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-rw-r--r--npc/042-2/sorfina.txt43
1 files changed, 33 insertions, 10 deletions
diff --git a/npc/042-2/sorfina.txt b/npc/042-2/sorfina.txt
index d4c541d2..f157a908 100644
--- a/npc/042-2/sorfina.txt
+++ b/npc/042-2/sorfina.txt
@@ -1,21 +1,24 @@
042-2.gat,28,26,0 script Sorfina 154,4,4{
if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again;
- if (sorfina == 2) goto L_Again;
- if (sorfina == 1) goto L_Clothes;
+ if (sorfina == 3) goto L_Again;
+ if (sorfina == 2) goto L_Clothes;
+ if (sorfina == 1) goto L_Carpet;
+L_Start:
+ mes "You open your eyes.";
+ mes "";
mes "[Old Woman]";
mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.\"";
next;
mes "\"My little granddaughter Tanisha found you lying next to the road, with all your clothes gone.";
- mes "It seems you were robbed!";
+ mes "It seems you were robbed!\"";
next;
mes "\"This area of the town is full of shady people, so I don't think there's a chance to get back your stuff.\"";
mes "She has a sad look on her face, but then she shakes her head and smiles.";
next;
mes "[Old Woman]";
- mes "\"I'm glad you're feeling better now. You're not used to the hot weather, right?";
- mes "Are you here to look for a job? Many young people come to Tulimshar for this reason.\"";
+ mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\"";
next;
mes "\"I can tell you some useful things, if you want to hear.";
mes "Oh, and by the way my name is Sorfina.\"";
@@ -33,11 +36,28 @@ L_Tut:
mes "[Sorfina]";
mes "\"A wise decision.\"";
next;
- mes "\"Ok, I hope you didn't forget how to walk. Just use the arrow keys or click at the place you want to go to.\"";
+ mes "\"You still look rather shaky.";
+ mes "You're not used to the hot weather, right?\"";
next;
- mes "\"And you really should get dressed again. I gave you an old shirt from my son.\"";
+L_Carpet:
+ if ((getx(0) > 31) && (getx(0) < 35) && (gety(0) > 25) && (gety(0) < 29)) goto L_Shirt;
+ mes "\"Try to do some steps and walk to that carpet over there.";
+ mes "Just use the arrow keys or click at the place you want to go to.\"";
next;
+ mes "\"Talk to me again when you're on the carpet. You can either click on me, or press N to focus on me and T to talk.\"";
set sorfina, 1;
+ close;
+
+L_Shirt:
+ mes "\"Very good! I'm glad you're recovering.";
+ mes "Now you should get dressed again. I gave you an old shirt from my son.\"";
+ next;
+ mes "\"Press F3 or click at the button for your equipment in the bar at the upper right corner to open your inventory.\"";
+ next;
+ mes "\"After we finished talking click on the shirt and press the equip button.\"";
+ set sorfina, 2;
+ close;
+
L_Naked:
mes "\"Press F3 or click at the button for your equipment in the bar at the upper right corner to open your inventory.\"";
next;
@@ -58,7 +78,7 @@ L_Clothes:
next;
mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to main Tulimshar. They're giving rewards for monster hunting.";
mes "You can find him near the south gate. Well, good luck.\"";
- set sorfina, 2;
+ set sorfina, 3;
close;
L_Again:
@@ -185,13 +205,15 @@ L_SkipTut:
"Thinking about it twice... please tell me.",L_Tut,
"Yeah, but thanks for the offer. Bye.",-;
mes "[Sorfina]";
- mes "\"If you think so. Good luck.\"";
+ mes "\"If you think so. But take at least this.";
set hasan, 0;
set kaan, 0;
set sorfina, 0;
set tanisha, 0;
set maggot, 0;
set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
+ getitem "knife", 1;
+ mes "Good luck.\"";
close;
L_Close:
@@ -200,11 +222,12 @@ L_Close:
OnTouch:
if (TUT_var != 0) close;
callfunc "GameRules";
+ goto L_Start;
close;
}
042-2.gat,44,31,0 script #DoorOut 127,0,0{
- if ((sorfina < 2) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block;
+ if ((sorfina < 3) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block;
warp "042-1.gat", 37, 57;
end;
L_Block: