diff options
Diffstat (limited to 'world/map/npc/002-4')
-rw-r--r-- | world/map/npc/002-4/mine_triggerone.txt | 28 | ||||
-rw-r--r-- | world/map/npc/002-4/mine_triggerthree.txt | 28 | ||||
-rw-r--r-- | world/map/npc/002-4/mine_triggertwo.txt | 30 | ||||
-rw-r--r-- | world/map/npc/002-4/naem.txt | 50 | ||||
-rw-r--r-- | world/map/npc/002-4/underground_palace_barrier.txt | 7 |
5 files changed, 39 insertions, 104 deletions
diff --git a/world/map/npc/002-4/mine_triggerone.txt b/world/map/npc/002-4/mine_triggerone.txt index ef8a75cb..2ea0f8ce 100644 --- a/world/map/npc/002-4/mine_triggerone.txt +++ b/world/map/npc/002-4/mine_triggerone.txt @@ -1,13 +1,8 @@ -//Sandstorm mine trigger 1 Trigger 002-4 35,43 (127) -// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar - 002-4,30,47,0|script|Button#mine-1|400,0,0 { - set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); - - if (@state == 24) goto L_Trigger_Wrong_1; - if (@state == 23) goto L_Trigger_Wrong_1; - if (@state == 22) goto L_Trigger_1; + if (QL_MINEALL == 24) goto L_Trigger_Wrong_1; + if (QL_MINEALL == 23) goto L_Trigger_Wrong_1; + if (QL_MINEALL == 22) goto L_Trigger_1; mes "There is a large button on the ground. A key hole appears on the button."; goto L_Close; @@ -20,14 +15,12 @@ L_Trigger_Wrong_1: "Do nothing.", L_Nothing_1; L_Right_Wrong_1: - set @state, 22; - callsub S_Update_Var; + set QL_MINEALL, 22; mes "You turn the key right."; goto L_Close; L_Left_Wrong_1: - set @state, 22; - callsub S_Update_Var; + set QL_MINEALL, 22; mes "You turn the key left."; goto L_Close; @@ -39,14 +32,12 @@ L_Trigger_1: "Do nothing.", L_Nothing_1; L_Right_1: - set @state, 23; - callsub S_Update_Var; + set QL_MINEALL, 23; mes "You turn the key right. A clicking sound echoes throughout the mine."; goto L_Close; L_Left_1: - set @state, 22; - callsub S_Update_Var; + set QL_MINEALL, 22; mes "You turn the key left."; goto L_Close; @@ -55,10 +46,5 @@ L_Nothing_1: goto L_Close; L_Close: - set @state, 0; close; - -S_Update_Var: - set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); - return; } diff --git a/world/map/npc/002-4/mine_triggerthree.txt b/world/map/npc/002-4/mine_triggerthree.txt index 707329da..f79f739a 100644 --- a/world/map/npc/002-4/mine_triggerthree.txt +++ b/world/map/npc/002-4/mine_triggerthree.txt @@ -1,13 +1,8 @@ -//Sandstorm mine trigger 3 Trigger 002-4 98,42 (127) -// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar - 002-4,91,99,0|script|Button#mine-3|400,0,0 { - set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); - - if (@state == 24) goto L_Trigger_Wrong_3; - if (@state == 23) goto L_Trigger_3; - if (@state == 22) goto L_Trigger_Wrong_3; + if (QL_MINEALL == 24) goto L_Trigger_Wrong_3; + if (QL_MINEALL == 23) goto L_Trigger_3; + if (QL_MINEALL == 22) goto L_Trigger_Wrong_3; mes "There is a large button on the ground. A key hole appears on the button."; goto L_Close; @@ -20,14 +15,12 @@ L_Trigger_Wrong_3: "Do nothing.", L_Nothing_3; L_Right_Wrong_3: - set @state, 22; - callsub S_Update_Var; + set QL_MINEALL, 22; mes "You turn the key right."; goto L_Close; L_Left_Wrong_3: - set @state, 22; - callsub S_Update_Var; + set QL_MINEALL, 22; mes "You turn the key left."; goto L_Close; @@ -39,14 +32,12 @@ L_Trigger_3: "Do nothing.", L_Nothing_3; L_Right_3: - set @state, 22; - callsub S_Update_Var; + set QL_MINEALL, 22; mes "You turn the key right."; goto L_Close; L_Left_3: - set @state, 24; - callsub S_Update_Var; + set QL_MINEALL, 24; mes "You turn the key left. A clicking sound echoes throughout the mine."; goto L_Close; @@ -55,10 +46,5 @@ L_Nothing_3: goto L_Close; L_Close: - set @state, 0; close; - -S_Update_Var: - set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); - return; } diff --git a/world/map/npc/002-4/mine_triggertwo.txt b/world/map/npc/002-4/mine_triggertwo.txt index 5ec5b659..bfdf9d17 100644 --- a/world/map/npc/002-4/mine_triggertwo.txt +++ b/world/map/npc/002-4/mine_triggertwo.txt @@ -1,15 +1,8 @@ -//Sandstorm mine trigger -// Variables used: -// - nibble 4 and 5 of QUEST_SouthTulimshar -// - in FLAGS, FLAG_OPENED_UNDERGROUND - 002-4,100,37,0|script|Button#mine-2|400,0,0 { - set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); - - if (@state == 24) goto L_Trigger_2; - if (@state == 23) goto L_Trigger_Wrong_2; - if (@state == 22) goto L_Trigger_Wrong_2; + if (QL_MINEALL == 24) goto L_Trigger_2; + if (QL_MINEALL == 23) goto L_Trigger_Wrong_2; + if (QL_MINEALL == 22) goto L_Trigger_Wrong_2; mes "There is a large button on the ground. A key hole appears on the button."; goto L_Close; @@ -22,14 +15,12 @@ L_Trigger_Wrong_2: "Do nothing.", L_Nothing_2; L_Right_Wrong_2: - set @state, 22; - callsub S_Update_Var; + set QL_MINEALL, 22; mes "You turn the key right."; goto L_Close; L_Left_Wrong_2: - set @state, 22; - callsub S_Update_Var; + set QL_MINEALL, 22; mes "You turn the key left."; goto L_Close; @@ -41,14 +32,12 @@ L_Trigger_2: "Do nothing.", L_Nothing_2; L_Right_2: - set @state, 22; - callsub S_Update_Var; + set QL_MINEALL, 22; mes "You turn the key right."; goto L_Close; L_Left_2: - set @state, 25; - callsub S_Update_Var; + set QL_MINEALL, 25; set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND; mes "You turn the key left. A clicking sound echoes throughout the mine, followed by a loud thump."; goto L_Close; @@ -58,10 +47,5 @@ L_Nothing_2: goto L_Close; L_Close: - set @state, 0; close; - -S_Update_Var: - set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); - return; } diff --git a/world/map/npc/002-4/naem.txt b/world/map/npc/002-4/naem.txt index 34e43b49..a918f4c8 100644 --- a/world/map/npc/002-4/naem.txt +++ b/world/map/npc/002-4/naem.txt @@ -1,34 +1,27 @@ -// Variables used: -// - nibble 4 and 5 of QUEST_SouthTulimshar -// - in FLAGS, bits FLAG_GOT_NAEM_GLOVES and FLAG_OPENED_UNDERGROUND - 002-4,91,96,6|script|Naem|109 { - set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); - if (FLAGS & FLAG_GOT_NAEM_GLOVES) goto L_Naem_Complete; if (FLAGS & FLAG_OPENED_UNDERGROUND) goto L_Naem_Gloves; - if (@state == 22) goto L_Naem_Code; - if (@state == 21) goto L_Naem_Lt; - if (@state == 20) goto L_Naem_Memory; - if ((@state > 17) && (@state < 19)) + if (QL_MINEALL == 22) goto L_Naem_Code; + if (QL_MINEALL == 21) goto L_Naem_Lt; + if (QL_MINEALL == 20) goto L_Naem_Memory; + if ((QL_MINEALL > 17) && (QL_MINEALL < 19)) goto L_Naem_Great; - if (@state == 17) goto L_Naem_Waits_3; - if (@state == 16) goto L_Naem_Help_3; - if (@state == 15) goto L_Naem_Waits_2; - if (@state == 14) goto L_Naem_Help_2; - if (@state == 13) goto L_Naem_Waits_1; - if (@state == 12) goto L_Naem_Help_1; - if (@state == 10) goto L_Naem_Cool; - if (@state == 9) goto L_Naem_Okay; + if (QL_MINEALL == 17) goto L_Naem_Waits_3; + if (QL_MINEALL == 16) goto L_Naem_Help_3; + if (QL_MINEALL == 15) goto L_Naem_Waits_2; + if (QL_MINEALL == 14) goto L_Naem_Help_2; + if (QL_MINEALL == 13) goto L_Naem_Waits_1; + if (QL_MINEALL == 12) goto L_Naem_Help_1; + if (QL_MINEALL == 10) goto L_Naem_Cool; + if (QL_MINEALL == 9) goto L_Naem_Okay; mes "[Naem]"; mes "\"I'm just mining away here. Lots of work to do.\""; goto L_Close; L_Naem_Okay: - set @state, 10; - callsub S_Update_Var; + set QL_MINEALL, 10; mes "[Naem]"; mes "\"Oh, hello there. Nickos wanted you to check on me? Yeah, you can tell him I'm okay.\""; goto L_Close; @@ -39,8 +32,7 @@ L_Naem_Cool: goto L_Close; L_Naem_Help_1: - set @state, 13; - callsub S_Update_Var; + set QL_MINEALL, 13; mes "[Naem]"; mes "\"Oh, you are here to help move my bags? Cool, I've got a few ready to go. Go ahead and take this one!\""; next; @@ -56,8 +48,7 @@ L_Naem_Waits_1: goto L_Close; L_Naem_Help_2: - set @state, 15; - callsub S_Update_Var; + set QL_MINEALL, 15; mes "Naem gives you a bag of ore."; next; mes "[Naem]"; @@ -70,8 +61,7 @@ L_Naem_Waits_2: goto L_Close; L_Naem_Help_3: - set @state, 17; - callsub S_Update_Var; + set QL_MINEALL, 17; mes "[Naem]"; mes "Hands a bag of ore to you."; next; @@ -103,8 +93,7 @@ L_Naem_Duh: goto L_Close; L_Naem_Palace_No: - set @state, 21; - callsub S_Update_Var; + set QL_MINEALL, 21; mes "[Naem]"; mes "\"Oh no! I lost the key! Don't worry though, talk to Lieutenant Dausen about getting the spare key.\""; goto L_Close; @@ -140,10 +129,5 @@ L_Naem_TooMany: goto L_Close; L_Close: - set @state, 0; close; - -S_Update_Var: - set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT)); - return; } diff --git a/world/map/npc/002-4/underground_palace_barrier.txt b/world/map/npc/002-4/underground_palace_barrier.txt index 6c9d096a..a3e747ca 100644 --- a/world/map/npc/002-4/underground_palace_barrier.txt +++ b/world/map/npc/002-4/underground_palace_barrier.txt @@ -1,10 +1,6 @@ -//underground palace barrier - 002-4,68,98,0|script|#UGP_Barrier|45,0,0 { - set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); - - if (@state >= 25) goto L_Barrier_Open; + if (QL_MINEALL >= 25) goto L_Barrier_Open; message strcharinfo(0), "Some force seems to block your entrance."; goto L_End; @@ -14,6 +10,5 @@ L_Barrier_Open: goto L_End; L_End: - set @state, 0; end; } |