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+002-2.gat,38,57,0|script|Stranger|192
+{
+ set @IRONINGOT, 5;
+ set @PINKANTENNA, 21;
+ set @Exp, 20000;
+ setarray @towelReq$, "WhiteHitchhikersTowel","RedHitchhikersTowel","GreenHitchhikersTowel","BlueHitchhikersTowel","YellowHitchhikersTowel","PurpleHitchhikersTowel","OrangeHitchhikersTowel","PinkHitchhikersTowel","TealHitchhikersTowel","LimeHitchhikersTowel","HitchhikersTowel";
+
+ if (FLAGS & FLAG_TOWEL_COMPLETED) goto L_Event_Done;
+ if ((gettimetick(2)-TUT_var < 6*7*86400) || (BaseLevel < 42)) //player must be created at least 6 weeks ago and at least level 42
+ goto L_No_Event;
+ if (FLAGS & FLAG_TOWEL_HELPED) goto L_Towel;
+
+ mes "[Stranger]";
+ mes "\"Hello, hello! It's great to see you. Maybe you can help me with a little problem I have.\"";
+ next;
+ mes "\"I need some materials to repair my spacesh- ahm, it's not important why I need it.\"";
+ next;
+ mes "\"Anyway, I'd be really happy if you can give me " + @IRONINGOT + " Iron Ingots and " + @PINKANTENNA + " Pink Antennas.\"";
+ next;
+ mes "\"Do you have that for me?\"";
+ menu
+ "Yeah, sure.",L_Items,
+ "No.",L_Close;
+
+L_Items:
+ if (countitem("IronIngot") < @IRONINGOT) goto L_No_Item;
+ if (countitem("PinkAntenna") < @PINKANTENNA) goto L_No_Item;
+ delitem "IronIngot", @IRONINGOT;
+ delitem "PinkAntenna", @PINKANTENNA;
+ getexp @Exp, 0;
+ set FLAGS, FLAGS | FLAG_TOWEL_HELPED;
+
+ mes "[Stranger]";
+ mes "\"Great! Thank you!\"";
+ next;
+ mes "\"I have a lot of work to do now. But before you leave...\"";
+ next;
+ goto L_Towel;
+
+L_Towel:
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_Full_Inv;
+ mes "[Stranger]";
+ mes "\"On May 25th it is a very special day - Towel Day.\"";
+ next;
+ mes "\"To celebrate this I'll ask you some questions about my favourite book, The Hitchhiker's Guide to the Galaxy. If you can answer them, I'll give you something very useful.\"";
+ next;
+ mes "";
+ mes "[Server]";
+ mes "The answers might need to have whitespaces.";
+ mes "If you're using a client which confirms your answer when pressing space, change this setting before continuing.";
+ mes "";
+ next;
+ mes "[Stranger]";
+ mes "\"The first one is easy.\"";
+ next;
+
+ setarray @easy_questions$,
+ "What two words are written in big friendly letters on the back cover?",
+ "What's the name of the paranoid robot?",
+ "What is the answer to life, the universe and everything?",
+ "What is the first name of the author of the hitchhikers guide?",
+ "What is the last name of the author of the hitchhikers guide?",
+ "Who is the male human protagonist?",
+ "Who is the female human protagonist?",
+ "According to the Guide, space is ____?",
+ "What is the name of the spaceship which was stolen by the president of the universe?",
+ "How many heads does Zaphod Beeblebrox have?";
+
+ setarray @easy_answers_amount,2,2,2,2,2,4,4,2,4,2;
+
+ set @random, rand(10);
+ mes "\"" + @easy_questions$[@random] + "\"";
+ input @answer$;
+
+ if (@easy_answers_amount[@random] < 4)
+ goto L_Easy_Skip4;
+ set @quizparam$, "towelanswer0" + @random + "d";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Easy;
+ goto L_Easy_Skip4;
+
+L_Easy_Skip4:
+ if (@easy_answers_amount[@random] < 3)
+ goto L_Easy_Skip3;
+ set @quizparam$, "towelanswer0" + @random + "c";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Easy;
+ goto L_Easy_Skip3;
+
+L_Easy_Skip3:
+ set @quizparam$, "towelanswer0" + @random + "b";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Easy;
+
+ set @quizparam$, "towelanswer0" + @random + "a";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Easy;
+
+ goto L_Wrong_Answer;
+
+L_Right_Answer_Easy:
+ mes "[Stranger]";
+ mes "\"You're absolutely right. The next one will be more tricky.\"";
+ next;
+
+ setarray @medium_questions$,
+ "What is the name of the rock group claiming to be the loudest band in the universe?",
+ "What star is near Ford's home planet?",
+ "Which country does the human protagonist come from?",
+ "What is the name of the computer on The Heart of Gold?",
+ "What color is a Babel Fish?",
+ "What did the bowl of petunias think?",
+ "What body orifice should a babel fish be inserted in to work properly?",
+ "What is the name of the super computer?",
+ "What were the second most intelligent creatures on Earth?",
+ "What race creates the worst poetry in universe?",
+ "What is the name of the Vogon home planet?",
+ "What is the name of the Restaurant at the End of the Universe?";
+
+ setarray @medium_answers_amount,2,2,2,2,2,3,2,2,4,4,2,2;
+
+ set @random, rand(12);
+ mes "\"" + @medium_questions$[@random] + "\"";
+ input @answer$;
+
+ if (@medium_answers_amount[@random] < 4)
+ goto L_Medium_Skip4;
+
+ set @quizparam$, "towelanswer1" + @random + "d";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Medium;
+ goto L_Medium_Skip4;
+
+L_Medium_Skip4:
+ if (@medium_answers_amount[@random] < 3)
+ goto L_Medium_Skip3;
+ set @quizparam$, "towelanswer1" + @random + "c";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Medium;
+ goto L_Medium_Skip3;
+
+L_Medium_Skip3:
+ set @quizparam$, "towelanswer1" + @random + "b";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Medium;
+
+ set @quizparam$, "towelanswer1" + @random + "a";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Medium;
+
+ goto L_Wrong_Answer;
+
+L_Right_Answer_Medium:
+ mes "[Stranger]";
+ mes "\"Not bad, not bad. Let's see if you can answer an even more difficult one.\"";
+ next;
+
+ setarray @hard_questions$,
+ "Drinking what drink is like having your brain smashed out by a slice of lemon wrapped round a large gold brick?",
+ "How many pints of beers should you drink before hitchhiking?",
+ "What initials are carved into Zaphod Beeblebrox's brain?",
+ "What is Ford Prefect's nickname?",
+ "Who is responsible for the fjords of Norway?",
+ "What game is played on earth as a relict of memories to an ancient war?",
+ "What is the name of the triple-breasted whore from Eroticon VI?",
+ "Who will insult every living being in the universe, because he is immortal and getting bored?",
+ "What is the name of the piteous creature that is continually reincarnated and subsequently killed, each time unknowingly, by Arthur Dent?";
+
+ setarray @hard_answers_amount,4,2,2,2,2,2,2,4,2;
+
+ set @random, rand(9);
+ mes "\"" + @hard_questions$[@random] + "\"";
+ input @answer$;
+
+ if (@hard_answers_amount[@random] < 4)
+ goto L_Hard_Skip4;
+ set @quizparam$, "towelanswer2" + @random + "d";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Hard;
+ goto L_Hard_Skip4;
+
+L_Hard_Skip4:
+ if (@hard_answers_amount[@random] < 3)
+ goto L_Hard_Skip3;
+ set @quizparam$, "towelanswer2" + @random + "c";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Hard;
+ goto L_Hard_Skip3;
+
+L_Hard_Skip3:
+ set @quizparam$, "towelanswer2" + @random + "b";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Hard;
+
+ set @quizparam$, "towelanswer2" + @random + "a";
+ callfunc "StrangerQuiz";
+ if (("###" + @answer$ == @quizanswer$))
+ goto L_Right_Answer_Hard;
+
+ goto L_Wrong_Answer;
+
+L_Right_Answer_Hard:
+ mes "[Stranger]";
+ mes "\"Unbelievable! You're really a wise person.\"";
+ next;
+ mes "\"One last question, but this shouldn't be a problem for you.\"";
+ next;
+ mes "\"What is the most important item for every hitchhiker to have?\"";
+ input @answer$;
+ if (@answer$ != "Towel" && @answer$ != "towel")
+ goto L_Wrong_Answer;
+
+ mes "[Stranger]";
+ mes "\"There you are! A towel is really the most important item for a hitchhiker to have.\"";
+ next;
+ mes "\"Please take this.\""; // no full inventory check, this is done before the game
+ set FLAGS, FLAGS | FLAG_TOWEL_COMPLETED;
+ next;
+ goto L_Explain;
+
+L_Explain:
+ mes "[Stranger]";
+ mes "\"This towel is even more useful than usual towels are. If you change its color, it uses a special techno-, ahm, let's say, it can help you to get to other places.\"";
+ next;
+ mes "\"Bring me some powder made from gemstones and a bottle of water, and I can prepare it for you.\"";
+ next;
+ mes "\"Depending on the color it will bring you to different places. It might wear out after a while and it'll loose its color, but I can prepare it for you again.\"";
+ next;
+ mes "\"Since I'm not familar with this plane-, ahm, with this area, I can't tell which places you will end up in.\"";
+ goto L_Close;
+
+L_No_Event:
+ mes "[Stranger]";
+ mes "\"Hello. Isn't this a beautiful place?\"";
+ next;
+ mes "\"And it really comes in handy that I have my towel with me. A towel is about the most massively useful thing an inte- ahm, a person can have.\"";
+ next;
+ mes "\"You can read more about that in my favourite book, 'The Hitchhiker's Guide to the Galaxy'.\"";
+ if (FLAGS & FLAG_TOWEL_COMPLETED)
+ menu
+ "Thanks for the advice.",L_Close,
+ "I have my towel with me too.",L_Dye;
+ goto L_Close;
+
+L_Dye:
+ mes "[Stranger]";
+ mes "\"Wonderful! Let me have a look.\"";
+ mes "He's taking a very interested look at your towel.";
+ next;
+ mes "[Stranger]";
+ mes "\"I'm impressed. This is not an usual towel.\"";
+ next;
+ menu
+ "Oh? Can you explain about it?",L_Explain,
+ "I know. Could you dye it for me?",L_StartDyeTowel,
+ "It's great, isn't it? I have to go now.",L_Close;
+
+L_No_Item:
+ mes "[Stranger]";
+ mes "\"Hu? It seems you haven't.\"";
+ goto L_Close;
+
+L_Wrong_Answer:
+ mes "[Stranger]";
+ mes "\"Nah, that's wrong. Come back if you want to try again.\"";
+ goto L_Close;
+
+L_Event_Done:
+ mes "[Stranger]";
+ mes "\"Ah, welcome back. Thanks again for your help.\"";
+ next;
+ mes "\"Shall I dye your towel?\"";
+ menu
+ "That would be great!", L_StartDyeTowel,
+ "No, thanks.", L_Close;
+
+L_StartDyeTowel:
+ mes "[Stranger]";
+ mes "\"Alright, which color do you want?\"";
+// the other colors should be added when more places are released
+ menu
+ "Red",L_Red,
+ "Yellow",L_Yellow,
+ "White",L_White,
+ "Blue",L_Blue,
+ "Green",L_Green,
+ "Purple",L_Purple,
+ "Orange",L_Orange,
+ "Pink",L_Pink,
+ "Lime",L_Lime,
+ "Teal",L_Teal,
+ "I changed my mind.", L_Close;
+
+L_White:
+ // Koga
+ set @warpTowelName$, "WhiteHitchhikersTowel";
+ setarray @towelPowder$, "DiamondPowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
+
+L_Red:
+ // Barbarians
+ set @warpTowelName$, "RedHitchhikersTowel";
+ setarray @towelPowder$, "RubyPowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
+
+L_Green:
+ // Candor
+ set @warpTowelName$, "GreenHitchhikersTowel";
+ setarray @towelPowder$, "EmeraldPowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
+
+L_Blue:
+ // Blue Sages
+ set @warpTowelName$, "BlueHitchhikersTowel";
+ setarray @towelPowder$, "SapphirePowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
+
+L_Yellow:
+ // Tulimshar Mines
+ set @warpTowelName$, "YellowHitchhikersTowel";
+ setarray @towelPowder$, "TopazPowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
+
+L_Purple:
+ // Dimonds Inn
+ set @warpTowelName$, "PurpleHitchhikersTowel";
+ setarray @towelPowder$, "AmethystPowder";
+ setarray @towelPowderCnt, 2;
+ goto L_DyeChecks;
+
+L_Orange:
+ // Graveyard
+ set @warpTowelName$, "OrangeHitchhikersTowel";
+ setarray @towelPowder$, "RubyPowder", "TopazPowder";
+ setarray @towelPowderCnt, 1, 1;
+ goto L_DyeChecks;
+
+L_Pink:
+ // Terranite Cave
+ set @warpTowelName$, "PinkHitchhikersTowel";
+ setarray @towelPowder$, "RubyPowder", "DiamondPowder";
+ setarray @towelPowderCnt, 1, 1;
+ goto L_DyeChecks;
+
+L_Teal:
+ // Mana Seed
+ set @warpTowelName$, "TealHitchhikersTowel";
+ setarray @towelPowder$, "EmeraldPowder", "SapphirePowder";
+ setarray @towelPowderCnt, 1, 1;
+ goto L_DyeChecks;
+
+L_Lime:
+ // Panchua
+ set @warpTowelName$, "LimeHitchhikersTowel";
+ setarray @towelPowder$, "EmeraldPowder", "TopazPowder";
+ setarray @towelPowderCnt, 1, 1;
+ goto L_DyeChecks;
+
+L_DyeChecks:
+ mes "[Stranger]";
+ mes "\"Ok, I'll need a bottle of water first.\"";
+ next;
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_Full_Inv;
+ if (countitem("BottleOfWater") < 1) goto L_No_Water;
+ set @powderCheckCount, 0;
+ goto L_PowderChecks;
+
+L_PowderCheckAgain:
+ mes "[Stranger]";
+ mes "\"Now I need " + @towelPowderCnt[@powderCheckCount] + " " + @towelPowder$[@powderCheckCount] + ".\"";
+ next;
+ if((@powderCheckCount + 1) == getarraysize(@towelPowder$))
+ goto L_TowelChecks;
+ set @powderCheckCount, (@powderCheckCount + 1);
+ goto L_PowderChecks;
+
+L_PowderChecks:
+ if (countitem(@towelPowder$[@powderCheckCount]) < @towelPowderCnt[@powderCheckCount])
+ goto L_No_Powder;
+ goto L_PowderCheckAgain;
+
+L_TowelCheckAgain:
+ set @towelCheckCount, (@towelCheckCount + 1);
+ if(@towelCheckCount >= getarraysize(@towelReq$))
+ goto L_No_Towel;
+ goto L_TowelChecks;
+
+L_TowelChecks:
+ if (countitem(@towelReq$[@towelCheckCount]) > 0)
+ goto L_DeletePowder;
+ goto L_TowelCheckAgain;
+
+L_DeleteAgain:
+ set @powderCheckCount, (@powderCheckCount - 1);
+ goto L_DeletePowder;
+
+L_DeletePowder:
+ delitem @towelPowder$[@powderCheckCount], @towelPowderCnt[@powderCheckCount];
+ if (@powderCheckCount)
+ goto L_DeleteAgain;
+ goto L_DyeTowel;
+
+L_DyeTowel:
+ delitem @towelReq$[@towelCheckCount], 1;
+ callfunc "MultiWarpTowel";
+ delitem "BottleOfWater", 1;
+ getitem @warpTowelName$, 1;
+ mes "He takes your towel, the water and the gem powder, then he turns away and does something you can't see. After a few minutes, he turns to you again.";
+ next;
+ mes "[Stranger]";
+ mes "\"Done! It'll use its color after being used, but just come back and I can dye it again for you.\"";
+ goto L_Close;
+
+L_No_Water:
+ mes "[Stranger]";
+ mes "\"You don't have water.\"";
+ goto L_Close;
+
+L_No_Powder:
+ mes "[Stranger]";
+ mes "\"You need to bring me enough gem powder in that color. Maybe someone used to mining can help you with that.\"";
+ goto L_Close;
+
+L_No_Towel:
+ mes "[Stranger]";
+ mes "\"Where's your towel? It is really useful, you should always keep it with you.\"";
+ goto L_Close;
+
+L_Full_Inv:
+ mes "[Stranger]";
+ mes "\"You carry a lot of stuff with you, don't you? Maybe you should get rid of something.\"";
+ goto L_Close;
+
+L_Close:
+ set @IRONINGOT, 0;
+ set @PINKANTENNA, 0;
+ set @Exp, 0;
+ set @random, 0;
+ set @quizparam$, "";
+ set @warpTowelName$, "";
+ set @powderCheckCount, 0;
+ set @towelCheckCount, 0;
+ cleararray @towelPowder$, "", getarraysize(@towelPowder$);
+ cleararray @towelPowderCnt, "", getarraysize(@towelPowderCnt);
+ close;
+}