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-rw-r--r--world/map/npc/002-4/chest.txt31
1 files changed, 21 insertions, 10 deletions
diff --git a/world/map/npc/002-4/chest.txt b/world/map/npc/002-4/chest.txt
index f61ee889..e9efe1c0 100644
--- a/world/map/npc/002-4/chest.txt
+++ b/world/map/npc/002-4/chest.txt
@@ -1,36 +1,47 @@
-//
+// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar
002-4.gat,93,37,0|script|Treasure|111,{
- if (TMW_Quest >= 38) goto L_Finished;
+ // This NPC previously used the variable TMW_Quest
+ callfunc "ClearVarTMW_Quest";
+
+ set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
+
+ if (@state >= 26) goto L_Finished;
mes "There is a chest here.";
mes "Do you want to try to open it?";
next;
menu
"Yes.", L_Yes,
- "No.", -;
- close;
+ "No.", L_Close;
L_Yes:
- if(countitem("TreasureKey") < 3) goto L_Not_Enough;
+ if(countitem("TreasureKey") < 3)
+ goto L_Not_Enough;
getinventorylist;
- if (@inventorylist_count == 100 && countitem("TreasureKey") > 3) goto L_TooMany;
+ if (@inventorylist_count == 100 && countitem("TreasureKey") > 3)
+ goto L_TooMany;
mes "You opened the chest and found a short bow!";
delitem "TreasureKey", 3;
getitem "ShortBow", 1;
- set TMW_Quest, 38;
- close;
+ set @state, 26;
+ callsub S_Update_Var;
+ goto L_Close;
L_Not_Enough:
mes "It seems that you do not have the right key for this chest yet...";
- close;
+ goto L_Close;
L_Finished:
mes "You have already opened this chest.";
- close;
+ goto L_Close;
L_TooMany:
mes "You do not have enough room to loot this chest. Maybe you should try again later.";
+ goto L_Close;
+
+L_Close:
+ set @state, 0;
close;
}