1/pachua.txt +++ b/world/map/npc/006-1/pachua.txt @@ -1,311 +1,309 @@ -006-1.gat,23,100,0 script Pachua 143,{ +006-1.gat,23,100,0|script|Pachua|143,{ - set @LEATHER_PATCH_PRICE, 300; - set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK; + set @LEATHER_PATCH_PRICE, 300; + set @wants_leather_patch, QUEST_Forestbow_state & NIBBLE_4_MASK; // lines belong to easter 2011: -// set @month, 4; -// set @start_day, 15; -// set @end_day, 30; +// set @month, 4; +// set @start_day, 15; +// set @end_day, 30; - if (QUEST_MIRIAM_cheat != 0) goto L_warp_cheat; - if (QUEST_MIRIAM_start != 0) goto L_smoke; + if (QUEST_MIRIAM_cheat != 0) goto L_warp_cheat; + if (QUEST_MIRIAM_start != 0) goto L_smoke; // lines belong to easter 2011: -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 1) goto L_Basket; -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 2) goto L_MakeBasket; -// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 3) goto L_SeeBunny; +// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 1) goto L_Basket; +// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 2) goto L_MakeBasket; +// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 3) goto L_SeeBunny; L_Begin: - mes "[Chief Pachua]"; - mes ""; - mes "\"How!\""; - next; + mes "[Chief Pachua]"; + mes ""; + mes "\"How!\""; + next; - if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy; - if (getequipid(equip_legs) == 642) goto L_WearingChaps; + if (getequipid(equip_head) == 643 || getequipid(equip_head) == 644) goto L_WearingCowboy; + if (getequipid(equip_legs) == 642) goto L_WearingChaps; - mes "[Chief Pachua]"; - mes ""; - mes "\"For generations my tribe has been crafting special clothes out of different items.\""; - next; + mes "[Chief Pachua]"; + mes ""; + mes "\"For generations my tribe has been crafting special clothes out of different items.\""; + next; L_Check_Shops: - if((countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) && (countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1)) goto L_Super_store; - if(countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) goto L_Chaps_store; - if(countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1) goto L_Cowboy_store; - - mes "[Chief Pachua]"; - mes ""; - mes "\"Maybe if you bring me the right materials I can make something for you.\""; - next; - - if (@wants_leather_patch) - menu "Wait, can you make a leather patch for me?", L_leather_patch, - "OK, bye.", -; - - close; + if((countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) && (countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1)) goto L_Super_store; + if(countitem("JeansShorts") > 0 && countitem("SnakeSkin") > 9) goto L_Chaps_store; + if(countitem("FancyHat") > 0 && countitem("SnakeSkin") > 1) goto L_Cowboy_store; + + mes "[Chief Pachua]"; + mes ""; + mes "\"Maybe if you bring me the right materials I can make something for you.\""; + next; + if (@wants_leather_patch) + menu + "Wait, can you make a leather patch for me?", L_leather_patch, + "OK, bye.", -; + close; L_CheckStuff: - mes "[Chief Pachua]"; - mes ""; - mes "\"Let me see what you have there.\""; - next; - return; + mes "[Chief Pachua]"; + mes ""; + mes "\"Let me see what you have there.\""; + next; + return; L_Super_store: - callsub L_CheckStuff; - mes "[Chief Pachua]"; - mes ""; - mes "\"Ahh you have lots of good items to work with.\""; - mes ""; - mes "\"With them I can make you either"; - mes "a Cowboy hat or Snake Skin Chaps\""; - next; - if (@wants_leather_patch) - menu - "Cowboy hat, please.", L_BuyCowboy, - "Snake Skin Chaps sound good.", L_BuyChaps, - "Can you make a leather patch?", L_leather_patch, - "Not now, maybe later.", L_NoDeal; - if (!@wants_leather_patch) - menu - "Cowboy hat, please.", L_BuyCowboy, - "Snake Skin Chaps sound good.", L_BuyChaps, - "Not now, maybe later.", L_NoDeal; + callsub L_CheckStuff; + mes "[Chief Pachua]"; + mes ""; + mes "\"Ahh you have lots of good items to work with.\""; + mes ""; + mes "\"With them I can make you either"; + mes "a Cowboy hat or Snake Skin Chaps\""; + next; + if (@wants_leather_patch) + menu + "Cowboy hat, please.", L_BuyCowboy, + "Snake Skin Chaps sound good.", L_BuyChaps, + "Can you make a leather patch?", L_leather_patch, + "Not now, maybe later.", L_NoDeal; + if (!@wants_leather_patch) + menu + "Cowboy hat, please.", L_BuyCowboy, + "Snake Skin Chaps sound good.", L_BuyChaps, + "Not now, maybe later.", L_NoDeal; L_Cowboy_store: - callsub L_CheckStuff; - mes "[Chief Pachua]"; - mes ""; - mes "\"To make you a Cowboy hat I will need:"; - mes "1 Fancy hat"; - mes "2 Snake skins"; - mes "5.000 GP\""; - mes ""; - mes "\"Do we have a deal?\""; - next; - if (@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyCowboy, - "Can you make a leather patch?", L_leather_patch, - "On second thought, maybe later.", L_NoDeal; - if (!@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyCowboy, - "On second thought, maybe later.", L_NoDeal; + callsub L_CheckStuff; + mes "[Chief Pachua]"; + mes ""; + mes "\"To make you a Cowboy hat I will need:"; + mes "1 Fancy hat"; + mes "2 Snake skins"; + mes "5.000 GP\""; + mes ""; + mes "\"Do we have a deal?\""; + next; + if (@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyCowboy, + "Can you make a leather patch?", L_leather_patch, + "On second thought, maybe later.", L_NoDeal; + if (!@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyCowboy, + "On second thought, maybe later.", L_NoDeal; L_Chaps_store: - callsub L_CheckStuff; - mes "[Chief Pachua]"; - mes ""; - mes "\"To make you a pair of Snake Skin Chaps I will need:"; - mes "1 Jeans Shorts"; - mes "10 Snake skins"; - mes "10.000 GP\""; - mes ""; - mes "\"Do we have a deal?\""; - next; - if (!@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyChaps, - "On second thought, maybe later.", L_NoDeal; - if (@wants_leather_patch) - menu - "Yes, that's fine.", L_BuyChaps, - "Can you make a leather patch?", L_leather_patch, - "On second thought, maybe later.", L_NoDeal; + callsub L_CheckStuff; + mes "[Chief Pachua]"; + mes ""; + mes "\"To make you a pair of Snake Skin Chaps I will need:"; + mes "1 Jeans Shorts"; + mes "10 Snake skins"; + mes "10.000 GP\""; + mes ""; + mes "\"Do we have a deal?\""; + next; + if (!@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyChaps, + "On second thought, maybe later.", L_NoDeal; + if (@wants_leather_patch) + menu + "Yes, that's fine.", L_BuyChaps, + "Can you make a leather patch?", L_leather_patch, + "On second thought, maybe later.", L_NoDeal; L_BuyChaps: - if (zeny < 10000) goto L_NoMoney; - if (countitem("JeansShorts") < 1) goto L_NoJeans; - if (countitem("SnakeSkin") < 10) goto L_NoSkin; - set zeny, zeny - 10000; - delitem "SnakeSkin", 10; - delitem "JeansShorts", 1; - getitem "JeansChaps", 1; - goto L_DealDone; + if (zeny < 10000) goto L_NoMoney; + if (countitem("JeansShorts") < 1) goto L_NoJeans; + if (countitem("SnakeSkin") < 10) goto L_NoSkin; + set zeny, zeny - 10000; + delitem "SnakeSkin", 10; + delitem "JeansShorts", 1; + getitem "JeansChaps", 1; + goto L_DealDone; L_BuyCowboy: - if (zeny < 5000) goto L_NoMoney; - if (countitem("FancyHat") < 1) goto L_NoFancy; - if (countitem("SnakeSkin") < 2) goto L_NoSkin; - set zeny, zeny - 5000; - delitem "SnakeSkin", 2; - delitem "FancyHat", 1; - set @temp,rand(2); - if(@temp == 0) goto L_Cowboy_white; - goto L_Cowboy_black; + if (zeny < 5000) goto L_NoMoney; + if (countitem("FancyHat") < 1) goto L_NoFancy; + if (countitem("SnakeSkin") < 2) goto L_NoSkin; + set zeny, zeny - 5000; + delitem "SnakeSkin", 2; + delitem "FancyHat", 1; + set @temp,rand(2); + if(@temp == 0) goto L_Cowboy_white; + goto L_Cowboy_black; L_Cowboy_white: - getitem "WhiteCowboyHat", 1; - goto L_DealDone; + getitem "WhiteCowboyHat", 1; + goto L_DealDone; L_Cowboy_black: - getitem "BlackCowboyHat", 1; - goto L_DealDone; + getitem "BlackCowboyHat", 1; + goto L_DealDone; L_leather_patch: - mes "[Chief Pachua]"; - mes ""; - mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\""; - next; - - menu "Here you are.", -, - "OK, I'll be back later.", L_End, - "That's too expensive!.", L_NoDeal; - - if (countitem("SnakeSkin") < 1) goto L_NoSkins; - if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney; - getinventorylist; - if (@inventorylist_count == 100 && countitem("SnakeSkin") > 1) goto L_TooMany; - - set zeny, zeny - @LEATHER_PATCH_PRICE; - delitem "SnakeSkin", 1; - getitem "LeatherPatch", 1; - goto L_DealDone; + mes "[Chief Pachua]"; + mes ""; + mes "\"If you just want a piece of leather, then yes, I can make that. Bring me a snake skin and " + @LEATHER_PATCH_PRICE + " GP.\""; + next; + menu + "Here you are.", -, + "OK, I'll be back later.", L_End, + "That's too expensive!.", L_NoDeal; + + if (countitem("SnakeSkin") < 1) goto L_NoSkins; + if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney; + getinventorylist; + if (@inventorylist_count == 100 && countitem("SnakeSkin") > 1) goto L_TooMany; + + set zeny, zeny - @LEATHER_PATCH_PRICE; + delitem "SnakeSkin", 1; + getitem "LeatherPatch", 1; + goto L_DealDone; L_DealDone: - mes "[Chief Pachua]"; - mes ""; - mes "\"Here you are!\""; - mes ""; - mes "\"Come back any time.\""; - close; + mes "[Chief Pachua]"; + mes ""; + mes "\"Here you are!\""; + mes ""; + mes "\"Come back any time.\""; + close; L_NoDeal: - mes "[Chief Pachua]"; - mes ""; - mes "\"Alright, but you won't get a better deal anywhere else!\""; - close; + mes "[Chief Pachua]"; + mes ""; + mes "\"Alright, but you won't get a better deal anywhere else!\""; + close; L_NoMoney: - mes "[Chief Pachua]"; - mes ""; - mes "\"Oh dear, it seems you don't have enough money.\""; - close; + mes "[Chief Pachua]"; + mes ""; + mes "\"Oh dear, it seems you don't have enough money.\""; + close; L_NoJeans: - mes "[Chief Pachua]"; - mes ""; - mes "\"Oh dear, it seems you don't have enough jeans shorts.\""; - close; + mes "[Chief Pachua]"; + mes ""; + mes "\"Oh dear, it seems you don't have enough jeans shorts.\""; + close; L_NoFancy: - mes "[Chief Pachua]"; - mes ""; - mes "\"Oh dear, it seems you don't have enough fancy hats.\""; - close; + mes "[Chief Pachua]"; + mes ""; + mes "\"Oh dear, it seems you don't have enough fancy hats.\""; + close; L_NoSkins: - mes "[Chief Pachua]"; - mes ""; - mes "\"Oh dear, it seems you don't have enough snake skins.\""; - close; + mes "[Chief Pachua]"; + mes ""; + mes "\"Oh dear, it seems you don't have enough snake skins.\""; + close; L_WearingCowboy: - mes "[Chief Pachua]"; - mes ""; - mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\""; - next; - goto L_Check_Shops; + mes "[Chief Pachua]"; + mes ""; + mes "\"Ah, I see that you are wearing a hat made with the ancient methods of my tribe.\""; + next; + goto L_Check_Shops; L_WearingChaps: - mes "[Chief Pachua]"; - mes ""; - mes "\"Ah, I see that you are wearing pants made by my tribe.\""; - next; - goto L_Check_Shops; + mes "[Chief Pachua]"; + mes ""; + mes "\"Ah, I see that you are wearing pants made by my tribe.\""; + next; + goto L_Check_Shops; L_End: - close; + close; L_TooMany: - mes "[Chief Pachua]"; - mes ""; - mes "\"You don't have room for a leather patch. Come back later.\""; - close; + mes "[Chief Pachua]"; + mes ""; + mes "\"You don't have room for a leather patch. Come back later.\""; + close; L_smoke: - message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!"; - set QUEST_MIRIAM_run, gettimetick(2) - QUEST_MIRIAM_start; - set QUEST_MIRIAM_start, 0; - end; + message strcharinfo(0), "Pachua quickly inhales from his pipe and releases a ring of smoke towards the sky!"; + set QUEST_MIRIAM_run, gettimetick(2) - QUEST_MIRIAM_start; + set QUEST_MIRIAM_start, 0; + end; L_warp_cheat: - if (@warp_cheat == 1) goto L_Begin; - message strcharinfo(0), "Pachua releases a ring of smoke towards the sky! But, by the look on his face, you can tell he is suspicious about your methods..."; - set @warp_cheat, 1; - end; + if (@warp_cheat == 1) goto L_Begin; + message strcharinfo(0), "Pachua releases a ring of smoke towards the sky! But, by the look on his face, you can tell he is suspicious about your methods..."; + set @warp_cheat, 1; + end; L_Basket: - mes "[Chief Pachua]"; - mes ""; - mes "\"For generations my tribe has been crafting special clothes out of different items.\""; - mes "\"Maybe if you bring me the right materials I can make something for you.\""; - next; - menu - "Do you work only with clothes? Because I was looking for a basket.", -; - mes "\"A basket? In our tribe, we craft baskets of all kinds using only reeds. This basket, you need it to carry your items?\""; - menu - "No. It is for the Easter Bunny. I offered to get him one.", -; - mes "\"I appreciate your attitude. Maybe I can help you with that.\""; - menu - "I would be really grateful if you could do that!", -, - "Nah, I decided not to do that stupid quest.", L_End, - "I would prefer to talk to you about other stuff.", L_Begin; //should go to pachuas's regular chat - set QUEST_Easter11, 2; + mes "[Chief Pachua]"; + mes ""; + mes "\"For generations my tribe has been crafting special clothes out of different items.\""; + mes "\"Maybe if you bring me the right materials I can make something for you.\""; + next; + menu + "Do you work only with clothes? Because I was looking for a basket.", -; + mes "\"A basket? In our tribe, we craft baskets of all kinds using only reeds. This basket, you need it to carry your items?\""; + menu + "No. It is for the Easter Bunny. I offered to get him one.", -; + mes "\"I appreciate your attitude. Maybe I can help you with that.\""; + menu + "I would be really grateful if you could do that!", -, + "Nah, I decided not to do that stupid quest.", L_End, + "I would prefer to talk to you about other stuff.", L_Begin; //should go to pachuas's regular chat + set QUEST_Easter11, 2; L_MakeBasket: - mes "[Chief Pachua]"; - mes ""; - mes "\"I will need you to gather reeds for me.\""; - mes "\"5 bundles should do it.\""; - mes "\"You should be able to get those from mouboos as they graze.\""; - menu - "I have the Reeds!", -, - "Ok, I will be back soon", L_End, - "I changed my mind, forget about it", L_End, - "Can I talk to you about another stuff?", L_Begin; //should go to pachuas's regular chat - - if(countitem("ReedBundle") < 5) goto L_EasterNotEnough; - if(countitem("ReedBundle") >= 5) goto L_EasterEnough; - close; + mes "[Chief Pachua]"; + mes ""; + mes "\"I will need you to gather reeds for me.\""; + mes "\"5 bundles should do it.\""; + mes "\"You should be able to get those from mouboos as they graze.\""; + menu + "I have the Reeds!", -, + "Ok, I will be back soon", L_End, + "I changed my mind, forget about it", L_End, + "Can I talk to you about another stuff?", L_Begin; //should go to pachuas's regular chat + + if(countitem("ReedBundle") < 5) goto L_EasterNotEnough; + if(countitem("ReedBundle") >= 5) goto L_EasterEnough; + close; L_EasterNotEnough: - mes "[Chief Pachua]"; - mes ""; - mes "\"You do not have enough Reed Bundles for me to work with.\""; - mes "\"Go gather more.\""; - close; + mes "[Chief Pachua]"; + mes ""; + mes "\"You do not have enough Reed Bundles for me to work with.\""; + mes "\"Go gather more.\""; + close; L_EasterEnough: - getinventorylist; - if (@inventorylist_count == 100 && countitem("ReedBundle") > 5) goto L_EasterTooMany; - if(countitem("ReedBundle") < 5) goto L_EasterNotEnough; - delitem "ReedBundle", 5; - getitem "EasterBasket", 1; - set QUEST_Easter11, 3; - mes "[Chief Pachua]"; - mes ""; - mes "\"You have gathered enough reeds for me to make the basket.\""; - mes "He skillfully soaks the reeds you brought him,"; - mes "then swiftly weaves them into a basket shape."; - mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you."; - mes "\"Here is your Easter Basket.\""; - close; + getinventorylist; + if (@inventorylist_count == 100 && countitem("ReedBundle") > 5) goto L_EasterTooMany; + if(countitem("ReedBundle") < 5) goto L_EasterNotEnough; + delitem "ReedBundle", 5; + getitem "EasterBasket", 1; + set QUEST_Easter11, 3; + mes "[Chief Pachua]"; + mes ""; + mes "\"You have gathered enough reeds for me to make the basket.\""; + mes "He skillfully soaks the reeds you brought him,"; + mes "then swiftly weaves them into a basket shape."; + mes "Next, he places the damp basket in the sun to dry for a minute before handing it over to you."; + mes "\"Here is your Easter Basket.\""; + close; L_EasterTooMany: - mes "[Chief Pachua]"; - mes ""; - mes "\"You don't have room for the Easter Basket. Come back later.\""; - close; + mes "[Chief Pachua]"; + mes ""; + mes "\"You don't have room for the Easter Basket. Come back later.\""; + close; L_SeeBunny: - mes "[Chief Pachua]"; - mes ""; - mes "\"You need to return to the Easter Bunny now.\""; - next; - goto L_Begin; - + mes "[Chief Pachua]"; + mes ""; + mes "\"You need to return to the Easter Bunny now.\""; + next; + goto L_Begin; } |