diff options
Diffstat (limited to 'world/map/db')
-rw-r--r-- | world/map/db/attr_fix.txt | 8 | ||||
-rw-r--r-- | world/map/db/mob_skill_db.txt | 10 | ||||
-rw-r--r-- | world/map/db/skill_db.txt | 76 | ||||
-rw-r--r-- | world/map/db/skill_require_db.txt | 6 |
4 files changed, 50 insertions, 50 deletions
diff --git a/world/map/db/attr_fix.txt b/world/map/db/attr_fix.txt index 2bdbbd9d..449a07cb 100644 --- a/world/map/db/attr_fix.txt +++ b/world/map/db/attr_fix.txt @@ -1,6 +1,6 @@ // 属性修正 // 横:モンスターの属性 // 縦:攻撃の属性 -1,10 // lv1属性テーブル +1,10 // lv1属性テーブル // 無 水 地 火 風 毒 聖 暗 念 不死 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // 無 100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // 水 @@ -13,7 +13,7 @@ 25, 100, 100, 100, 100, 100, 75, 75, 125, 100, // 念 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // 不死 // 横:モンスターの属性 // 縦:攻撃の属性 -2,10 // lv2属性テーブル +2,10 // lv2属性テーブル //無 水 地 火 風 毒 聖 暗 念 不死 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // 無 100, 0, 100, 175, 25, 100, 50, 75, 100, 100, // 水 @@ -26,7 +26,7 @@ 0, 75, 75, 75, 75, 75, 50, 50, 150, 125, // 念 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // 不死 // 横:モンスターの属性 // 縦:攻撃の属性 -3,10 // lv3属性テーブル +3,10 // lv3属性テーブル // 無 水 地 火 風 毒 聖 暗 念 不死 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // 無 100, -25, 100, 200, 0, 100, 25, 50, 100, 125, // 水 @@ -39,7 +39,7 @@ 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // 念 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // 不死 // 横:モンスターの属性 // 縦:攻撃の属性 -4,10 // lv4属性テーブル +4,10 // lv4属性テーブル // 無 水 地 火 風 毒 聖 暗 念 不死 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // 無 100, -50, 100, 200, 0, 75, 0, 25, 100, 150, // 水 diff --git a/world/map/db/mob_skill_db.txt b/world/map/db/mob_skill_db.txt index 440f5ab5..91699811 100644 --- a/world/map/db/mob_skill_db.txt +++ b/world/map/db/mob_skill_db.txt @@ -15,11 +15,11 @@ //target: The target of the skill can be: target (when a PC is targetted) / self // //conditions: (condition type) (value which specifies a condition value) -// always uncondtional -// myhpltmaxrate when the mob's hp drops to a certain % +// always uncondtional +// myhpltmaxrate when the mob's hp drops to a certain % // notintown map does not have "town" mapflag -// slavelt when the number of slaves is lower than the original number of specification. -// slavele when the number of slaves is lower or equal than the original number of specification. +// slavelt when the number of slaves is lower than the original number of specification. +// slavele when the number of slaves is lower or equal than the original number of specification. // The only supported skills are: // NPC_SELFDESTRUCTION @@ -37,7 +37,7 @@ 1015,SantaSlime@NPC_SUMMONSLAVE,idle,198,5,10000,2000,60000,no,self,slavele,3,1016,0,0,0,0, // Poison -// mobid, descriptive-label STATE, SKILL-ID,SKILLLV,rate, casttime,delay, cancel?,target, condition +// mobid, descriptive-label STATE, SKILL-ID,SKILLLV,rate, casttime,delay, cancel?,target, condition 1009,BlackScorpion@NPC_POISON,attack,178,30,50,0,500,yes,target,always,0,0,10,0,0,0, 1083,EarthSpider@NPC_POISON,attack,178,5,2500,0,500,yes,target,always,0,0,10,0,0,0, 1084,EarthScorpion@NPC_POISON,attack,178,40,5,0,500,yes,target,always,0,0,10,0,0,0, diff --git a/world/map/db/skill_db.txt b/world/map/db/skill_db.txt index 757eb100..fe33d293 100644 --- a/world/map/db/skill_db.txt +++ b/world/map/db/skill_db.txt @@ -1,43 +1,43 @@ -//id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name -1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote//NV_EMOTE -2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade//NV_TRADE -3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party//NV_PARTY -4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0//SM_SWORD -6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1//SM_RECOVERY -11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2//MG_SRECOVERY -38, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X3//MC_INCCARRY -39, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X4//MC_DISCOUNT -40, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X5//MC_OVERCHARGE -50, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X6//TF_DOUBLE -51, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X7//TF_MISS -54, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X8//TF_POISON -144, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, none, 0, no, none, X9//NV_FIRSTAID -146, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0, no, none, X10//SM_MOVINGRECOVERY -148, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0, no, none, X11//SM_AUTOBERSERK -152, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, weapon, 5, no, none, X12//TF_BACKSLIDING -178, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X13//NPC_POISON -190, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X14//NPC_POISONATTACK -198, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, magic, 0, no, none, X15//NPC_SUMMONSLAVE -199, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, none, 0, no, none, X16//NPC_EMOTION -339, 0, 0, 0, 0, 0, 0, 3, 0, no, 0, 0, 0, none, 0, no, none, Skill_Pool//SKILL_POOL -340, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Magic//TMW_MAGIC -341, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Life_Magic//TMW_MAGIC_LIFE -342, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, War_Magic//TMW_MAGIC_WAR -343, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Transmutation_Magic//TMW_MAGIC_TRANSMUTE -344, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Nature_Magic//TMW_MAGIC_NATURE -345, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Astral_Magic//TMW_MAGIC_ASTRAL -350, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,agi, Brawling //TMW_BRAWLING -351, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,luk, Lucky_Counter //TMW_LUCKY_COUNTER -352, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,agi, Speed //TMW_SPEED -353, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,vit, Poison_Resistance //TMW_POISON_RESISTANCE -354, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, magic, 0, passive,int, Astral_Soul //TMW_ASTRAL_SOUL -45, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,dex, Mallard's_Eye //AC_OWL -355, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,str, Raging //SKILL_RAGING implemented -28, 0, 6, 4, 0, 1, 0, 2, 1, yes, 0, 0, 0, magic, 0, no, none, Teleport //AL_TELEPORT -30, 9, 6, 16, 0, 1, 0, 10, 1, yes, 0, 0, 0, magic, 0, no, none, Heal //AL_HEAL +//id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name +1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote//NV_EMOTE +2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade//NV_TRADE +3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party//NV_PARTY +4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0//SM_SWORD +6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1//SM_RECOVERY +11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2//MG_SRECOVERY +38, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X3//MC_INCCARRY +39, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X4//MC_DISCOUNT +40, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X5//MC_OVERCHARGE +50, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X6//TF_DOUBLE +51, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X7//TF_MISS +54, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X8//TF_POISON +144, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, none, 0, no, none, X9//NV_FIRSTAID +146, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, none, 0, no, none, X10//SM_MOVINGRECOVERY +148, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 1, 0, weapon, 0, no, none, X11//SM_AUTOBERSERK +152, 0, 6, 4, 0, 1, 0, 1, 1, no, 0, 1, 0, weapon, 5, no, none, X12//TF_BACKSLIDING +178, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X13//NPC_POISON +190, 1, 6, 4, 0, 0, 0, 100, 1, no, 0, 1, 0, none, 0, no, none, X14//NPC_POISONATTACK +198, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, magic, 0, no, none, X15//NPC_SUMMONSLAVE +199, 0, 0, 4, 0, 1, 0, 10, 1, no, 0, 2, 0, none, 0, no, none, X16//NPC_EMOTION +339, 0, 0, 0, 0, 0, 0, 3, 0, no, 0, 0, 0, none, 0, no, none, Skill_Pool//SKILL_POOL +340, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Magic//TMW_MAGIC +341, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Life_Magic//TMW_MAGIC_LIFE +342, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, War_Magic//TMW_MAGIC_WAR +343, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Transmutation_Magic//TMW_MAGIC_TRANSMUTE +344, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Nature_Magic//TMW_MAGIC_NATURE +345, 0, 0, 0, 0, 0, 0, 5, 0, no, 0, 0, 0, magic, 0, no, none, Astral_Magic//TMW_MAGIC_ASTRAL +350, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,agi, Brawling //TMW_BRAWLING +351, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,luk, Lucky_Counter //TMW_LUCKY_COUNTER +352, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,agi, Speed //TMW_SPEED +353, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, none, 0, passive,vit, Poison_Resistance //TMW_POISON_RESISTANCE +354, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, magic, 0, passive,int, Astral_Soul //TMW_ASTRAL_SOUL +45, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,dex, Mallard's_Eye //AC_OWL +355, 0, 0, 0, 0, 0, 9, 10, 0, no, 0, 0, 0, weapon, 0, passive,str, Raging //SKILL_RAGING implemented +28, 0, 6, 4, 0, 1, 0, 2, 1, yes, 0, 0, 0, magic, 0, no, none, Teleport //AL_TELEPORT +30, 9, 6, 16, 0, 1, 0, 10, 1, yes, 0, 0, 0, magic, 0, no, none, Heal //AL_HEAL // maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests. // maxrse < max. // `pool' can be `no', `active', or `passive'. // `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'. - +// // SEE COMMENT ABOVE! diff --git a/world/map/db/skill_require_db.txt b/world/map/db/skill_require_db.txt index 006310ce..622834c8 100644 --- a/world/map/db/skill_require_db.txt +++ b/world/map/db/skill_require_db.txt @@ -1,3 +1,3 @@ -//id, list_hp, list_sp, list_hp_rate, list_sp_rate, list_zeny, list_weapon, state, spiritball, itemid1, amount1, itemid2, amount2, itemid3, amount3, itemid4, amount4, itemid5, amount5, itemid6, amount6, itemid7, amount7, itemid8, amount8, itemid9, amount9, itemid10, amount10 -142, 0, 3, 0, 0, 0, 99, none, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //NV_FIRSTAID#応急手当# -150, 0, 7, 0, 0, 0, 99, none, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //TF_BACKSLIDING#バックステップ#
\ No newline at end of file +//id, list_hp, list_sp, list_hp_rate, list_sp_rate, list_zeny, list_weapon, state, spiritball, itemid1, amount1, itemid2, amount2, itemid3, amount3, itemid4, amount4, itemid5, amount5, itemid6, amount6, itemid7, amount7, itemid8, amount8, itemid9, amount9, itemid10, amount10 +142, 0, 3, 0, 0, 0, 99, none, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //NV_FIRSTAID#応急手当# +150, 0, 7, 0, 0, 0, 99, none, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //TF_BACKSLIDING#バックステップ#
\ No newline at end of file |