diff options
Diffstat (limited to 'world/map/npc/001-1/bleacher.txt')
-rw-r--r-- | world/map/npc/001-1/bleacher.txt | 275 |
1 files changed, 139 insertions, 136 deletions
diff --git a/world/map/npc/001-1/bleacher.txt b/world/map/npc/001-1/bleacher.txt index a3827e43..4b4ebdb2 100644 --- a/world/map/npc/001-1/bleacher.txt +++ b/world/map/npc/001-1/bleacher.txt @@ -1,195 +1,198 @@ // -001-1.gat,27,53,0 script Candide 156,{ - mes "[Candide]"; - mes "\"I've figured out how that volcanic ash bleaches cloth."; - mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\""; - next; +001-1.gat,27,53,0|script|Candide|156,{ + mes "[Candide]"; + mes "\"I've figured out how that volcanic ash bleaches cloth."; + mes "I could do it for you, but I'll need three piles of ash and 5,000 GP for supplies per item.\""; + next; - if (countitem(701) < 3) goto L_no_ash; + if (countitem(701) < 3) goto L_no_ash; - if (zeny < 5000) goto L_no_money; + if (zeny < 5000) goto L_no_money; - menu "I'd like to bleach something", -, - "No thanks", L_close; + menu + "I'd like to bleach something", -, + "No thanks", L_close; L_bleach_menu: - mes "[Candide]"; - mes "\"What would you like to bleach?\""; - next; - - menu - "Cotton shirt", L_cottonshirt, - "V-Neck sweater", L_vneck, - "Turtleneck sweater", L_tneck, - "Cotton shorts", L_shorts, - "Cotton skirt", L_skirt, - "Miniskirt", L_miniskirt, - "Tank top ", L_tanktop, - "Short tank top", L_tanktop_short, - "Silk robe", L_robe, - "Cotton headband", L_cotton_headband, - "Desert hat", L_desert_hat, - "Cotton boots", L_cotton_boots, - "Cotton gloves", L_cotton_gloves, - "Rabbit ears", L_rabbit_ears, - "Wizard hat", L_wizard_hat, - "Bowler hat", L_bowler_hat, - "Red lined sorcerer robe", L_red_lined_sorcerer_robe, - "Bowler hat (brown)", L_bowler_hat_brown, - "Nevermind", -; - goto L_close; + mes "[Candide]"; + mes "\"What would you like to bleach?\""; + next; + + menu + "Cotton shirt", L_cottonshirt, + "V-Neck sweater", L_vneck, + "Turtleneck sweater", L_tneck, + "Cotton shorts", L_shorts, + "Cotton skirt", L_skirt, + "Miniskirt", L_miniskirt, + "Tank top ", L_tanktop, + "Short tank top", L_tanktop_short, + "Silk robe", L_robe, + "Cotton headband", L_cotton_headband, + "Desert hat", L_desert_hat, + "Cotton boots", L_cotton_boots, + "Cotton gloves", L_cotton_gloves, + "Rabbit ears", L_rabbit_ears, + "Wizard hat", L_wizard_hat, + "Bowler hat", L_bowler_hat, + "Red lined sorcerer robe", L_red_lined_sorcerer_robe, + "Bowler hat (brown)", L_bowler_hat_brown, + "Nevermind", -; + goto L_close; L_cottonshirt: - set @normal, 1202; - set @dyeBase, 2050; - goto L_choose_color; + set @normal, 1202; + set @dyeBase, 2050; + goto L_choose_color; L_vneck: - set @normal, 624; - set @dyeBase, 2060; - goto L_choose_color; + set @normal, 624; + set @dyeBase, 2060; + goto L_choose_color; L_tneck: - set @normal, 564; - set @dyeBase, 2070; - goto L_choose_color; + set @normal, 564; + set @dyeBase, 2070; + goto L_choose_color; L_shorts: - set @normal, 586; - set @dyeBase, 2110; - goto L_choose_color; + set @normal, 586; + set @dyeBase, 2110; + goto L_choose_color; L_skirt: - set @normal, 632; - set @dyeBase, 2100; - goto L_choose_color; + set @normal, 632; + set @dyeBase, 2100; + goto L_choose_color; L_miniskirt: - set @normal, 771; - set @dyeBase, 2170; - goto L_choose_color; + set @normal, 771; + set @dyeBase, 2170; + goto L_choose_color; L_tanktop: - set @normal, 688; - set @dyeBase, 2090; - goto L_choose_color; + set @normal, 688; + set @dyeBase, 2090; + goto L_choose_color; L_tanktop_short: - set @normal, 689; - set @dyeBase, 2120; - goto L_choose_color; + set @normal, 689; + set @dyeBase, 2120; + goto L_choose_color; L_robe: - set @normal, 720; - set @dyeBase, 2080; - goto L_choose_color; + set @normal, 720; + set @dyeBase, 2080; + goto L_choose_color; L_cotton_headband: - set @normal, 724; - set @dyeBase, 2140; - goto L_choose_color; + set @normal, 724; + set @dyeBase, 2140; + goto L_choose_color; L_desert_hat: - set @normal, 723; - set @dyeBase, 2130; - goto L_choose_color; + set @normal, 723; + set @dyeBase, 2130; + goto L_choose_color; L_cotton_boots: - set @normal, 735; - set @dyeBase, 2150; - goto L_choose_color; + set @normal, 735; + set @dyeBase, 2150; + goto L_choose_color; L_cotton_gloves: - set @normal, 741; - set @dyeBase, 2160; - goto L_choose_color; + set @normal, 741; + set @dyeBase, 2160; + goto L_choose_color; L_rabbit_ears: - set @normal, 1255; - set @dyeBase, 2190; - goto L_choose_color; + set @normal, 1255; + set @dyeBase, 2190; + goto L_choose_color; L_wizard_hat: - set @normal, 4028; - set @dyeBase, 2200; - goto L_choose_color; + set @normal, 4028; + set @dyeBase, 2200; + goto L_choose_color; L_bowler_hat: - set @normal, 4030; - set @dyeBase, 2210; - goto L_choose_color; + set @normal, 4030; + set @dyeBase, 2210; + goto L_choose_color; L_red_lined_sorcerer_robe: - set @normal, 798; - set @dyeBase, 2220; - goto L_choose_color; + set @normal, 798; + set @dyeBase, 2220; + goto L_choose_color; L_bowler_hat_brown: - set @normal, 800; - set @dyeBase, 2230; - goto L_choose_color; + set @normal, 800; + set @dyeBase, 2230; + goto L_choose_color; L_choose_color: - mes "[Candide]"; - mes "\"And the color?\""; - next; - - menu "Red", -, - "Green", -, - "Dark Blue", -, - "Yellow", -, - "Light Blue", -, - "Pink", -, - "Black", -, - "Orange", -, - "Purple", -, - "Dark Green", -; - - set @del, @dyeBase + @menu - 1; - - if (countitem(@del) == 0) goto L_no_item; - - if (countitem(701) < 3) goto L_no_ash; - - if (zeny < 5000) goto L_no_money; - - delitem @del, 1; - getitem @normal, 1; - delitem 701, 3; - set zeny, zeny - 5000; + mes "[Candide]"; + mes "\"And the color?\""; + next; + + menu + "Red", -, + "Green", -, + "Dark Blue", -, + "Yellow", -, + "Light Blue", -, + "Pink", -, + "Black", -, + "Orange", -, + "Purple", -, + "Dark Green", -; + + set @del, @dyeBase + @menu - 1; + + if (countitem(@del) == 0) goto L_no_item; + + if (countitem(701) < 3) goto L_no_ash; + + if (zeny < 5000) goto L_no_money; + + delitem @del, 1; + getitem @normal, 1; + delitem 701, 3; + set zeny, zeny - 5000; L_again: - mes "[Candide]"; - mes "\"Would you like to bleach something else?\""; - next; + mes "[Candide]"; + mes "\"Would you like to bleach something else?\""; + next; - menu "Yes", L_bleach_menu, - "No", L_close; + menu + "Yes", L_bleach_menu, + "No", L_close; L_no_item: - mes "[Candide]"; - mes "\"You don't have one of those.\""; - next; + mes "[Candide]"; + mes "\"You don't have one of those.\""; + next; - goto L_again; + goto L_again; L_no_ash: - mes "[Candide]"; - mes "\"You don't have enough ash for me to bleach anything."; - mes "I need three piles.\""; - next; + mes "[Candide]"; + mes "\"You don't have enough ash for me to bleach anything."; + mes "I need three piles.\""; + next; - goto L_close; + goto L_close; L_no_money: - mes "[Candide]"; - mes "\"You don't have enough gold for me to bleach anything."; - mes "I need 5,000 GP for supplies.\""; - next; + mes "[Candide]"; + mes "\"You don't have enough gold for me to bleach anything."; + mes "I need 5,000 GP for supplies.\""; + next; L_close: - mes "[Candide]"; - mes "\"Come again.\""; - close; + mes "[Candide]"; + mes "\"Come again.\""; + close; } |