diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/003-1_Beach/stranger.txt | 234 |
1 files changed, 196 insertions, 38 deletions
diff --git a/npc/003-1_Beach/stranger.txt b/npc/003-1_Beach/stranger.txt index abd1a2b7..1eb98d1f 100644 --- a/npc/003-1_Beach/stranger.txt +++ b/npc/003-1_Beach/stranger.txt @@ -2,8 +2,8 @@ set @month, 5; set @start_day, 18; - set @end_day, 25; - set @end_day, 18; +//TODO set @end_day, 25; + set @end_day, 22; set @IRONINGOT, 5; set @PINKANTENNA, 21; set @cost, 500; @@ -196,13 +196,13 @@ L_Right_Answer_Hard: mes "\"There you are! A towel is really the most important item for a hitchhiker to have.\""; next; mes "\"Please take this.\""; // no full inventory check, this is done before the game - getitem "WhiteWarpTowel", 1; + getitem "GreyWarpTowel", 1; set FLAGS, FLAGS | FLAG_TOWEL_COMPLETED; next; mes "[Stranger]"; mes "\"This towel is even more useful than usual towels are. If you change its color, it uses a special techno-, ahm, let's say, it can help you to get to other places.\""; next; - mes "\"Bring me some dye, and I can prepare it for you. But it won't work with every color. And it's a bit complicated to accomplish, so a payment of " + @cost + " GP is reasonable.\""; + mes "\"Bring me some powder made from gemstones and a bottle of water, and I can prepare it for you.\""; close; L_No_Event: @@ -233,70 +233,228 @@ L_Event_Done: L_Dye_Towel: mes "[Stranger]"; mes "\"Alright, which color do you want?\""; -// more colors should be added when more places are released +// the other colors should be added when more places are released menu - "Red", L_Red, - "Yellow", L_Yellow, - "Light Blue", L_Light_Blue, + "Red",L_Red, + "Yellow",L_Yellow, + "White",L_White, +// "Blue",L_Blue, +// "Green",L_Green, +// "Purple",L_Purple, +// "Orange",L_Orange, +// "Pink",L_Pink, +// "Lime",L_Lime, +// "Teal",L_Teal, "I changed my mind.", L_Close; close; L_Red: - if (countitem("WhiteWarpTowel") < 1) goto L_No_Towel; + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Ruby Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; getinventorylist; - if ((countitem("WhiteWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (zeny < 500) goto L_No_Money; - if (countitem("RedDye") < 1) goto L_No_Dye; - delitem "RedDye", 1; - delitem "WhiteWarpTowel", 1; - set zeny, zeny - 500; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderRed") < 2) goto L_No_Powder; + delitem "GemPowderRed", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; getitem "RedWarpTowel", 1; - mes "He takes your white towel and the dye, then he turns away and does something you can't see. After some minutes, he turns to you again."; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; next; mes "[Stranger]"; mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; close; L_Yellow: - if (countitem("WhiteWarpTowel") < 1) goto L_No_Towel; + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Topaz Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; getinventorylist; - if ((countitem("WhiteWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (zeny < 500) goto L_No_Money; - if (countitem("YellowDye") < 1) goto L_No_Dye; - delitem "YellowDye", 1; - delitem "WhiteWarpTowel", 1; - set zeny, zeny - 500; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderYellow") < 2) goto L_No_Powder; + delitem "GemPowderYellow", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; getitem "YellowWarpTowel", 1; - mes "He takes your white towel and the dye, then he turns away and does something you can't see. After some minutes, he turns to you again."; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; next; mes "[Stranger]"; mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; close; -L_Light_Blue: - if (countitem("WhiteWarpTowel") < 1) goto L_No_Towel; + +L_White: + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Diamond Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderWhite") < 2) goto L_No_Powder; + delitem "GemPowderWhite", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "WhiteWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Blue: + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Sapphire Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderBlue") < 2) goto L_No_Powder; + delitem "GemPowderBlue", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "BlueWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Green: + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Emerald Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderGreen") < 2) goto L_No_Powder; + delitem "GemPowderGreen", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "GreenWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Purple: + mes "[Stranger]"; + mes "\"Ok, I'll need two bags of Amethyst Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderPurple") < 2) goto L_No_Powder; + delitem "GemPowderPurple", 2; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "PurpleWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Orange: + mes "[Stranger]"; + mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Topaz Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderRed") < 1) goto L_No_Powder; + if (countitem("GemPowderYellow") < 1) goto L_No_Powder; + delitem "GemPowderRed", 1; + delitem "GemPowderYellow", 1; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "OrangeWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Pink: + mes "[Stranger]"; + mes "\"Ok, I'll need one bag of Ruby Powder, one bag of Diamond Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderRed") < 1) goto L_No_Powder; + if (countitem("GemPowderWhite") < 1) goto L_No_Powder; + delitem "GemPowderRed", 1; + delitem "GemPowderWhite", 1; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "PinkWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Lime: + mes "[Stranger]"; + mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Topaz Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; + getinventorylist; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderGreen") < 1) goto L_No_Powder; + if (countitem("GemPowderYellow") < 1) goto L_No_Powder; + delitem "GemPowderGreen", 1; + delitem "GemPowderYellow", 1; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "LimeWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; + next; + mes "[Stranger]"; + mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; + close; + +L_Teal: + mes "[Stranger]"; + mes "\"Ok, I'll need one bag of Emerald Powder, one bag of Sapphire Powder and a bottle of water for that.\""; + next; + if (countitem("GreyWarpTowel") < 1) goto L_No_Towel; getinventorylist; - if ((countitem("WhiteWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; - if (zeny < 500) goto L_No_Money; - if (countitem("LightBlueDye") < 1) goto L_No_Dye; - delitem "LightBlueDye", 1; - delitem "WhiteWarpTowel", 1; - set zeny, zeny - 500; - getitem "LightBlueWarpTowel", 1; - mes "He takes your white towel and the dye, then he turns away and does something you can't see. After some minutes, he turns to you again."; + if ((countitem("GreyWarpTowel") > 1) && (@inventorylist_count == 100)) goto L_Full_Inv; + if (countitem("BottleOfWater") < 1) goto L_No_Water; + if (countitem("GemPowderGreen") < 1) goto L_No_Powder; + if (countitem("GemPowderBlue") < 1) goto L_No_Powder; + delitem "GemPowderGreen", 1; + delitem "GemPowderBlue", 1; + delitem "GreyWarpTowel", 1; + delitem "BottleOfWater", 1; + getitem "TealWarpTowel", 1; + mes "He takes your enchanted towel, the water and the gem powder, then he turns away and does something you can't see. After some minutes, he turns to you again."; next; mes "[Stranger]"; mes "\"Done! It'll use its color after being used, but just come back, I can dye it again for you.\""; close; -L_No_Money: +L_No_Water: mes "[Stranger]"; - mes "\"I'm sorry, preparing this towel for travelling is really complicated. I can't explain you the details, but I'll need " + @cost + " GP.\""; + mes "\"You don't have water.\""; close; -L_No_Dye: +L_No_Powder: mes "[Stranger]"; - mes "\"You need to bring me dye in that color.\""; + mes "\"You need to bring me enough gem powder in that color. Maybe someone used to mining can help you with that.\""; close; L_No_Towel: |