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-rw-r--r--npc/027-1_Graveyard/_mobs.txt56
1 files changed, 0 insertions, 56 deletions
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt
index e3497f67..b7111b90 100644
--- a/npc/027-1_Graveyard/_mobs.txt
+++ b/npc/027-1_Graveyard/_mobs.txt
@@ -7,20 +7,16 @@
027-1.gat,54,53,66,46 monster PoisonSkull 1024,1,60000,20000,Mob027-1::On1024
027-1.gat,54,53,66,46 monster Skeleton 1043,2,60000,8000,Mob027-1::On1043
027-1.gat,54,53,66,46 monster LadySkeleton 1044,2,60000,8000,Mob027-1::On1044
-027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,Mob027-1::On1036
027-1.gat,71,41,31,22 monster Skeleton 1043,2,175000,20000,Mob027-1::On1043
027-1.gat,71,41,31,22 monster LadySkeleton 1044,2,175000,20000,Mob027-1::On1044
027-1.gat,37,41,33,22 monster FireSkull 1023,2,200000,10000,Mob027-1::On1023
027-1.gat,37,41,33,22 monster PoisonSkull 1024,2,200000,10000,Mob027-1::On1024
-027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,Mob027-1::On1036
027-1.gat,37,41,33,22 monster Skeleton 1043,4,180000,20000,Mob027-1::On1043
027-1.gat,37,41,33,22 monster LadySkeleton 1044,4,180000,20000,Mob027-1::On1044
027-1.gat,105,40,32,21 monster Fire skull 1023,1,28000,25000,Mob027-1::On1023
027-1.gat,105,40,32,21 monster Poison skull 1024,1,30000,20000,Mob027-1::On1024
027-1.gat,105,40,32,21 monster Skeleton 1043,2,35000,20000,Mob027-1::On1043
027-1.gat,105,40,32,21 monster LadySkeleton 1044,3,33000,25000,Mob027-1::On1044
-027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,Mob027-1::On1036
-027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,Mob027-1::On1045
027-1.gat,28,67,2,1 monster Jack O 1022,1,265000,200000,Mob027-1::On1022
@@ -40,12 +36,6 @@ On1024:
callfunc "MobPoints";
break;
-On1036:
- set @mobID, 1036;
- callsub _MOBCOUNT_ZOMBIES;
- callfunc "MobPoints";
- break;
-
On1040:
set @mobID, 1040;
callfunc "MobPoints";
@@ -66,56 +56,10 @@ On1044:
callfunc "MobPoints";
break;
-On1045:
- set @mobID, 1045;
- callsub _MOBCOUNT_FALLENS;
- callfunc "MobPoints";
- break;
-
On1047:
set @mobID, 1047;
callfunc "MobPoints";
break;
-_MOBCOUNT_ZOMBIES:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1) return;
- set @bracelet, @bracelet + 1;
-// TODO: set 1 to 10
- if (@bracelet < 1) return;
-// if (rand(8) != 0) return;
- message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-_MOBCOUNT_FALLENS:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1) return;
- set @bracelet, @bracelet + 1;
-// TODO: set 1 to 10
- if (@bracelet < 1) return;
-// if (rand(8) != 0) return;
- message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
- return;
-
end;
}