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-rw-r--r--world/map/npc/003-1/stranger.txt144
1 files changed, 72 insertions, 72 deletions
diff --git a/world/map/npc/003-1/stranger.txt b/world/map/npc/003-1/stranger.txt
index 31667b8c..d8e05cc2 100644
--- a/world/map/npc/003-1/stranger.txt
+++ b/world/map/npc/003-1/stranger.txt
@@ -29,9 +29,9 @@
goto L_Close;
L_Items:
- if (countitem("IngotIron") < @IRONINGOT) goto L_No_Item;
+ if (countitem("IronIngot") < @IRONINGOT) goto L_No_Item;
if (countitem("PinkAntenna") < @PINKANTENNA) goto L_No_Item;
- delitem "IngotIron", @IRONINGOT;
+ delitem "IronIngot", @IRONINGOT;
delitem "PinkAntenna", @PINKANTENNA;
getexp @EXP, 0;
set FLAGS, FLAGS | FLAG_TOWEL_HELPED;
@@ -225,7 +225,7 @@ L_Right_Answer_Hard:
mes "\"There you are! A towel is really the most important item for a hitchhiker to have.\"";
next;
mes "\"Please take this.\""; // no full inventory check, this is done before the game
- getitem "GreyWarpTowel", 1;
+ getitem "HitchhikersTowel", 1;
set FLAGS, FLAGS | FLAG_TOWEL_COMPLETED;
next;
@@ -247,7 +247,7 @@ L_No_Event:
mes "\"And it really comes in handy that I have my towel with me. A towel is about the most massively useful thing an inte- ahm, a person can have.\"";
next;
mes "\"You can read more about that in my favourite book, 'The Hitchhiker's Guide to the Galaxy'.\"";
- if (countitem("GreyWarpTowel") > 0)
+ if (countitem("HitchhikersTowel") > 0)
menu
"Thanks for the advice.",-,
"I have my towel with me too.",L_Dye;
@@ -308,15 +308,15 @@ L_Red:
mes "[Stranger]";
mes "\"Ok, I'll need two bags of Ruby Powder and a bottle of water for that.\"";
next;
- if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("GemPowderRed") < 2) goto L_No_Powder;
- delitem "GemPowderRed", 2;
- delitem "GreyWarpTowel", 1;
+ if (countitem("RubyPowder") < 2) goto L_No_Powder;
+ delitem "RubyPowder", 2;
+ delitem "HitchhikersTowel", 1;
delitem "BottleOfWater", 1;
- getitem "RedWarpTowel", 1;
+ getitem "RedHitchhikersTowel", 1;
mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
next;
mes "[Stranger]";
@@ -327,15 +327,15 @@ L_Yellow:
mes "[Stranger]";
mes "\"Ok, I'll need two bags of Topaz Powder and a bottle of water for that.\"";
next;
- if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("GemPowderYellow") < 2) goto L_No_Powder;
- delitem "GemPowderYellow", 2;
- delitem "GreyWarpTowel", 1;
+ if (countitem("TopazPowder") < 2) goto L_No_Powder;
+ delitem "TopazPowder", 2;
+ delitem "HitchhikersTowel", 1;
delitem "BottleOfWater", 1;
- getitem "YellowWarpTowel", 1;
+ getitem "YellowHitchhikersTowel", 1;
mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
next;
mes "[Stranger]";
@@ -347,15 +347,15 @@ L_White:
mes "[Stranger]";
mes "\"Ok, I'll need two bags of Diamond Powder and a bottle of water for that.\"";
next;
- if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("GemPowderWhite") < 2) goto L_No_Powder;
- delitem "GemPowderWhite", 2;
- delitem "GreyWarpTowel", 1;
+ if (countitem("DiamondPowder") < 2) goto L_No_Powder;
+ delitem "DiamondPowder", 2;
+ delitem "HitchhikersTowel", 1;
delitem "BottleOfWater", 1;
- getitem "WhiteWarpTowel", 1;
+ getitem "WhiteHitchhikersTowel", 1;
mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
next;
mes "[Stranger]";
@@ -366,15 +366,15 @@ L_Blue:
mes "[Stranger]";
mes "\"Ok, I'll need two bags of Sapphire Powder and a bottle of water for that.\"";
next;
- if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("GemPowderBlue") < 2) goto L_No_Powder;
- delitem "GemPowderBlue", 2;
- delitem "GreyWarpTowel", 1;
+ if (countitem("SapphirePowder") < 2) goto L_No_Powder;
+ delitem "SapphirePowder", 2;
+ delitem "HitchhikersTowel", 1;
delitem "BottleOfWater", 1;
- getitem "BlueWarpTowel", 1;
+ getitem "BlueHitchhikersTowel", 1;
mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
next;
mes "[Stranger]";
@@ -385,15 +385,15 @@ L_Green:
mes "[Stranger]";
mes "\"Ok, I'll need two bags of Emerald Powder and a bottle of water for that.\"";
next;
- if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("GemPowderGreen") < 2) goto L_No_Powder;
- delitem "GemPowderGreen", 2;
- delitem "GreyWarpTowel", 1;
+ if (countitem("EmeraldPowder") < 2) goto L_No_Powder;
+ delitem "EmeraldPowder", 2;
+ delitem "HitchhikersTowel", 1;
delitem "BottleOfWater", 1;
- getitem "GreenWarpTowel", 1;
+ getitem "GreenHitchhikersTowel", 1;
mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
next;
mes "[Stranger]";
@@ -404,15 +404,15 @@ L_Purple:
mes "[Stranger]";
mes "\"Ok, I'll need two bags of Amethyst Powder and a bottle of water for that.\"";
next;
- if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("GemPowderPurple") < 2) goto L_No_Powder;
- delitem "GemPowderPurple", 2;
- delitem "GreyWarpTowel", 1;
+ if (countitem("AmethystPowder") < 2) goto L_No_Powder;
+ delitem "AmethystPowder", 2;
+ delitem "HitchhikersTowel", 1;
delitem "BottleOfWater", 1;
- getitem "PurpleWarpTowel", 1;
+ getitem "PurpleHitchhikersTowel", 1;
mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
next;
mes "[Stranger]";
@@ -423,17 +423,17 @@ L_Orange:
mes "[Stranger]";
mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Topaz Powder and a bottle of water for that.\"";
next;
- if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("GemPowderRed") < 1) goto L_No_Powder;
- if (countitem("GemPowderYellow") < 1) goto L_No_Powder;
- delitem "GemPowderRed", 1;
- delitem "GemPowderYellow", 1;
- delitem "GreyWarpTowel", 1;
+ if (countitem("RubyPowder") < 1) goto L_No_Powder;
+ if (countitem("TopazPowder") < 1) goto L_No_Powder;
+ delitem "RubyPowder", 1;
+ delitem "TopazPowder", 1;
+ delitem "HitchhikersTowel", 1;
delitem "BottleOfWater", 1;
- getitem "OrangeWarpTowel", 1;
+ getitem "OrangeHitchhikersTowel", 1;
mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
next;
mes "[Stranger]";
@@ -444,17 +444,17 @@ L_Pink:
mes "[Stranger]";
mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Diamond Powder and a bottle of water for that.\"";
next;
- if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("GemPowderRed") < 1) goto L_No_Powder;
- if (countitem("GemPowderWhite") < 1) goto L_No_Powder;
- delitem "GemPowderRed", 1;
- delitem "GemPowderWhite", 1;
- delitem "GreyWarpTowel", 1;
+ if (countitem("RubyPowder") < 1) goto L_No_Powder;
+ if (countitem("DiamondPowder") < 1) goto L_No_Powder;
+ delitem "RubyPowder", 1;
+ delitem "DiamondPowder", 1;
+ delitem "HitchhikersTowel", 1;
delitem "BottleOfWater", 1;
- getitem "PinkWarpTowel", 1;
+ getitem "PinkHitchhikersTowel", 1;
mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
next;
mes "[Stranger]";
@@ -465,17 +465,17 @@ L_Lime:
mes "[Stranger]";
mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Topaz Powder and a bottle of water for that.\"";
next;
- if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("GemPowderGreen") < 1) goto L_No_Powder;
- if (countitem("GemPowderYellow") < 1) goto L_No_Powder;
- delitem "GemPowderGreen", 1;
- delitem "GemPowderYellow", 1;
- delitem "GreyWarpTowel", 1;
+ if (countitem("EmeraldPowder") < 1) goto L_No_Powder;
+ if (countitem("TopazPowder") < 1) goto L_No_Powder;
+ delitem "EmeraldPowder", 1;
+ delitem "TopazPowder", 1;
+ delitem "HitchhikersTowel", 1;
delitem "BottleOfWater", 1;
- getitem "LimeWarpTowel", 1;
+ getitem "LimeHitchhikersTowel", 1;
mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
next;
mes "[Stranger]";
@@ -486,17 +486,17 @@ L_Teal:
mes "[Stranger]";
mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Sapphire Powder and a bottle of water for that.\"";
next;
- if (countitem("GreyWarpTowel") < 1) goto L_No_Towel;
+ if (countitem("HitchhikersTowel") < 1) goto L_No_Towel;
getinventorylist;
- if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
+ if ((countitem("HitchhikersTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv;
if (countitem("BottleOfWater") < 1) goto L_No_Water;
- if (countitem("GemPowderGreen") < 1) goto L_No_Powder;
- if (countitem("GemPowderBlue") < 1) goto L_No_Powder;
- delitem "GemPowderGreen", 1;
- delitem "GemPowderBlue", 1;
- delitem "GreyWarpTowel", 1;
+ if (countitem("EmeraldPowder") < 1) goto L_No_Powder;
+ if (countitem("SapphirePowder") < 1) goto L_No_Powder;
+ delitem "EmeraldPowder", 1;
+ delitem "SapphirePowder", 1;
+ delitem "HitchhikersTowel", 1;
delitem "BottleOfWater", 1;
- getitem "TealWarpTowel", 1;
+ getitem "TealHitchhikersTowel", 1;
mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
next;
mes "[Stranger]";