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+// author: Jenalya
+// reviewed by:
+// state0: Cindy is totally scared and does nothing helpful
+// state1: you are able to open the cage
+// state2: Cindy is saved, she gives you a reward (wizard hat or wooden staff)
+// state3: and greater: Cindy is saved, she asks you to visit them
+
+031-4.gat,42,42,0 script Cindy 198, {
+ if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti;
+
+ set @KEYS_AMOUNT, 10;
+
+ set @Q_Nivalis_state_MASK, NIBBLE_5_MASK;
+ set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT;
+
+ set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT);
+
+ if (Sex == 0) set @title$, "Misses";
+ if (Sex == 1) set @title$, "Mister";
+
+ if (@rescue_Cindy >= 3) goto L_Please_Visit;
+ if (@rescue_Cindy == 2) goto L_Reward;
+ if (@rescue_Cindy == 1) goto L_Please_Help;
+
+ mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage.";
+ next;
+ mes "You don't know what to do.";
+ close;
+
+L_Please_Help:
+ mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage.";
+ next;
+ menu
+ "Hello Cindy, I'm here to save you.", - ;
+ mes "Cindy doesn't look so scared anymore.";
+ next;
+ mes "[Cindy]";
+ mes "\"Hello, dear " + @title$ + " adventurer. Did my mother send you?\"";
+ next;
+ mes "\"It's so cold in here! Can you please open the cage?\"";
+ next;
+ mes "\"But be careful. If the Yetis hear you, they will come!\"";
+ menu
+ "Try to open the cage", L_Try_Cage,
+ "Leave", -;
+ close;
+
+L_Try_Cage:
+ if (baselevel < 70) goto L_To_Weak;
+ if (countitem("TreasureKey") < @KEYS_AMOUNT) goto L_Not_Enough_Keys;
+ delitem "TreasureKey", @KEYS_AMOUNT;
+ mes "As you try to open the door of the cage, there is a loud squeaking noise.";
+ next;
+ mes "You get an uncomfortable feeling and Cindy starts to shiver.";
+ next;
+ mes "\"Oh no, the Yetis...\"";
+ if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti;
+
+ // initialize fight
+ set $@FIGHT_YETI_STATUS, 1;
+ set $@FIGHT_YETI_WAVE, 0;
+ set $@YETI_COUNT, 1;
+ set $@FIGHT_YETI_PLAYER_COUNT, getareausers("031-4.gat", 0, 0, 95, 91);
+ // this yeti is spawned because of some timing problems
+ // without it, the first and second wave start nearly the same time
+ areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, 1, "Cindy::onPetDeath";
+
+ startnpctimer;
+ goto L_Exit;
+
+L_Exit:
+ close;
+
+L_Yeti:
+ mes "[Cindy]";
+ mes "\"Watch out, the Yetis!\"";
+ close;
+
+L_Reward:
+ mes "[Cindy]";
+ mes "\"You are a hero! All these strong monsters!\"";
+ next;
+ mes "\"I've found this thing in the cave - it looks valuable. I want you to have it.\"";
+ next;
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_Full_Inv;
+
+ set @reward, rand(15);
+ if (@reward < 10) goto L_Wizard_Hat;
+ getitem "WoodenStaff", 1;
+ set @rescue_Cindy, 3;
+ callsub S_Update_Mask;
+ goto L_Visit;
+
+L_Wizard_Hat:
+ // get a wizard hat in one of the ten colors - no white
+ setarray @wizardhats, 2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209;
+ getitem @wizardhats[@reward], 1;
+ set @rescue_Cindy, 3;
+ callsub S_Update_Mask;
+
+L_Visit:
+ mes "\"Thank you so much; please come to my home. It's the house at the beach.\"";
+ next;
+ mes "\"I'm sure my mother wants to thank you as well.\"";
+ close;
+
+L_Please_Visit:
+ mes "[Cindy]";
+ mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\"";
+ close;
+
+L_To_Weak:
+ mes "You try to open the cage, but it's stuck. It seems you're too weak!";
+ close;
+
+L_Not_Enough_Keys:
+ mes "You don't have enough keys to open the cage.";
+ close;
+
+L_Full_Inv:
+ mes "\"Oh, it seems you carry so much stuff - I will keep it for you until you can take it.\"";
+ close;
+
+// Fight logic attached to npc
+OnTimer5000:
+ setnpctimer 0;
+ if ($@FIGHT_YETI_STATUS != 0) goto L_CaveLogic;
+L_Return_1:
+ set $@FIGHT_YETI_PLAYER_COUNT, 0;
+ areatimer "031-4.gat", 0, 0, 95, 91, 10, "Cindy::onTick";
+ end;
+
+L_CaveLogic:
+ set $@FIGHT_YETI_ROUND_PEN, $@FIGHT_YETI_PLAYER_COUNT;
+ if ($@FIGHT_YETI_ROUND_PEN > 60) set $@FIGHT_YETI_ROUND_PEN, 60;
+ if ($@FIGHT_YETI_PLAYER_COUNT <= 0) goto L_CleanUp;
+ set $@FIGHT_YETI_ROUND_TIMER, $@FIGHT_YETI_ROUND_TIMER + 5; // Advance 5 seconds
+ if (mobcount("031-4.gat", "Cindy::onPetDeath") <= 0) goto L_NextWave;
+ if ($@FIGHT_YETI_ROUND_TIMER + $@FIGHT_YETI_ROUND_PEN >= 120) goto L_NextWave;
+ goto L_Return_1;
+
+L_NextWave:
+ set $@FIGHT_YETI_ROUND_TIMER, 0;
+ set $@FIGHT_YETI_WAVE, $@FIGHT_YETI_WAVE + 1;
+ if ($@FIGHT_YETI_WAVE > 10 && $@YETI_COUNT == 0) goto L_CleanUp;
+ if ($@FIGHT_YETI_WAVE > 10 && $@FIGHT_YETI_WAVE < 22) goto L_Return_1;
+ if ($@FIGHT_YETI_WAVE > 22)
+ areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5, "Cindy::onPetDeath";
+ if ($@FIGHT_YETI_WAVE > 22)
+ set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5;
+ set $@FIGHT_YETI_NUMBER, (1 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4;
+ set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_NUMBER;
+
+ areamonster "031-4.gat", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_NUMBER, "Cindy::onPetDeath";
+
+ if ($@FIGHT_YETI_WAVE == 1)
+ mapannounce "031-4.gat", "Cindy: Yetis!", 0;
+ if ($@FIGHT_YETI_WAVE == 2)
+ mapannounce "031-4.gat", "Cindy: Watch out!", 0;
+ if ($@FIGHT_YETI_WAVE == 3)
+ mapannounce "031-4.gat", "Cindy: More of them are coming!", 0;
+ if ($@FIGHT_YETI_WAVE == 4)
+ mapannounce "031-4.gat", "Cindy: Be careful! More of them!", 0;
+ if ($@FIGHT_YETI_WAVE == 5)
+ mapannounce "031-4.gat", "Cindy: Attention! There is another bunch of them!", 0;
+ if ($@FIGHT_YETI_WAVE == 6)
+ mapannounce "031-4.gat", "Cindy: Hang on! More of them!", 0;
+ if ($@FIGHT_YETI_WAVE == 7)
+ mapannounce "031-4.gat", "Cindy: More Yetis! Will this never end?", 0;
+ if ($@FIGHT_YETI_WAVE == 8)
+ mapannounce "031-4.gat", "Cindy: There are coming more and more!", 0;
+ if ($@FIGHT_YETI_WAVE == 9)
+ mapannounce "031-4.gat", "Cindy: Watch your back! There are so many of them!", 0;
+ if ($@FIGHT_YETI_WAVE == 10)
+ mapannounce "031-4.gat", "Cindy: This seems to be their final attack! I believe in you!", 0;
+
+ if ($@FIGHT_YETI_WAVE == 1)
+ mapannounce "031-3.gat", "Cindy: Yetis!", 0;
+ if ($@FIGHT_YETI_WAVE == 2)
+ mapannounce "031-3.gat", "Cindy: Watch out!", 0;
+ if ($@FIGHT_YETI_WAVE == 3)
+ mapannounce "031-3.gat", "Cindy: More of them are coming!", 0;
+ if ($@FIGHT_YETI_WAVE == 4)
+ mapannounce "031-3.gat", "Cindy: Be careful! More of them!", 0;
+ if ($@FIGHT_YETI_WAVE == 5)
+ mapannounce "031-3.gat", "Cindy: Attention! There is another bunch of them!", 0;
+ if ($@FIGHT_YETI_WAVE == 6)
+ mapannounce "031-3.gat", "Cindy: Hang on! More of them!", 0;
+ if ($@FIGHT_YETI_WAVE == 7)
+ mapannounce "031-3.gat", "Cindy: More Yetis! Will this never end?", 0;
+ if ($@FIGHT_YETI_WAVE == 8)
+ mapannounce "031-3.gat", "Cindy: There are coming more and more!", 0;
+ if ($@FIGHT_YETI_WAVE == 9)
+ mapannounce "031-3.gat", "Cindy: Watch your back! There are so many of them!", 0;
+ if ($@FIGHT_YETI_WAVE == 10)
+ mapannounce "031-3.gat", "Cindy: This seems to be their final attack! I believe in you!", 0;
+
+ goto L_Return_1;
+
+// Called on each player once every 5 seconds
+onTick:
+ if (isdead(0)) end;
+ set $@FIGHT_YETI_PLAYER_COUNT, $@FIGHT_YETI_PLAYER_COUNT + 1;
+ end;
+
+onPetDeath:
+ set $@YETI_COUNT, $@YETI_COUNT - 1;
+ end;
+
+onInit:
+ initnpctimer;
+ stopnpctimer;
+L_CleanUp:
+ areatimer "031-4.gat", 0, 0, 95, 91, 10, "Cindy::onReward";
+ set $@FIGHT_YETI_STATUS, 0;
+ set $@FIGHT_YETI_PLAYER_COUNT, 0;
+ set $@FIGHT_YETI_WAVE, 1;
+ set $@FIGHT_YETI_ROUND_TIMER, 0;
+ killmonster "031-4.gat", "Cindy::onPetDeath";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+onReward:
+ if (isdead(0)) end;
+ set @bonus, (baselevel/2);
+ set DailyQuestBonus, DailyQuestBonus + @bonus;
+ message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ;
+ if (@rescue_Cindy != 1 ) goto L_No_Progress;
+ set @rescue_Cindy, 2;
+ callsub S_Update_Mask;
+ message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you.";
+L_No_Progress:
+ end;
+
+/////////
+S_Update_Mask:
+ set QUEST_Nivalis_state,
+ (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK))
+ | (@rescue_Cindy << @Q_Nivalis_state_SHIFT);
+ return;
+}
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