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+// part of quest given by 021-2/kylian.txt
+// Author: Jenalya
+
+// state 1: player has the task to get the luggage from the harbor
+// state 2: Adrian gave the luggage to the player
+// state 3: player gave luggage to Kylian and Kylian asks who to talk to for the shop license
+
+001-1.gat,113,64,0|script|Adrian|213
+{
+ set @state, ((QUEST_NorthTulimshar & NIBBLE_5_MASK) >> NIBBLE_5_SHIFT);
+
+ mes "[Adrian]";
+ mes "\"Hello. Are you here to get the luggage for some of our passengers?\"";
+ if (@state == 1)
+ menu
+ "Yes, Kylian sent me to get his luggage.",L_Get,
+ "No.",L_No;
+ menu
+ "No.",L_No;
+L_No:
+ mes "[Adrian]";
+ mes "\"Too bad. I want to go and drink a beer, but I have to wait here until all the luggage is picked up.\"";
+ mes "He sighs.";
+ goto L_Close;
+
+L_Get:
+ mes "[Adrian]";
+ mes "\"Wonderful! Show me the ticket.\"";
+ mes "He checks the paper Kylian gave you and then takes a critical look at you.";
+ next;
+ getinventorylist;
+ if ((checkweight("LeatherSuitcase", 1) == 0) || (@inventorylist_count == 100))
+ goto L_Inventory;
+ mes "[Adrian]";
+ mes "\"Alright, here it is.\"";
+ mes "Adrain hands you a very heavy suitcase.";
+ getitem "LeatherSuitcase", 1;
+ set @state, 2;
+ set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_5_MASK)) | (@state << NIBBLE_5_SHIFT);
+ goto L_Close;
+
+L_Inventory:
+ mes "[Adrian]";
+ mes "\"The suitcase is rather heavy. You doesn't look as if you can handle that.";
+ mes "Maybe if you get rid of some of the other stuff you're carrying.\"";
+ goto L_Close;
+
+L_Close:
+ set @state, 0;
+ set @inventorylist_count, 0;
+ close;
+}