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+// ------------------------------------------------------------
+// Variables passed to this script:
+// @slotId The slot in which the item would have been equipped in. This is passed automagically when called in an equip script.
+// ------------------------------------------------------------
+
+function script UnreleasedItem {
+ if (debug || getgmlevel(0)) end; // If the server allows equipping unreleased items or if the active character is staff, do nothing.
+ message strcharinfo(0), "You have difficulties equipping this item, as if it is not yet fully in this world.";
+ unequipbyid @slotId;
+ end;
+}