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-rw-r--r--npc/functions/evil_obelisk.txt70
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+function script EvilObelisk {
+ mes "[Evil Obelisk]";
+ mes "(A mystical aura surrounds this stone. To seems to crave money.)";
+ next;
+
+ menu
+ "Pay it 200,000 gold", L_JACKO,
+ "Pay it 100,000 gold", L_GRAVEYARD1,
+ "Pay it 75,000 gold", L_GRAVEYARD2,
+ "Pay it 50,000 gold", L_SKULL,
+ "Pay it 25,000 gold", L_SNAKE,
+ "Don't pay it anything.", -;
+ close;
+ return;
+
+L_JACKO:
+ if (zeny < 200000) goto L_NotEnough;
+ set zeny, zeny - 200000;
+ set @mob_id, 1022;
+ set @mob_count, rand(2) + 1;
+ goto L_Summon;
+
+L_GRAVEYARD1:
+ if (zeny < 100000) goto L_NotEnough;
+ set @temp, rand(2);
+ if(@temp == 0) set @mob_id, 1036; // Zombie
+ if(@temp == 1) set @mob_id, 1045; // Fallen
+ set @mob_count, rand(2) + 1;
+ set zeny, zeny - 100000;
+ goto L_Summon;
+
+L_GRAVEYARD2:
+ if (zeny < 75000) goto L_NotEnough;
+ set @temp, rand(2);
+ if(@temp == 0) set @mob_id, 1044; // Lady Skelly
+ if(@temp == 1) set @mob_id, 1043; // Normal Skelly
+ set @mob_count, rand(2) + 1;
+ set zeny, zeny - 75000;
+ goto L_Summon;
+
+L_SKULL:
+ if (zeny < 50000) goto L_NotEnough;
+ set @temp, rand(2);
+ if(@temp == 0) set @mob_id, 1024; // Poison
+ if(@temp == 1) set @mob_id, 1023; // Fire
+ set @mob_count, rand(4) + 1;
+ set zeny, zeny - 50000;
+ goto L_Summon;
+
+L_SNAKE:
+ if (zeny < 25000) goto L_NotEnough;
+ set @temp, rand(4);
+ if(@temp == 0) set @mob_id, 1034; // Grass
+ if(@temp == 1) set @mob_id, 1026; // Mnt.
+ if(@temp == 2) set @mob_id, 1010; // Normal
+ if(@temp == 3) set @mob_id, 1021; // Cave
+ set @mob_count, rand(4) + 1;
+ set zeny, zeny - 25000;
+ goto L_Summon;
+
+L_Summon:
+ monster @map$, @x, @y, "Evil", @mob_id, @mob_count;
+ close;
+ return;
+
+L_NotEnough:
+ mes "You don't have that much money";
+ close;
+ return;
+}