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-rw-r--r--world/map/npc/002-1/stewen.txt17
1 files changed, 3 insertions, 14 deletions
diff --git a/world/map/npc/002-1/stewen.txt b/world/map/npc/002-1/stewen.txt
index 63808935..7daca790 100644
--- a/world/map/npc/002-1/stewen.txt
+++ b/world/map/npc/002-1/stewen.txt
@@ -1,20 +1,14 @@
-// East sandstorm guard
-// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar
-
002-1,116,93,0|script|Stewen|123
{
- set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
-
- if (@state == 4) goto L_TMW_Quest_Received;
- if (@state == 3) goto L_TMW_Quest;
+ if (QL_MINEALL == 4) goto L_TMW_Quest_Received;
+ if (QL_MINEALL == 3) goto L_TMW_Quest;
mes "[Stewen]";
mes "\"I'm keeping a watchful eye on the monsters to the east so they don't threaten Tulimshar's citizens. They are pretty strong.\"";
goto L_Close;
L_TMW_Quest:
- set @state, 4;
- callsub S_Update_Var;
+ set QL_MINEALL, 4;
mes "[Stewen]";
mes "\"I don't get a break?! Lieutenant Dausen needs to ask the Wizard's Council for more help out here. Either that or give me a raise! Oh well. Thanks for letting me know.\"";
goto L_Close;
@@ -25,10 +19,5 @@ L_TMW_Quest_Received:
goto L_Close;
L_Close:
- set @state, 0;
close;
-
-S_Update_Var:
- set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
- return;
}