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-rw-r--r--npc/018-3_Cave/_import.txt1
-rw-r--r--npc/018-3_Cave/evil-obelisk.txt10
-rw-r--r--npc/functions/evil_obelisk.txt70
-rw-r--r--npc/scripts.conf1
4 files changed, 82 insertions, 0 deletions
diff --git a/npc/018-3_Cave/_import.txt b/npc/018-3_Cave/_import.txt
index 2f30ca7c..74377757 100644
--- a/npc/018-3_Cave/_import.txt
+++ b/npc/018-3_Cave/_import.txt
@@ -3,3 +3,4 @@ npc: npc/018-3_Cave/_mobs.txt
npc: npc/018-3_Cave/_warps.txt
npc: npc/018-3_Cave/bookcase.txt
npc: npc/018-3_Cave/sword.txt
+npc: npc/018-3_Cave/evil-obelisk.txt
diff --git a/npc/018-3_Cave/evil-obelisk.txt b/npc/018-3_Cave/evil-obelisk.txt
new file mode 100644
index 00000000..4893cfeb
--- /dev/null
+++ b/npc/018-3_Cave/evil-obelisk.txt
@@ -0,0 +1,10 @@
+//
+
+018-3.gat,67,28,0 script Evil Obelisk 185, {
+ callfunc "ClearVariables";
+ set @map$, "018-3.gat";
+ set @x, 67;
+ set @y, 28;
+ callfunc "EvilObelisk";
+ close;
+}
diff --git a/npc/functions/evil_obelisk.txt b/npc/functions/evil_obelisk.txt
new file mode 100644
index 00000000..c544058a
--- /dev/null
+++ b/npc/functions/evil_obelisk.txt
@@ -0,0 +1,70 @@
+function script EvilObelisk {
+ mes "[Evil Obelisk]";
+ mes "(A mystical aura surrounds this stone. To seems to crave money.)";
+ next;
+
+ menu
+ "Pay it 200,000 gold", L_JACKO,
+ "Pay it 100,000 gold", L_GRAVEYARD1,
+ "Pay it 75,000 gold", L_GRAVEYARD2,
+ "Pay it 50,000 gold", L_SKULL,
+ "Pay it 25,000 gold", L_SNAKE,
+ "Don't pay it anything.", -;
+ close;
+ return;
+
+L_JACKO:
+ if (zeny < 200000) goto L_NotEnough;
+ set zeny, zeny - 200000;
+ set @mob_id, 1022;
+ set @mob_count, rand(2) + 1;
+ goto L_Summon;
+
+L_GRAVEYARD1:
+ if (zeny < 100000) goto L_NotEnough;
+ set @temp, rand(2);
+ if(@temp == 0) set @mob_id, 1036; // Zombie
+ if(@temp == 1) set @mob_id, 1045; // Fallen
+ set @mob_count, rand(2) + 1;
+ set zeny, zeny - 100000;
+ goto L_Summon;
+
+L_GRAVEYARD2:
+ if (zeny < 75000) goto L_NotEnough;
+ set @temp, rand(2);
+ if(@temp == 0) set @mob_id, 1044; // Lady Skelly
+ if(@temp == 1) set @mob_id, 1043; // Normal Skelly
+ set @mob_count, rand(2) + 1;
+ set zeny, zeny - 75000;
+ goto L_Summon;
+
+L_SKULL:
+ if (zeny < 50000) goto L_NotEnough;
+ set @temp, rand(2);
+ if(@temp == 0) set @mob_id, 1024; // Poison
+ if(@temp == 1) set @mob_id, 1023; // Fire
+ set @mob_count, rand(4) + 1;
+ set zeny, zeny - 50000;
+ goto L_Summon;
+
+L_SNAKE:
+ if (zeny < 25000) goto L_NotEnough;
+ set @temp, rand(4);
+ if(@temp == 0) set @mob_id, 1034; // Grass
+ if(@temp == 1) set @mob_id, 1026; // Mnt.
+ if(@temp == 2) set @mob_id, 1010; // Normal
+ if(@temp == 3) set @mob_id, 1021; // Cave
+ set @mob_count, rand(4) + 1;
+ set zeny, zeny - 25000;
+ goto L_Summon;
+
+L_Summon:
+ monster @map$, @x, @y, "Evil", @mob_id, @mob_count;
+ close;
+ return;
+
+L_NotEnough:
+ mes "You don't have that much money";
+ close;
+ return;
+}
diff --git a/npc/scripts.conf b/npc/scripts.conf
index b61e0c62..ca45c7fe 100644
--- a/npc/scripts.conf
+++ b/npc/scripts.conf
@@ -13,6 +13,7 @@ npc: npc/functions/process_equip.txt
npc: npc/functions/slot_machine.txt
npc: npc/functions/soul_menhir.txt
npc: npc/functions/water_bottle.txt
+npc: npc/functions/evil_obelisk.txt
// Item Functions
npc: npc/items/purification_potion.txt