diff options
Diffstat (limited to 'world/map/npc/001-1/elanore.txt')
-rw-r--r-- | world/map/npc/001-1/elanore.txt | 69 |
1 files changed, 44 insertions, 25 deletions
diff --git a/world/map/npc/001-1/elanore.txt b/world/map/npc/001-1/elanore.txt index 2607bf29..0c35568f 100644 --- a/world/map/npc/001-1/elanore.txt +++ b/world/map/npc/001-1/elanore.txt @@ -93,28 +93,28 @@ Heal_1: mes "[Elanore the Healer]"; mes "\"Here you go!\""; heal 10000,10000; - close; + goto L_Close; Heal_2: mes "[Elanore the Healer]"; mes "\"Painless, wasn't it?"; heal 10000,10000; - close; + goto L_Close; Heal_3: mes "[Elanore the Healer]"; mes "\"You should be more careful.\""; heal 10000,10000; - close; + goto L_Close; Heal_4: mes "[Elanore the Healer]"; mes "\"Much better, right?!\""; heal 10000,10000; - close; + goto L_Close; L_NoHeal: if (MAGIC_FLAGS) @@ -125,7 +125,7 @@ L_NoHealMessage: mes "\"I'm sorry but unless you are young and in need, I can't help you, and your level is already higher than ten."; mes "With so many people still injured from the earthquake, I really have no time to help."; mes "You can get some rest in the inn near here.\""; - close; + goto L_Close; L_Chat: mes "[Elanore the Healer]"; @@ -151,7 +151,7 @@ L_Main: "Can you heal me?", L_NoHealMessage, "What do you know about...", L_Question, "Goodbye!", L_bye; - close; + goto L_Close; OnPCKillEvent: if (attachrid(@killerrid) == 0) @@ -166,7 +166,7 @@ L_OnPcKillWipe: L_OnPcKillFinish: set MAGIC_EXPERIENCE, (MAGIC_EXPERIENCE & ~(255 << 24)) | (@Q_heal_exp << 24); - close; + goto L_Close; L_Lifestones: mes "[Elanore the Healer]"; @@ -177,7 +177,7 @@ L_Lifestones: "No way!", -, "Here you are!", L_Lifestones_Trade, "Can I make them myself?", L_Lifestones_MakeSelf; - close; + goto L_Close; L_Lifestones_Trade: if (countitem("MauveHerb") < 10) goto L_Lifestones_Trade_Missing; @@ -207,18 +207,18 @@ L_Lifestones_Trade: mes "\"Five for you and five for me.\""; mes "She smiles."; mes "[200 experience points]"; - close; + goto L_Close; L_Lifestones_NoRoom: mes "[Elanore the Healer]"; mes "\"Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space.\""; - close; + goto L_Close; L_Lifestones_Trade_Missing: mes "[Elanore the Healer]"; mes "Elanore counts the leaves you show her."; mes "\"No, I am sorry. Please bring me ten leaves each of gamboge, alizarin, mauve, and cobalt.\""; - close; + goto L_Close; L_Lifestones_MakeSelf: mes "[Elanore the Healer]"; @@ -229,11 +229,11 @@ L_Lifestones_MakeSelf_yes: next; mes "[Elanore the Healer]"; mes "\"You will have to make sure that your powers are pure, though, either by wearing a white robe or some other special magical item that does this for you.\""; - close; + goto L_Close; L_Lifestones_MakeSelf_no: mes "\"No, you are not powerful enough yet. Please come back and ask me again when you have learned to control more powerful magic, though!\""; - close; + goto L_Close; L_Teach: if (@Q_status == @STATUS_INITIAL) goto L_Teach_Initial; @@ -246,7 +246,7 @@ L_Teach: mes "[Elanore the Healer]"; mes "\"You have made good progress, but you lack the magical power to advance further. Also, I would like to observe you some more to be certain that you will make a good healer.\""; - close; + goto L_Close; L_Teach_Initial: mes "[Elanore the Healer]"; @@ -282,12 +282,12 @@ L_Teach_Initial: mes "[Elanore the Healer]"; mes "Elanore hands you the crystal."; mes "\"Here you are. I hope that it will allow you to do good!\""; - close; + goto L_Close; L_Teach_Initial_Noroom: mes "[Elanore the Healer]"; mes "\"Oh... you managed to put things into every little nook and pocket, haven't you? Well, come back later, I will give it to you then.\""; - close; + goto L_Close; L_Teach_CheckAdvanceTo2: mes "[Elanore the Healer]"; @@ -318,7 +318,7 @@ L_Teach_AdvanceTo2_skip: set @SUP_xp, 5000; set @SUP_lvl, 2; callfunc "SkillUp"; - close; + goto L_Close; L_Teach_CheckAdvanceTo2_fail: mes "\"I think I would like to observe you for a little longer to see if you would make a good healer.\""; @@ -328,7 +328,7 @@ L_Teach_CheckAdvanceTo2_fail: mes "\"You are making progress, but you still need more practice.\""; if (@Q_heal_exp >= 15) mes "\"You have made good progress, but please do continue in your efforts.\""; - close; + goto L_Close; L_Teach_CheckAdvanceToLOH: if (getskilllv(SKILL_MAGIC) < 2) goto L_Teach_LOH_advance_abort0; @@ -346,17 +346,17 @@ L_Teach_CheckAdvanceToLOH: getexp 1000, 0; set @Q_status, @STATUS_LEARNED_LAY_ON_HANDS; callsub S_update_var; - close; + goto L_Close; L_Teach_LOH_advance_abort0: mes "[Elanore the Healer]"; mes "\"You don't have enough magical power to learn the next healing spell yet.\""; - close; + goto L_Close; L_Teach_LOH_advance_abort1: mes "[Elanore the Healer]"; mes "\"I'm sorry, but I am not yet convinced that you are a good enough healer. Please continue in your endeavours.\""; - close; + goto L_Close; L_Teach_Explain3: if (getskilllv(SKILL_MAGIC) < 3) goto L_Teach_Explain3_abort; @@ -426,7 +426,7 @@ L_3_where: L_Teach_Explain3_abort: mes "[Elanore the Healer]"; mes "\"I'm sorry, but you lack the magical power to advance.\""; - close; + goto L_Close; L_Teach_Explain3_fail: mes "[Elanore the Healer]"; @@ -436,7 +436,7 @@ L_Teach_Explain3_fail: mes "\"You still need more practice in the art of healing.\""; if ((@Q_heal_exp >= 40)) mes "\"You are doing well, but you need some more practice as a healer first.\""; - close; + goto L_Close; L_Teach_CheckAdvanceTo3: callfunc "KadiyaSubquestConsts"; @@ -582,7 +582,6 @@ L_Q_auldsbel: next; goto L_Main; - L_CurePoison: mes "[Elanore the Healer]"; mes "\"Oh dear! That looks like poison; hang on...\""; @@ -594,11 +593,31 @@ L_CurePoison: next; mes "[Elanore the Healer]"; mes "\"There you are, right as rain! Now you take care, all right?\""; - close; + goto L_Close; L_bye: mes "[Elanore the Healer]"; mes "\"Goodbye!\""; + goto L_Close; + +L_Close: + set @Q_MASK, 0; + set @Q_SHIFT, 0; + set @has_magic, 0; + set @Q_STATUS_MAX, 0; + set @Q_heal_exp, 0; + set @Q_status, 0; + set @SUP_id, 0; + set @SUP_name$, ""; + set @ignore, 0; + set @STATUS_LEARNED_LIGHT_HEAL, 0; + set @STATUS_MASTERED_LIGHT_HEAL, 0; + set @STATUS_LEARNED_LAY_ON_HANDS, 0; + set @STATUS_WAITING_FOR_KADIYA, 0; + set @STATUS_READY_TO_LEARN_CURE_POISON, 0; + set @STATUS_LEARNED_CURE_POISON, 0; + set @TEMP,0; + set @xp, 0; close; S_update_var: |