diff options
Diffstat (limited to 'npc')
32 files changed, 1378 insertions, 0 deletions
diff --git a/npc/cave-small/hermit.txt b/npc/cave-small/hermit.txt new file mode 100644 index 00000000..671c2eea --- /dev/null +++ b/npc/cave-small/hermit.txt @@ -0,0 +1,14 @@ +new_4-1.gat,30,30,0 script Hermit 116,{ + mes "[Hermit]"; + mes "Do you want to go back outside?"; + next; + menu + "Yes please",yes, + "Not yet",notyet; +yes: + warp "new_9-1.gat",60,95; + close; +notyet: + close; + +}
\ No newline at end of file diff --git a/npc/cave-small/monsters.txt b/npc/cave-small/monsters.txt new file mode 100644 index 00000000..feeb5ea9 --- /dev/null +++ b/npc/cave-small/monsters.txt @@ -0,0 +1 @@ +new_4-1.gat,0,0,0,0 monster Bat 1017,20,0,0,0
\ No newline at end of file diff --git a/npc/cave1/miners.txt b/npc/cave1/miners.txt new file mode 100644 index 00000000..0e6ed68d --- /dev/null +++ b/npc/cave1/miners.txt @@ -0,0 +1,41 @@ +new_2-1.gat,35,35,6 script Miner 109,{ + mes "[Miner]"; + mes "It's very dangerous in here"; + mes "Be careful"; + close; +} + +new_1-1.gat,19,99,0 shop CaveShop 109,525:800,531:3000,530:8000,1199:2 + +new_5-1.gat,32,94,6 script Lift 109,{ + mes "[Miner]"; + mes "Do you want me to lift you to the upper level?"; + next; + menu + "Sure",sure, + "Not yet!",notyet; + +sure: + warp "new_2-1.gat",87,99; + close; + +notyet: + close; +} + +new_2-1.gat,85,97,6 script LiftDown 109,{ + mes "[Miner]"; + mes "We discovered an underground palace"; + mes "Do you want me to let you in?"; + next; + menu + "Sure",sure, + "Not yet!",notyet; + +sure: + warp "new_5-1.gat",34,92; + close; + +notyet: + close; +} diff --git a/npc/cave1/monsters.txt b/npc/cave1/monsters.txt new file mode 100644 index 00000000..302bfb1b --- /dev/null +++ b/npc/cave1/monsters.txt @@ -0,0 +1,26 @@ +// Map: new_2-1 +// This is the cave below Tulimshar entrance -- lv1 +// +// ALWAYS keep a backup file before edit (experience :) +// The last param is the Event on Mobdeath +// + +new_2-1.gat,0,0,0,0 monster RedSlime 1008,30,2500,0,ConquestMob2::OnRedSlime +new_2-1.gat,0,0,0,0 monster ScorpionB 1009,15,2500,0,ConquestMob2::OnScorpB + + +new_2-1.gat,0,0,0 script ConquestMob2 -1,{ +// id 1008 = Red Slime +OnRedSlime: + if (MPQUEST == 1) set Mobpt,Mobpt+18; + break; + +// id 1009 == Black Scorpion +OnScorpB: + if (MPQUEST == 1) set Mobpt,Mobpt+45; + break; +end; +} + + + diff --git a/npc/cave1/passages.txt b/npc/cave1/passages.txt new file mode 100644 index 00000000..ec363db0 --- /dev/null +++ b/npc/cave1/passages.txt @@ -0,0 +1,4 @@ +new_2-1.gat,36,30 warp caveexit 3,0,new_1-1.gat,25,95 +new_1-1.gat,19,94 warp caveentrance 1,1,new_2-1.gat,37,31 +new_1-1.gat,111,79 warp eastdesert 2,2,new_7-1.gat,23,40 +new_7-1.gat,18,39 warp westdesert 3,4,new_1-1.gat,106,78
\ No newline at end of file diff --git a/npc/cave2/chest.txt b/npc/cave2/chest.txt new file mode 100644 index 00000000..4da805f2 --- /dev/null +++ b/npc/cave2/chest.txt @@ -0,0 +1,28 @@ +new_5-1.gat,93,37,0 script Treasure 111,{ + if( ChestQuest == 1) goto done; + mes "[Chest]"; + mes "Would you try to open it?"; + next; + menu "Yup",L_1,"Nope",L_2; + +L_1: + if(countitem(537)<3)goto L_3; + delitem 537,3; + getitem 536,1; + mes "[Chest]"; + mes "You opened it and found a short sword!"; + set ChestQuest,1; + close; + +L_2: + close; + +L_3: + mes "It seems that this is not the right key..."; + close; + done: + mes "[Chest]"; + mes "You already opened this chest."; + close; + +} diff --git a/npc/cave2/monsters.txt b/npc/cave2/monsters.txt new file mode 100644 index 00000000..c1d5e28b --- /dev/null +++ b/npc/cave2/monsters.txt @@ -0,0 +1,25 @@ +// Map: new_5-1 +// This is the cave below Tulimshar second level aka "Underground Palace" +// +// ALWAYS keep a backup file before edit (experience :) +// The last param is the Event on Mobdeath +// + +new_5-1.gat,0,0,0,0 monster Spider 1012,10,2500,0,ConquestMob5::OnSpider +new_5-1.gat,0,0,0,0 monster SlimeY 1007,25,2500,0,ConquestMob5::OnSlimeY + +new_5-1.gat,0,0,0 script ConquestMob5 -1,{ +// id 1012 = Spider +OnSpider: + if (MPQUEST == 1) set Mobpt,Mobpt+56; + break; + +// id 1007 == Yellow Slime +OnSlimeY: + if (MPQUEST == 1) set Mobpt,Mobpt+9; + break; +end; +} + + + diff --git a/npc/cave2/passages.txt b/npc/cave2/passages.txt new file mode 100644 index 00000000..ec363db0 --- /dev/null +++ b/npc/cave2/passages.txt @@ -0,0 +1,4 @@ +new_2-1.gat,36,30 warp caveexit 3,0,new_1-1.gat,25,95 +new_1-1.gat,19,94 warp caveentrance 1,1,new_2-1.gat,37,31 +new_1-1.gat,111,79 warp eastdesert 2,2,new_7-1.gat,23,40 +new_7-1.gat,18,39 warp westdesert 3,4,new_1-1.gat,106,78
\ No newline at end of file diff --git a/npc/eastern-desert/monsters.txt b/npc/eastern-desert/monsters.txt new file mode 100644 index 00000000..54999fd9 --- /dev/null +++ b/npc/eastern-desert/monsters.txt @@ -0,0 +1,2 @@ +new_7-1.gat,0,0,0,0 monster Maggot 1002,20,0,0,0 +new_7-1.gat,0,0,0,0 monster Snake 1010,20,0,0,0
\ No newline at end of file diff --git a/npc/eastern-desert/passages.txt b/npc/eastern-desert/passages.txt new file mode 100644 index 00000000..ec363db0 --- /dev/null +++ b/npc/eastern-desert/passages.txt @@ -0,0 +1,4 @@ +new_2-1.gat,36,30 warp caveexit 3,0,new_1-1.gat,25,95 +new_1-1.gat,19,94 warp caveentrance 1,1,new_2-1.gat,37,31 +new_1-1.gat,111,79 warp eastdesert 2,2,new_7-1.gat,23,40 +new_7-1.gat,18,39 warp westdesert 3,4,new_1-1.gat,106,78
\ No newline at end of file diff --git a/npc/tulimshar-casino/casino.txt b/npc/tulimshar-casino/casino.txt new file mode 100644 index 00000000..dae9324f --- /dev/null +++ b/npc/tulimshar-casino/casino.txt @@ -0,0 +1,360 @@ +// Warps room 1 +new_8-1.gat,45,24 warp upstairs 0,2,new_8-1.gat,65,25 +new_8-1.gat,25,36 warp outside 0,2,new_3-1.gat,33,73 +new_3-1.gat,32,72 warp inside 1,0,new_8-1.gat,25,34 +// Warps room 2 +new_8-1.gat,65,25 warp downstairs 0,1,new_8-1.gat,42,25 +new_8-1.gat,68,22 warp tocasino 2,0,new_8-1.gat,32,72 +new_8-1.gat,67,31 warp tobedroom1 1,1,new_8-1.gat,102,23 +new_8-1.gat,76,31 warp tobedroom2 1,1,new_8-1.gat,130,23 +// Warps room 3 +new_8-1.gat,102,22 warp bedroom1tohall 2,0,new_8-1.gat,67,29 +// Warps room 4 +new_8-1.gat,130,22 warp bedroom2tohall 2,0,new_8-1.gat,76,29 +// Warps room 5 +new_8-1.gat,32,74 warp tohall 1,0,new_8-1.gat,68,23 + +new_8-1.gat,26,26,0 shop InnKeeper 112,539:175,513:20,519 + +new_8-1.gat,103,26,0 script Waitress 118,{ + mes "[Rebecca]"; + mes "Would you like to rest? It's only 100 gp."; + next; + + menu "Yes",-,"No",L_No; + mes "Sleep well!"; + next; + + if (zeny < 100) goto L_NoMoney; + set zeny,zeny-100; + heal 10000,10000; + close; + +L_No: + mes "See you."; + close; + +L_NoMoney: + mes "Hey! You don't have enough money!"; + close; +} + +new_8-1.gat,134,23,0 script Worker 117,{ + mes "[Valdo]"; + mes "Please let me work, I'm really in a hurry!"; + close; +} + +new_8-1.gat,37,65,0 script Slot1 127,{ + mes "Pull the lever..."; + next; + + if(countitem(503) < 1) goto L_NoCoin; + delitem 503,1; + set @Temp1,rand(7); + set @Temp2,rand(7); + set @Temp3,rand(7); + mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +""; + next; + + if(@Temp1 != @Temp2) goto L_Lost; + if(@Temp2 != @Temp3) goto L_Lost; + if(@Temp1 != @Temp3) goto L_Lost; + mes "Congratulations! You won!"; + mes "You get 10 casino coins"; + getitem 503,10; + close; + +L_Lost: + mes "You lost!"; + close; + +L_NoCoin: + mes "Insert coin"; + close; +} + +new_8-1.gat,39,65,0 script Slot2 127,{ + mes "Pull the lever..."; + next; + + if(countitem(503) < 1) goto L_NoCoin; + delitem 503,1; + set @Temp1,rand(7); + set @Temp2,rand(7); + set @Temp3,rand(7); + mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +""; + next; + + if(@Temp1 != @Temp2) goto L_Lost; + if(@Temp2 != @Temp3) goto L_Lost; + if(@Temp1 != @Temp3) goto L_Lost; + mes "Congratulations! You won!"; + mes "You get 10 casino coins"; + getitem 503,10; + close; + +L_Lost: + mes "You lost!"; + close; + +L_NoCoin: + mes "Insert coin"; + close; +} + +new_8-1.gat,41,65,0 script Slot3 127,{ + mes "Pull the lever..."; + next; + + if(countitem(503) < 1) goto L_NoCoin; + delitem 503,1; + set @Temp1,rand(7); + set @Temp2,rand(7); + set @Temp3,rand(7); + mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +""; + next; + + if(@Temp1 != @Temp2) goto L_Lost; + if(@Temp2 != @Temp3) goto L_Lost; + if(@Temp1 != @Temp3) goto L_Lost; + mes "Congratulations! You won!"; + mes "You get 10 casino coins"; + getitem 503,10; + close; + +L_Lost: + mes "You lost!"; + close; + +L_NoCoin: + mes "Insert coin"; + close; +} + +new_8-1.gat,32,67,0 shop MoneyChanger 124,503:10 + +new_8-1.gat,28,63,0 script BlackJack 107,{ + mes "[Croupier]"; + mes "Would you like to play Black Jack?"; + mes "You will need 15 casino coins"; + next; + + menu "Yes",-,"No",L_No; + if(countitem(503) < 15) goto L_NoCoin; + delitem 503,15; + set @croupier,rand(0, 4); + set @croupier,@croupier + 17; + set @player,rand(4, 20); + mes "You got " + @player + " with your cards."; + mes "Do you want another card?"; + next; + + menu "Yes",L_Another,"No",L_End; + +L_Another: + set @player,@player+rand(2, 11); + if (@player > 21) goto L_Lost; + mes "You got " + @player + " with your cards."; + mes "Do you want another card?"; + next; + + menu "Yes",L_Another,"No",L_End; +L_End: + if (@player < @croupier) goto L_Lost; + mes "Congratulations, you won!"; + mes "I had " + @croupier + ""; + mes "You get 50 casino coins"; + getitem 503,50; + close; + +L_No: + mes "As you wish"; + close; + +L_NoCoin: + mes "You need at least 15 coins"; + close; + +L_Lost: + mes "I'm sorry but you lost"; + mes "You got " + @player + " with your cards."; + mes "I had " + @croupier + ""; + close; +} + +new_8-1.gat,22,69,0 script Roulette 107,{ + mes "Good evening monsieur..."; + mes "How much would you like to bet?"; + next; + + menu "Maybe I'll play later",L_Later,"1 coin",-,"5 coins",L_b5,"10 coins",L_b10,"50 coins",L_b50,"100 coins",L_b100; + set @bet,1; + goto L_Check; +L_b5: + set @bet,5; + goto L_Check; +L_b10: + set @bet,10; + goto L_Check; +L_b50: + set @bet,50; + goto L_Check; +L_b100: + set @bet,100; + goto L_Check; + +L_Check: + if(countitem(503) < @bet) goto L_NoCoin; + delitem 503,@bet; + menu "Choose a color",-,"Choose a number",L_Number; + menu "Black",-,"Red",-; + set @color,rand(2); + if(@color == 1) goto L_Lost; + mes "You won!"; + getitem 503,@bet * 2; + close; + +L_Number: + menu "0",-,"00",L00,"1",L1,"2",L2,"3",L3,"4",L4,"5",L5,"6",L6,"7",L7, + "8",L8,"9",L9,"10",L10,"11",L11,"12",L12,"13",L13,"14",L14,"15",L15, + "16",L16,"17",L17,"18",L18,"19",L19,"20",L20,"21",L21,"22",L22, + "23",L23,"24",L24,"25",L25,"26",L26,"27",L27,"28",L28,"29",L29, + "30",L30,"31",L31,"32",L32,"33",L33,"34",L34,"35",L35,"36",L36; + set @number,0; + goto L_CheckNumber; +L00: + set @number,37; + goto L_CheckNumber; +L1: + set @number,1; + goto L_CheckNumber; +L2: + set @number,2; + goto L_CheckNumber; +L3: + set @number,3; + goto L_CheckNumber; +L4: + set @number,4; + goto L_CheckNumber; +L5: + set @number,5; + goto L_CheckNumber; +L6: + set @number,6; + goto L_CheckNumber; +L7: + set @number,7; + goto L_CheckNumber; +L8: + set @number,8; + goto L_CheckNumber; +L9: + set @number,9; + goto L_CheckNumber; +L10: + set @number,10; + goto L_CheckNumber; +L11: + set @number,11; + goto L_CheckNumber; +L12: + set @number,12; + goto L_CheckNumber; +L13: + set @number,13; + goto L_CheckNumber; +L14: + set @number,14; + goto L_CheckNumber; +L15: + set @number,15; + goto L_CheckNumber; +L16: + set @number,16; + goto L_CheckNumber; +L17: + set @number,17; + goto L_CheckNumber; +L18: + set @number,18; + goto L_CheckNumber; +L19: + set @number,19; + goto L_CheckNumber; +L20: + set @number,20; + goto L_CheckNumber; +L21: + set @number,21; + goto L_CheckNumber; +L22: + set @number,22; + goto L_CheckNumber; +L23: + set @number,23; + goto L_CheckNumber; +L24: + set @number,24; + goto L_CheckNumber; +L25: + set @number,25; + goto L_CheckNumber; +L26: + set @number,26; + goto L_CheckNumber; +L27: + set @number,27; + goto L_CheckNumber; +L28: + set @number,28; + goto L_CheckNumber; +L29: + set @number,29; + goto L_CheckNumber; +L30: + set @number,30; + goto L_CheckNumber; +L31: + set @number,31; + goto L_CheckNumber; +L32: + set @number,32; + goto L_CheckNumber; +L33: + set @number,33; + goto L_CheckNumber; +L34: + set @number,34; + goto L_CheckNumber; +L35: + set @number,35; + goto L_CheckNumber; +L36: + set @number,36; + goto L_CheckNumber; + +L_CheckNumber: + set @roulette,rand(38); + if (@roulette == 37) mes "We got a 00"; + if (@roulette < 37) mes "We got a " + @roulette; + if (@number != @roulette) goto L_Lost; + mes "You won!"; + getitem 503,@bet * 10; + close; + +L_Later: + mes "Rien ne va plus..."; + close; + +L_NoCoin: + mes "You don't have enough coins"; + close; + +L_Lost: + mes "I'm sorry, you lost"; + close; +} + + diff --git a/npc/tulimshar/banker.txt b/npc/tulimshar/banker.txt new file mode 100644 index 00000000..7cd4a2b3 --- /dev/null +++ b/npc/tulimshar/banker.txt @@ -0,0 +1 @@ +new_3-1.gat,27,73,0 script Banker 107,{mes "[Banker]";mes "Welcome to the bank!";mes "How can I help you?";next;menu "Deposite",L_Dep,"Withdraw",L_With,"Nevermind that",L_Nev;L_Dep: mes "Sorry, but we're still moving inventory!"; close;L_With: mes "Sorry, but we're still moving inventory!"; close;L_Nev: mes "Goodbye then"; close;}
\ No newline at end of file diff --git a/npc/tulimshar/elanore.txt b/npc/tulimshar/elanore.txt new file mode 100644 index 00000000..6348dd6c --- /dev/null +++ b/npc/tulimshar/elanore.txt @@ -0,0 +1,132 @@ +//Heal NPC costs 100 money + +new_3-1.gat,40,66,0 script Elanore 108,{ + + if (baselevel > 10) goto L_NoHeal; + + set @TEMP,rand(3); + + if(@TEMP == 0) goto Heal1; + + if(@TEMP == 1) goto Heal2; + + if(@TEMP == 2) goto Heal3; + + if(@TEMP == 3) goto Heal4; + +Heal1: + + mes "[Elanore]"; + + mes "You don't look too well, let me treat your wounds."; + + next; + + goto Heal_L; + + + +Heal2: + + mes "[Elanore]"; + + mes "I will make quick work of your wounds."; + + next; + + goto Heal_L; + + + +Heal3: + + mes "[Elanore]"; + + mes "Need a healing?."; + + next; + + goto Heal_L; + + + +Heal4: + + mes "[Elanore]"; + + mes "Sometimes you just need to run from battle."; + + next; + + goto Heal_L; + + + +Heal_L: + + if(@TEMP == 0) goto Heal_1; + + if(@TEMP == 1) goto Heal_2; + + if(@TEMP == 2) goto Heal_3; + + if(@TEMP == 3) goto Heal_4; + +Heal_1: + + mes "[Elanore]"; + + mes "Here you go!"; + + heal 10000,10000; + + close; + + + +Heal_2: + + mes "[Elanore]"; + + mes "Painless wasnt it?"; + + mes "Here you go!"; + + heal 10000,10000; + + close; + +Heal_3: + + mes "[Elanore]"; + + mes "You should be more careful."; + + heal 10000,10000; + + close; + +Heal_4: + + mes "[Elanore]"; + + mes "Much better right?!"; + + heal 10000,10000; + + close; + +L_NoHeal: + + mes "[Elanore]"; + + mes "I'm sorry but I'm here only to help young people."; + + mes "Your level is already higher than 10."; + + mes "You can get some rest in the inn near here."; + + close; + +} + diff --git a/npc/tulimshar/guide.txt b/npc/tulimshar/guide.txt new file mode 100644 index 00000000..33f380ad --- /dev/null +++ b/npc/tulimshar/guide.txt @@ -0,0 +1,87 @@ +new_3-1.gat,33,30,0 script Guide 102,{ + mes "[Guide]"; + mes "Would you like to know about something?"; + next; + menua: + menu "Fighting",L_Fight,"Items",L_Items,"Monsters",L_Monster,"Stylist",L_Style,"Quests",L_Quests,"NPCs",L_NPC,"Commands",L_Comm,"Quick Keys",L_Key,"I know everything!",L_Know; +L_Fight: + mes "[Guide]"; + mes "People live in this world by living off of monsters"; + mes "You can fight monsters and even players by hitting the [CTRL] key, or left mouse click."; + next; + mes "[Guide]"; + mes "If you get tired of pressing the key too much, you can also type shift+ctrl"; + mes "This will make your character attack continuously for the time you are inactive."; + next; + goto menua; +L_Items: + mes "[Guide]"; + mes "There are three types of items."; + mes "They can be Consumables, Equipment, or Miscellaneous"; + next; + mes "[Guide]"; + mes "Consumable items such as Potions, can be used only once"; + mes "after use, they will dissapear from your inventory."; + next; + mes "[Guide]"; + mes "Equipment items like Armors, Weapons, Accessories"; + mes "can be equipped for fashionable purposes or to raise your status"; + next; + mes "[Guide]"; + mes "Miscellaneous items such as maggot slime, are used"; + mes "in creating other items, or just to trade and sell."; + next; + goto menua; +L_Monster: + mes "[Guide]"; + mes "In every world, there are beasts. Monsters can be found almost anywhere!~"; + mes "To fight them, please read [Fighting] if you do not know how"; + next; + mes "There a several types of monsters, Aggressive, Neutral, Assistants"; + next; + mes "[Guide]"; + mes "Agressive monsters know that they are always in danger"; + mes "so therefore they always keep their guard up"; + mes "Making them attack anybody in sight"; + next; + mes "[Guide]"; + mes "Neutral monsters tend to just lounge around until attacked"; + mes "They will leave everything alone unless they are threatened"; + next; + mes "[Guide]"; + mes "Assistants are monsters who help eachother, there havent been any yet"; + mes "But there soon will be, These monsters attack in groups if they are threatened"; + next; + goto menua; +L_Style: + mes "[Guide]"; + mes "The stylist NPC will cut and perm your hair!"; + mes "they are known for their hair growth formula"; + next; + goto menua; +L_Quests: + mes "[Guide]"; + mes "There are people in the world in need of help!"; + mes "Most of these people aren't afraid to give rewards to those who help them"; + mes "So be nice and help people along the way!"; + next; + goto menua; +L_NPC: + mes "[Guide]"; + mes "NPC[Non Playable Characters] are people who are always in the game"; + mes "Tending to many variatys of services from just chatting to helping others."; + next; + goto menua; +L_Comm: + mes "[Guide]"; + mes "There are no /Commands available currently"; + next; + goto menua; +L_Key: + mes "[Guide]"; + mes "There are many key combinations, press F1 for a short list of them!"; + next; + goto menua; +L_Know: + close; +} diff --git a/npc/tulimshar/man.txt b/npc/tulimshar/man.txt new file mode 100644 index 00000000..6fb28fb4 --- /dev/null +++ b/npc/tulimshar/man.txt @@ -0,0 +1,18 @@ +new_3-1.gat,114,43,0 script Guard 102,{ + mes "[Man]"; + mes "Ouch! It hurts, this wound I got from battle."; + next; + menu "Tell me about it",L_Exp,"Nevermind",L_Nev; + +L_Exp: + mes "I was fighting scorpions for experience and I bumped into a RED one. I had NEVER seen it before!"; + next; + mes "Luckily i had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere..."; + next; + mes "Oh man! My pockets have been ripped clean off!"; + close; + +L_Nev: + mes "Hmpf!"; + close; +} diff --git a/npc/tulimshar/merchant.txt b/npc/tulimshar/merchant.txt new file mode 100644 index 00000000..75070c7d --- /dev/null +++ b/npc/tulimshar/merchant.txt @@ -0,0 +1 @@ +new_3-1.gat,54,45,0 shop Neko 101,501:50,502:60,1201:100,1202:1000,522:300,521:1000,523:8000 diff --git a/npc/tulimshar/passages.txt b/npc/tulimshar/passages.txt new file mode 100644 index 00000000..afecf42e --- /dev/null +++ b/npc/tulimshar/passages.txt @@ -0,0 +1,2 @@ +new_1-1.gat,56,12 warp totown 5,1,new_3-1.gat,44,80 +new_3-1.gat,42,88 warp tofield 5,2,new_1-1.gat,58,17 diff --git a/npc/tulimshar/rewards_master.txt b/npc/tulimshar/rewards_master.txt new file mode 100644 index 00000000..7f0c07e0 --- /dev/null +++ b/npc/tulimshar/rewards_master.txt @@ -0,0 +1,185 @@ +new_3-1.gat,55,51,0 script Rewards 106,{ + if (MPQUEST == 0) goto Register; + + mes "[Rewards Master]"; + mes "Welcome! Would you like to exchange some points for items?"; + next; + menu "Yes",Y1,"No Thanks",LEAVE; + next; + +Register: + mes "[Rewards Master]"; + mes "Hey, it seems like you didn't register as a quest participant yet! You can sign up at the gate below."; + close; + +Y1: + mes "[Rewards Master]"; + mes "Ok lets check those points."; + if (tvis == 0) set tvis,1; + if (Mobpt < tvis) goto NotEnough; + set Mobpt,Mobpt-tvis; + set tvis,tvis+1; + next; + set @TEMP,rand(1); + if(@TEMP ==0) goto R_1; + if(@TEMP ==1) goto R_2; +R_1: + set @TEMP,rand(19); + if(@TEMP ==0) goto R1_1; + if(@TEMP ==1) goto R1_2; + if(@TEMP ==2) goto R1_3; + if(@TEMP ==3) goto R1_4; + if(@TEMP ==4) goto R1_5; + if(@TEMP ==5) goto R1_6; + if(@TEMP ==6) goto R1_7; + if(@TEMP ==7) goto R1_8; + if(@TEMP ==8) goto R1_9; + if(@TEMP ==9) goto R1_10; + if(@TEMP ==10) goto R1_11; + if(@TEMP ==11) goto R1_12; + if(@TEMP ==12) goto R1_13; + if(@TEMP ==13) goto R1_14; + if(@TEMP ==14) goto R1_15; + if(@TEMP ==15) goto R1_16; + if(@TEMP ==16) goto R1_17; + if(@TEMP ==17) goto R1_18; + if(@TEMP ==18) goto R1_19; + if(@TEMP ==19) goto R1_20; + +R1_1: + mes "[Rewards Master]"; + mes "You got Cactus Drink."; + getitem 501,1; + goto Q; +R1_2: + mes "[Rewards Master]"; + mes "You got Cactus Potion."; + getitem 502,1; + goto Q; +R1_3: + mes "[Rewards Master]"; + mes "You got Casino Coins."; + getitem 503,1; + goto Q; +R1_4: + mes "[Rewards Master]"; + mes "You got Decor Candy Cane."; + getitem 504,1; + goto Q; +R1_5: + mes "[Rewards Master]"; + mes "You got Maggot Slime."; + getitem 505,1; + goto Q; +R1_6: + mes "[Rewards Master]"; + mes "You got Candy Cane."; + getitem 506,1; + goto Q; +R1_7: + mes "[Rewards Master]"; + mes "You got Scorpion Stinger."; + getitem 507,1; + goto Q; +R1_8: + mes "[Rewards Master]"; + mes "You got Xmas Cake."; + getitem 508,1; + goto Q; +R1_9: + mes "[Rewards Master]"; + mes "You got Chocolate Bar."; + getitem 509,1; + goto Q; +R1_10: + mes "[Rewards Master]"; + mes "You got Candy."; + getitem 510,1; + goto Q; +R1_11: + mes "[Rewards Master]"; + mes "You got Santa Hat."; + getitem 511,1; + goto Q; +R1_12: + mes "[Rewards Master]"; + mes "You got Ginger Bread Man."; + getitem 512,1; + goto Q; +R1_13: + mes "[Rewards Master]"; + mes "You got Cake."; + getitem 513,1; + goto Q; +R1_14: + mes "[Rewards Master]"; + mes "You got Candy Cane."; + getitem 514,1; + goto Q; +R1_15: + mes "[Rewards Master]"; + mes "You got Purple Present."; + getitem 515,1; + goto Q; +R1_16: + mes "[Rewards Master]"; + mes "You got Blue Present."; + getitem 516,1; + goto Q; +R1_17: + mes "[Rewards Master]"; + mes "You got Red Scorpion Stinger."; + getitem 517,1; + goto Q; +R1_18: + mes "[Rewards Master]"; + mes "You got Bug Leg."; + getitem 518,1; + goto Q; +R1_19: + mes "[Rewards Master]"; + mes "You got Cherry Cake."; + getitem 519,1; + goto Q; +R1_20: + mes "[Rewards Master]"; + mes "You got Easter Egg."; + getitem 520,1; + goto Q; + +R_2: + set @TEMP,rand(3); + if(@TEMP ==0) goto R2_1; + if(@TEMP ==1) goto R2_2; + if(@TEMP ==2) goto R2_3; + if(@TEMP ==3) goto R2_4; + +R2_1: + mes "[Rewards Master]"; + mes "You got an Arrow."; + getitem 1199,1; + goto Q; +R2_2: + mes "[Rewards Master]"; + mes "You got a Bow."; + getitem 1200,1; + goto Q; +R2_3: + mes "[Rewards Master]"; + mes "You got a Knife."; + getitem 1201,1; + goto Q; +R2_4: + mes "[Rewards Master]"; + mes "You got an Cotton Shirt."; + getitem 1202,1; + goto Q; + +NotEnough: + next; + mes "[Rewards Master]"; + mes "Kill some more monsters first."; + close; +LEAVE: + close; +} diff --git a/npc/tulimshar/sandra.txt b/npc/tulimshar/sandra.txt new file mode 100644 index 00000000..6a19ffa7 --- /dev/null +++ b/npc/tulimshar/sandra.txt @@ -0,0 +1,81 @@ +new_3-1.gat,72,61,0 script Sandra 114,{ + if(Scorp == 2) goto done; + if(Scorp == 1) goto reas; + set @TEMP,rand(3); + if(@TEMP == 1) goto L_1; + if(@TEMP == 2) goto L_2; + if(@TEMP == 3) goto L_3; + if(@TEMP == 0) goto L_4; +L_1: + mes "[Sandra]"; + mes "In the outskirts of Tulimshar, there wanders a red scorpion. I need a favor, please help me."; + next; + goto red; +L_2: + mes "[Sandra]"; + mes "When you venture in the outskirts of Tulimshar, you can spot a red scorpion. Will you help me kill one?"; + next; + goto red; +L_3: + mes "[Sandra]"; + mes "The red scorpion stinger carries many properties used in potions."; + next; + goto red; +L_4: + mes "[Sandra]"; + mes "You look sturdy enough, will you help me get something?"; + next; + goto red; +red: + menu "Yes",L_kl,"No",L_N; +L_kl: + if(@TEMP == 1) goto K_1; + if(@TEMP == 2) goto K_2; + if(@TEMP == 3) goto K_3; + if(@TEMP == 0) goto K_1; +K_1: + mes "[Sandra]"; + mes "I need you to slaughter the red scorpion found outside of Tulimshar and bring me 5 [Red Stingers]"; + next; + goto set1; +K_2: + mes "[Sandra]"; + mes "I heard a while ago that the stinger of a red scorpion can be used for medical purposes. I need you to help me get 5 [Red Stingers]"; + next; + goto set1; +K_3: + mes "[Sandra]"; + mes "Bring me 5 [Red Stingers] and i will reward you greatly"; + next; + goto set1; +set1: + set Scorp,1; + mes "[Sandra]"; + mes "Please bring me them!"; + close; +reas: + if(countitem(517) >= 5) goto have; + mes "[Sandra]"; + mes "Please hurry and bring me 5 [Red Stingers]"; + close; +have: + mes "[Sandra]"; + mes "Excelent!"; + mes "You brought me 5 [Red Stingers]!"; + delitem 517,5; + next; + mes "[Sandra]"; + mes "Here you go, your reward!"; + mes "+Got Bow"; + mes "+Got Arrows 100"; + getitem 1200,1; + getitem 1199,100; + set Scorp,2; + close; +done: + mes "[Sandra]"; + mes "Thank you for all your help!"; + close; +L_N: + close; +} diff --git a/npc/tulimshar/vincent.txt b/npc/tulimshar/vincent.txt new file mode 100644 index 00000000..c485db32 --- /dev/null +++ b/npc/tulimshar/vincent.txt @@ -0,0 +1,90 @@ +new_3-1.gat,137,34,0 script Vincent 113,{ + if(Bugleg == 1) goto reas; + if(Bugleg == 2) goto done; + set @TEMP,rand(3); + if(@TEMP == 1) goto L_1; + if(@TEMP == 2) goto L_2; + if(@TEMP == 3) goto L_3; + if(@TEMP == 0) goto L_4; + +L_1: + mes "[Vincent]"; + mes "I just need 30 more [Bug Legs] to finish my action figure!"; + next; + goto main1; +L_2: + mes "[Vincent]"; + mes "This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]"; + next; + goto main1; +L_3: + mes "[Vincent]"; + mes "This is a great action figure! A must have! All i need is a few parts..."; + goto main1; +L_4: + mes "[Vincent]"; + mes "Can you get me 30 [Bug Legs]? I need them to replace the action figure parts."; + next; + goto main1; + +main1: + mes "[Vincent]"; + mes "Will you help me find 30 [Bug Legs]?"; + next; + menu "Yes",B_1,"No",B_2; +B_1: + set Bugleg,1; + set @TEMP,rand(3); + if(@TEMP == 1) goto J_1; + if(@TEMP == 2) goto J_2; + if(@TEMP == 3) goto J_3; + if(@TEMP == 0) goto J_4; +J_1: + mes "[Vincent]"; + mes "Thank you!"; + next; + goto main2; +J_2: + mes "[Vincent]"; + mes "I don't know how to thank you enough!"; + next; + goto main2; +J_3: + mes "[Vincent]"; + mes "I will thank you when I get them!"; + next; + goto main2; +J_4: + mes "[Vincent]"; + mes "I'm sure I will give a small reward. :D"; + next; + goto main2; +main2: + mes "[Vincent]"; + mes "Now please go get me 30 [Bug Legs]"; + close; +reas: + if(countitem(518) >= 30) goto have; + mes "[Vincent]"; + mes "Please help me collect 30 [Bug Legs]!"; + close; +have: + mes "[Vincent]"; + mes "Excellent! Finally I can complete the model!!"; + delitem 518,30; + next; + mes "[Vincent]"; + mes "Here you go, a little of my appreciation!"; + next; + mes "Got 1000 GP"; + set zeny,zeny+1000; + set Bugleg,2; + close; +done: + mes "[Vincent]"; + mes "Thanks for your help!"; + close; +B_2: + close; +} + diff --git a/npc/western-desert/dark_mage.txt b/npc/western-desert/dark_mage.txt new file mode 100644 index 00000000..06d9b35b --- /dev/null +++ b/npc/western-desert/dark_mage.txt @@ -0,0 +1,37 @@ +new_1-1.gat,24,24,0 script SoulThief 103,{ + + if (class == 1) goto L_Soul; + mes "[Dark Mage]"; + mes "Psss hey would you like to have more power?"; + next; + + menu "You fool, that's not possible",-,"I'm listening...",L_Go; + close; + +L_Go: + mes "I can give you ancient powers that will let you become the greatest warrior in The Mana World, or the best merchant."; + mes "But everything has got his price..."; + next; + + mes "Oh nothing important nor expensive."; + mes "Just your soul!"; + next; + + menu "My soul? Here it is",L_Soul,"I need a better explanation!",-; + + mes "Well there's a very small possibility that your player will be translated into the new server."; + mes "I said a very, very small possibility."; + mes "Players without a soul instead will be lost forever..."; + mes "Come on, you won't loose that much!"; + next; + + menu "Hmmm ok, I guess you can take it.",L_Soul,"Maybe I'll think about it a bit more",-; + mes "I know you'll come here again when you'll get killed by a maggot, begging me to help you"; + close; + +L_Soul: + mes "[Dark Mage]"; + mes "Hrhrhr, your soul is finally mine!"; + jobchange 1; + close; +}
\ No newline at end of file diff --git a/npc/western-desert/merchant.txt b/npc/western-desert/merchant.txt new file mode 100644 index 00000000..77f63d49 --- /dev/null +++ b/npc/western-desert/merchant.txt @@ -0,0 +1 @@ +new_1-1.gat,19,99,0 shop CaveShop 109,525:800,531:3000,530:8000,1199:5 diff --git a/npc/western-desert/monsters.txt b/npc/western-desert/monsters.txt new file mode 100644 index 00000000..2b159894 --- /dev/null +++ b/npc/western-desert/monsters.txt @@ -0,0 +1,3 @@ +new_1-1.gat,0,0,0,0 monster GreenSlime 1005,50,0,0,0 +new_1-1.gat,0,0,0,0 monster GiantMaggot 1006,30,0,0,0 +new_1-1.gat,0,0,0,0 monster RedScorpion 1004,1,0,0,0 diff --git a/npc/western-desert/nomads.txt b/npc/western-desert/nomads.txt new file mode 100644 index 00000000..1c747c5f --- /dev/null +++ b/npc/western-desert/nomads.txt @@ -0,0 +1,23 @@ +new_1-1.gat,15,67,0 script Nomad1 132,{ + mes "[Nomad]"; + mes "This is really a nice place."; + + mes "Don't you think so?"; + close; +} + +new_1-1.gat,18,68,0 script Nomad2 128,{ + mes "[Nomad]"; + mes "I found a passage to a green land through the mountains west of here"; + + mes "Do you want me to show you the way?"; + next; + menu + "Sure",sure, + "No thank you",no; +sure: + warp "new_9-1.gat",38,95; mes "I'll be awaiting you here."; mes "Tell me when you want to go back."; + close; +no: + close; +}
\ No newline at end of file diff --git a/npc/western-desert/passages.txt b/npc/western-desert/passages.txt new file mode 100644 index 00000000..ec363db0 --- /dev/null +++ b/npc/western-desert/passages.txt @@ -0,0 +1,4 @@ +new_2-1.gat,36,30 warp caveexit 3,0,new_1-1.gat,25,95 +new_1-1.gat,19,94 warp caveentrance 1,1,new_2-1.gat,37,31 +new_1-1.gat,111,79 warp eastdesert 2,2,new_7-1.gat,23,40 +new_7-1.gat,18,39 warp westdesert 3,4,new_1-1.gat,106,78
\ No newline at end of file diff --git a/npc/woodland/alchemist.txt b/npc/woodland/alchemist.txt new file mode 100644 index 00000000..e065af34 --- /dev/null +++ b/npc/woodland/alchemist.txt @@ -0,0 +1,39 @@ +new_9-1.gat,117,77,0 script Alchemist 103,{ + mes "[Alchemist]"; + mes "I'm learning the ancient science of the alchemy."; + mes "I already know how to create a couple of potions!!"; + next; + + mes "[Alchemist]"; + mes "Do you want me to create one for you?"; + next; + + menu "Iron potion",L_iron,"Concentration potion",L_concentration,"No thanks.",L_no; +L_iron: + if(countitem(566) < 20) goto L_no_iron; + mes "[Alchemist]"; + mes "Great! You brought me exactly what I need!"; + mes "Here it is your Iron potion."; + delitem 566,20; + getitem 567,1; + close; + +L_concentration: + if(countitem(565) < 20) goto L_no_concentration; + mes "[Alchemist]"; + mes "Great! You brought me exactly what I need!"; + mes "Here it is your Concentration potion."; + delitem 565,20; + getitem 568,1; + close; + +L_no_iron: + mes "[Alchemist]"; + mes "You have to bring me 20 small mushrooms."; + close; + +L_no_concentration: + mes "[Alchemist]"; + mes "You have to bring me 20 petals."; + close; +}
\ No newline at end of file diff --git a/npc/woodland/monsters.txt b/npc/woodland/monsters.txt new file mode 100644 index 00000000..a25b251b --- /dev/null +++ b/npc/woodland/monsters.txt @@ -0,0 +1,2 @@ +new_9-1.gat,0,0,0,0 monster EvilMushroom 1013,25,0,0,0 +new_9-1.gat,0,0,0,0 monster SleepFlower 1014,40,0,0,0 diff --git a/npc/woodland/passages.txt b/npc/woodland/passages.txt new file mode 100644 index 00000000..ae94482f --- /dev/null +++ b/npc/woodland/passages.txt @@ -0,0 +1,54 @@ +new_9-1.gat,58,91 warp tofield 1,1,new_4-1.gat,15,15 +new_9-1.gat,41,92,0 script Nomad3 131,{ + + mes "[Nomad]"; + + mes "Do you want to go back?"; + + next; + + menu + + "Yes please",yes, + + "Not yet",notyet; + +yes: + + warp "new_1-1.gat",18,70; + + close; + +notyet: + + close; + +} + +new_9-1.gat,73,29,0 script Child 114,{ + + mes "[Taro]"; + + mes "I saw Santa Claus going up this road."; + + mes "Will you help me following him?"; + + next; + + menu + + "Of course, I'll help you!",yes, + + "No, it's probably dangerous out there.",no; + +yes: + + warp "new_10-1.gat",56,61; + + close; + +no: + + close; + +}
\ No newline at end of file diff --git a/npc/xmas/monsters.txt b/npc/xmas/monsters.txt new file mode 100644 index 00000000..df7ad8a9 --- /dev/null +++ b/npc/xmas/monsters.txt @@ -0,0 +1,2 @@ +new_10-1.gat,0,0,0,0 monster SantaSlime 1015,10,0,0,0 +new_10-1.gat,0,0,0,0 monster RudolphSlime 1016,25,0,0,0
\ No newline at end of file diff --git a/npc/xmas/santa.txt b/npc/xmas/santa.txt new file mode 100644 index 00000000..a69afd81 --- /dev/null +++ b/npc/xmas/santa.txt @@ -0,0 +1,50 @@ +new_10-1.gat,74,75,0 script Santa 105,{ +if (ChristmasQuest2 == 1) goto done; +mes "[Santa]"; +mes "Ho ho ho."; +mes "Hello my young friend."; +mes "Would you like to help me?"; +next; +mes "Those monsters stolen my presents."; +mes "If you help me, I'll give you something very nice"; +next; +set ChristmasQuest2,1; +L_M: +menu "I have some present boxes",L_Y,"Hmm, see you later",L_N,"What you need exactly?",L_R; + L_Y: + mes "[Santa]"; + mes "Hmm, let me check what you have."; + next; + if(countitem(515)<25) goto NoItem; + if(countitem(516)<20) goto NoItem; + if(countitem(538)<5) goto NoItem; + mes "Great! Here is something for you"; + delitem 515,25; + delitem 516,20; + delitem 538,5; + getitem 563+rand(2),1; + close; + L_R: + mes "[Santa]"; + mes "I need:"; + mes "25 purple present boxes"; + mes "20 blue present boxes"; + mes "5 green present boxes"; + next; + goto L_M; + L_N: + mes "[Santa]"; + mes "Enjoy your holidays and I wish you an happy Christmas!"; + close; + NoItem: + mes "[Santa]"; + mes "You dont seem to have enough presents."; + close; + done: + mes "[Santa]"; + mes "All the children got their Christmas presents."; + mes "Thank you for your help."; + close; + +} + diff --git a/npc/xmas/snowman.txt b/npc/xmas/snowman.txt new file mode 100644 index 00000000..23404c9f --- /dev/null +++ b/npc/xmas/snowman.txt @@ -0,0 +1,44 @@ +new_10-1.gat,77,44,0 script Santa 129,{ +if( ChristmasQuest == 1) goto done; +mes "[Snowman]"; +mes "Hello there young man."; +mes "Would you like a Christmas hat?"; +next; +L_M: +menu "Yes",L_Y,"No",L_N,"What do you need?",L_R; + L_Y: + mes "[Snowman]"; + mes "Hmm, let me see what you have."; + next; + if(countitem(510)<15) goto NoItem; + if(countitem(509)<20) goto NoItem; + if(countitem(502)<5) goto NoItem; + mes "Here you go, enjoy your new hat!"; + delitem 510,15; + delitem 509,10; + delitem 502,5; + getitem 511,1; + set ChristmasQuest,1; + close; + L_R: + mes "[Snowman]"; + mes "For this special hat, I need a pint of magic and a little help."; + mes "Just kidding. I would like to get some food;"; + mes "15 Candies"; + mes "10 Chocolate bars"; + mes "5 Cactus potions"; + next; + goto L_M; + L_N: + mes "[Snowman]"; + mes "Well, thats too bad, but make sure to have the holiday spirit!"; + close; + NoItem: + mes "[Snowman]"; + mes "Well, I am interested in some food and you don't have enought to get a hat."; + close; + done: + mes "[Snowman]"; + mes "Thank you for help!"; + close; +}
\ No newline at end of file diff --git a/npc/xmas/taro.txt b/npc/xmas/taro.txt new file mode 100644 index 00000000..6950d957 --- /dev/null +++ b/npc/xmas/taro.txt @@ -0,0 +1,13 @@ +new_10-1.gat,57,61,0 script Child 114,{ + mes "[Taro]"; + mes "I'm scared!!!"; + mes "Bring me back, pleeeease!!!"; + next; + menu + "Ok",yes, + "Just give me one more minute.",no; +yes: + warp "new_9-1.gat",73,31; close; +no: + close; +}
\ No newline at end of file |