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-rw-r--r--world/map/npc/002-3/mine_triggertwo.txt46
1 files changed, 32 insertions, 14 deletions
diff --git a/world/map/npc/002-3/mine_triggertwo.txt b/world/map/npc/002-3/mine_triggertwo.txt
index 478351b1..0cc43552 100644
--- a/world/map/npc/002-3/mine_triggertwo.txt
+++ b/world/map/npc/002-3/mine_triggertwo.txt
@@ -1,13 +1,21 @@
//Sandstorm mine trigger
+// Variables used:
+// - nibble 4 and 5 of QUEST_SouthTulimshar
+// - in FLAGS, FLAG_OPENED_UNDERGROUND
002-3.gat,100,37,0|script|Button|127,0,0,{
- if (TMW_Quest == 36) goto L_Trigger_2;
- if (TMW_Quest == 35) goto L_Trigger_Wrong_2;
- if (TMW_Quest == 34) goto L_Trigger_Wrong_2;
+ // This NPC previously used the variable TMW_Quest
+ callfunc "ClearVarTMW_Quest";
+
+ set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
+
+ if (@state == 24) goto L_Trigger_2;
+ if (@state == 23) goto L_Trigger_Wrong_2;
+ if (@state == 22) goto L_Trigger_Wrong_2;
mes "There is a large button on the ground. A key hole appears on the button.";
- close;
+ goto L_Close;
L_Trigger_Wrong_2:
mes "There is a large button on the ground. A key hole appears on the button.";
@@ -15,17 +23,18 @@ L_Trigger_Wrong_2:
"Put the key in, turn right.", L_Right_Wrong_2,
"Put the key in, turn left.", L_Left_Wrong_2,
"Do nothing.", L_Nothing_2;
- close;
L_Right_Wrong_2:
- set TMW_Quest, 34;
+ set @state, 22;
+ callsub S_Update_Var;
mes "You turn the key right.";
- close;
+ goto L_Close;
L_Left_Wrong_2:
- set TMW_Quest, 34;
+ set @state, 22;
+ callsub S_Update_Var;
mes "You turn the key left.";
- close;
+ goto L_Close;
L_Trigger_2:
mes "There is a large button on the ground. A key hole appears on the button.";
@@ -33,20 +42,29 @@ L_Trigger_2:
"Put the key in, turn right.", L_Right_2,
"Put the key in, turn left.", L_Left_2,
"Do nothing.", L_Nothing_2;
- close;
L_Right_2:
- set TMW_Quest, 34;
+ set @state, 22;
+ callsub S_Update_Var;
mes "You turn the key right.";
- close;
+ goto L_Close;
L_Left_2:
- set TMW_Quest, 37;
+ set @state, 25;
+ callsub S_Update_Var;
set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND;
mes "You turn the key left. A clicking sound echoes throughout the mine, followed by a loud thump.";
- close;
+ goto L_Close;
L_Nothing_2:
mes "You leave the button alone.";
+ goto L_Close;
+
+L_Close:
+ set @state, 0;
close;
+
+S_Update_Var:
+ set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
+ return;
}