summaryrefslogtreecommitdiff
path: root/world/map/db/weapon_item_db.txt
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/db/weapon_item_db.txt')
-rw-r--r--world/map/db/weapon_item_db.txt60
1 files changed, 60 insertions, 0 deletions
diff --git a/world/map/db/weapon_item_db.txt b/world/map/db/weapon_item_db.txt
new file mode 100644
index 00000000..1dad6e64
--- /dev/null
+++ b/world/map/db/weapon_item_db.txt
@@ -0,0 +1,60 @@
+// Name and Label MUST NOT exceed 23 characters (as marked)
+//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
+521, Dagger, Dagger, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
+522, SharpKnife, Sharp Knife, 4, 100, 50, 150, 10, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
+529, IronArrow, Iron Arrow, 10, 4, 2, 1, 40, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+530, ShortBow, Short Bow, 4, 8000, 2000, 600, 50, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+536, ShortSword, Short Sword, 4, 8000, 4000, 2000, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
+545, ForestBow, Forest Bow, 4, 20000, 5000, 1200, 70, 0, 5, 0, 0, 2, 34, 1, 0, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+547, Bardiche, Bardiche, 4, 20, 10, 10, 0, 100, 1, -200, 0, 2, 2, 0, 0, 1, {}, {callfunc "UnreleasedItem";}
+548, Halberd, Halberd, 4, 20, 10, 1400, 100, 0, 1, 0, 0, 2, 2, 1, 0, 1, {}, {callfunc "UnreleasedItem";}
+549, Axe, Axe, 4, 20, 10, 1200, 100, 0, 1, 0, 0, 2, 2, 1, 0, 1, {}, {callfunc "UnreleasedItem";}
+550, BlacksmithsAxe, Blacksmith's Axe, 4, 20, 10, 1200, 100, 0, 1, 0, 0, 2, 2, 1, 0, 1, {}, {callfunc "UnreleasedItem";}
+561, Sabre, Sabre, 4, 10000, 5000, 300, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
+570, BoneKnife, Bone Knife, 4, 10000, 6000, 450, 115, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
+571, Setzer, Setzer, 4, 20000, 8000, 900, 110, 0, 1, 0, 0, 2, 2, 1, 1, 3, {}, {}
+572, Scimitar, Scimitar, 4, 8000, 4000, 200, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+573, Falchion, Falchion, 4, 8000, 4000, 300, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+574, Scorpion, Scorpion, 4, 8000, 4000, 600, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+575, DesertBow, Desert Bow, 4, 8000, 4000, 1200, 100, 0, 1, 0, 0, 2, 34, 1, 1, 11, {}, {callfunc "UnreleasedItem";set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+576, Beheader, Beheader, 4, 8000, 4000, 2000, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+577, BoneDarts, Bone Darts, 4, 8000, 4000, 300, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem"; }
+578, SandCutter, Sand Cutter, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+579, RockKnife, Rock Knife, 4, 15000, 7500, 500, 110, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bVit, 3;}
+//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
+580, StaffOfLife, Staff of Life, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+581, CrescentRod, Crescent Rod, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+582, StaffOfFire, Staff of Fire, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+583, StaffOfIce, Staff of Ice, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+584, Jackal, Jackal, 4, 8000, 4000, 100, 100, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+587, Sword, Sword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+588, BastardSword, BastardSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+//589, RESERVED, BroadSword, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//590, RESERVED, Baselard, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+591, LongSword, LongSword, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+//592, RESERVED, Stiletto, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//593, RESERVED, Rapier, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+594, Spear, Spear, 4, 1000, 500, 200, 15, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {callfunc "UnreleasedItem";}
+//595, RESERVED, HeavySpear, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//596, RESERVED, Pike, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//597, RESERVED, HeavyPike, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//598, RESERVED, DualSpear, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//599, RESERVED, FireSword, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript}
+//605, RESERVED, MeatCleaver, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//606, RESERVED, Hatchet, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//607, RESERVED, Trident, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//608, RESERVED, BladeShield, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+//609, RESERVED, Club, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {}
+623, Scythe, Scythe, 4, 100, 50, 1200, 75, 0, 1, 0, 0, 2, 34, 1, 1, 3, {}, {}
+758, WoodenStaff, Wooden Staff, 4, 4000, 2000, 1000, 50, 0, 1, 5, 0, 2, 34, 1, 1, 10, {}, {}
+762, TerraniteArrow, Terranite Arrow, 10, 80, 20, 1, 50, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 10;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+867, IceGladius, Ice Gladius, 4, 2000, 1000, 1000, 110, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {bonus bLuk, 1;}
+878, BansheeBow, Banshee Bow, 4, 101000, 40000, 900, 90, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, bDex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -4; bonus bAspdRate, 20; bonus bCritical, 70; bonus bMaxHP, -150; bonus bDefRate, -40; bonus bDef2Rate, -35;set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+903, SlingShot, Sling Shot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
+904, SlingBullet, Sling Bullet, 10, 1, 0, 1, 5, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";}
+1199, Arrow, Arrow, 10, 2, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
+1200, Bow, Bow, 4, 1000, 500, 20, 20, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
+1201, Knife, Knife, 4, 50, 25, 120, 5, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
+1215, ToySabre, Toy Sabre, 4, 50, 25, 1, 1, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}
+1282, BoneArrows, Bone Arrows, 10, 50, 20, 0, 55, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {bonus bCritical, 1;set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}