diff options
Diffstat (limited to 'world/map/db')
-rw-r--r-- | world/map/db/const-quest.txt | 30 | ||||
-rw-r--r-- | world/map/db/const.txt | 1 | ||||
-rw-r--r-- | world/map/db/item_db.conf | 4 | ||||
-rw-r--r-- | world/map/db/item_db_weapon.txt | 4 |
4 files changed, 25 insertions, 14 deletions
diff --git a/world/map/db/const-quest.txt b/world/map/db/const-quest.txt index aa8512ba..6f3f7148 100644 --- a/world/map/db/const-quest.txt +++ b/world/map/db/const-quest.txt @@ -129,16 +129,26 @@ FLAG_SANTAS_HELPER 1024 // player gave presents to Santa's helper FLAG_HURNSMINE_CHEST 2048 // player opened the chest with the short sword in Hurnscald mines FLAG_GOT_BEANIEHAT 4096 // player got Beanie Copter Hat from Milly FLAG_DECLINED_BEANIEHAT 8192 // player declined Beanie Copter Hat from Milly -FLAG_KESHLAM_FLAWEDLENS 16384 // player got the Flawed Lens from Keshlam's Chest -FLAG_KESHLAM_RAREDROP 32768 // player got the super rare from Keshlam's Chest -FLAG_BEHEADER_MASK 65536 // traded with The Beheader -FLAG_GOT_BEHEADER_SWORD 131072 // Obtained the Beheader Sword -FLAG_LUCA_GOT_SIX_SKILLS 262144 // player learned all six Focus Skills -FLAG_LUCA_2SKILLS_MAXED 524288 // player got 2 Focus Skills at lvl 9 -FLAG_LUCA_4SKILLS_MAXED 1048576 // player got 4 Focus Skills at lvl 9 -FLAG_LUCA_6SKILLS_MAXED 2097152 // player got 6 Focus Skills at lvl 9 -FLAG_LUCA_FIX 4194304 // fixed a bug -FLAG_XMAS21 8388608 // Christmas 2021 Rewards +//FLAG_ 16384 // not used at the moment +//FLAG_ 32768 // not used at the moment +FLAG_BEHEADER_MASK 65536 // traded with The Beheader +FLAG_GOT_BEHEADER_SWORD 131072 // Obtained the Beheader Sword +FLAG_LUCA_GOT_SIX_SKILLS 262144 // player learned all six Focus Skills +FLAG_LUCA_2SKILLS_MAXED 524288 // player got 2 Focus Skills at lvl 9 +FLAG_LUCA_4SKILLS_MAXED 1048576 // player got 4 Focus Skills at lvl 9 +FLAG_LUCA_6SKILLS_MAXED 2097152 // player got 6 Focus Skills at lvl 9 +FLAG_LUCA_FIX 4194304 // fixed a bug +FLAG_XMAS21 8388608 // Christmas 2021 Rewards +FLAG_KESHLAM_REPACKED 16777216 // Moved FLAG_KESHLAM_FLAWEDLENS (16384) and FLAG_KESHLAM_RAREDROP (32768) to KESHLAM_STATE + +// Flags set in the KESHLAM_STATE variable: +FLAG_KESHLAM_FLAWEDLENS 65536 // player got the Flawed Lens from Keshlam's Chest +FLAG_KESHLAM_RAREDROP 131072 // player got the super rare from Keshlam's Chest +// Constants related to Chronos +// BOSS_MEDALS is using bits 1-8 (BYTE_0_SHIFT, BYTE_0_MASK) +// BOSS_MEDALS_AVAILABLE is using bits 9-16 (BYTE_1_SHIFT, BYTE_1_MASK) +CHRONOS_BOSS_MEDALS_MAX 255 +// constants can only be -2147483648 till 2147483647 so its not possible to make the mask 4293918720 // Flags for the battle caves. BATTLE_CAVE1 1 diff --git a/world/map/db/const.txt b/world/map/db/const.txt index f277da84..6490a6f5 100644 --- a/world/map/db/const.txt +++ b/world/map/db/const.txt @@ -150,6 +150,7 @@ SC_COOLDOWN_R 74 SC_COOLDOWN_AR 75 SC_COOLDOWN_ENCH 76 SC_COOLDOWN_KOY 77 +SC_COOLDOWN_UPMARMU 78 // Emotions EMOTE_DISGUST 1 diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf index e3ecdd4f..45eb5110 100644 --- a/world/map/db/item_db.conf +++ b/world/map/db/item_db.conf @@ -719,7 +719,7 @@ item_db: ( Buy: 8000 Sell: 4000 Weight: 100 - Atk: 120 + Atk: 125 Range: 1 Slots: 0 Loc: "EQP_HAND_R" @@ -1038,7 +1038,7 @@ item_db: ( bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; - bonus bSpeedAddRate, 20; + bonus bSpeedAddRate, 10; bonus bDefRate, -40; bonus bDef2Rate, -35; bonus bMatkRate, -9; // @EVOL2 diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt index 0689a2a7..14e847a8 100644 --- a/world/map/db/item_db_weapon.txt +++ b/world/map/db/item_db_weapon.txt @@ -28,7 +28,7 @@ 581, CrescentRod, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 582, StaffOfFire, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 583, StaffOfIce, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} -584, Jackal, 4, 8000, 4000, 100, 120, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;} +584, Jackal, 4, 8000, 4000, 100, 125, 0, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;} 587, Sword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 588, BastardSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 590, DragonSword, 4, 8000, 4000, 100, 141, -2, 1, 0, 0, 2, 2, 0, 1, 3, 0, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -1; bonus bCriticalDef, -2; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5;} @@ -40,7 +40,7 @@ 758, WoodenStaff, 4, 4000, 2000, 1000, 50, 0, 1, 10, 0, 2, 34, 0, 1, 10, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";} 762, TerraniteArrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 20; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";} 867, IceGladius, 4, 2000, 1000, 1000, 110, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {bonus bLuk, 1;} -878, BansheeBow, 4, 101000, 40000, 900, 140, 0, 6, -9, 0, 2, 34, 0, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; bonus bSpeedAddRate, 20; bonus bDefRate, -40; bonus bDef2Rate, -35; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} +878, BansheeBow, 4, 101000, 40000, 900, 140, 0, 6, -9, 0, 2, 34, 0, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -2; bonus bAspdRate, 20; bonus bMaxHP, -150; bonus bSpeedAddRate, 10; bonus bDefRate, -40; bonus bDef2Rate, -35; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} 903, SlingShot, 4, 500, 50, 10, 5, 0, 4, 0, 0, 2, 34, 0, 1, 11, 0, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";} 904, SlingBullet, 10, 1, 0, 1, 3, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";} //ID, Name, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, Mode, {UseScript}, {EquipScript} |