diff options
Diffstat (limited to 'npc/031-3_Cave/cindyCave.txt')
-rw-r--r-- | npc/031-3_Cave/cindyCave.txt | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/npc/031-3_Cave/cindyCave.txt b/npc/031-3_Cave/cindyCave.txt new file mode 100644 index 00000000..131db3c8 --- /dev/null +++ b/npc/031-3_Cave/cindyCave.txt @@ -0,0 +1,209 @@ +// author: Jenalya +// reviewed by: +// state0: Cindy is totally scared and does nothing helpful +// state1: you are able to open the cage +// state2 and greater: Cindy is saved, she asks you to visit them +// + +//TODO: picture +031-3.gat,122,51,0 script Cindy 114, { + if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; + + set @KEYS_AMOUNT, 10; + + set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; + set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; + + set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); + + if (Sex == 0) set @title$, "Misses"; + if (Sex == 1) set @title$, "Mister"; + + if (@rescue_Cindy >= 3) goto L_Please_Visit; + if (@rescue_Cindy == 2) goto L_Reward; + if (@rescue_Cindy == 1) goto L_Please_Help; + + mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; + next; + mes "You don't know, what to do."; + close; + +L_Please_Help: + mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; + next; + menu + "Hello Cindy, I'm here to save you.", - ; + mes "Cindy doesn't look so scared anymore."; + next; + mes "[Cindy]"; + mes "\"Hello, dear " + @title$ + " adventurer. Did my mother send you?\""; + next; + mes "\"It's so cold in here! Can you please open the cage?\""; + next; + mes "\"But be careful, if the Yetis hear you, they will come!\""; + menu + "Try to open the cage", L_Try_Cage, + "Leave", -; + close; + +L_Try_Cage: + if (baselevel < 65) goto L_To_Weak; + if (countitem("TreasureKey") < @KEYS_AMOUNT) goto L_Not_Enough_Keys; + delitem "TreasureKey", @KEYS_AMOUNT; + mes "As you try to open the door of the cage, there is a loudly squeaking noise."; + next; + mes "You get an uncomfortable feeling and Cindy starts to shiver."; + next; + mes "\"Oh no, the Yetis...\""; + if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; + + // initialize fight + set $@FIGHT_YETI_STATUS, 1; + set $@FIGHT_YETI_WAVE, 0; + set $@YETI_COUNT, 0; + set $@FIGHT_YETI_PLAYER_COUNT, getareausers("031-3.gat", 80, 20, 160, 90); + + startnpctimer; + goto L_Exit; + +L_Exit: + close; + +L_Yeti: + mes "[Cindy]"; + mes "\"Watch out, the Yetis!\""; + close; + +L_Reward: + mes "[Cindy]"; + mes "\"You are a hero! All this strong monsters!\""; + next; + mes "\"I've found this thing in the cave - it looks valuable. I want you to have it.\""; + next; + getinventorylist; + if (@inventorylist_count == 100) goto L_Full_Inv; + + set @reward, rand(15); + if (@reward < 10) goto L_Wizard_Hat; + getitem "WoodenStaff", 1; + set @rescue_Cindy, 3; + callsub S_Update_Mask; + goto L_Visit; + +L_Wizard_Hat: + // get a wizard hat in one of the ten colors - no white + setarray @wizardhats[0], 2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209; + getitem @wizardhats[@reward], 1; + set @rescue_Cindy, 3; + callsub S_Update_Mask; + +L_Visit: + mes "\"Thank you so much, please come to my home. It's the house at the beach.\""; + next; + mes "\"I'm sure, my mother want to thank you as well.\""; + close; + +L_Please_Visit: + mes "[Cindy]"; + mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\""; + close; + +L_To_Weak: + mes "You try to open the cage, but it's stuck. It seems, you're too weak!"; + close; + +L_Not_Enough_Keys: + mes "You don't have enough keys to open the cage."; + close; + +L_Full_Inv: + mes "\"Oh, it seems you carry so much stuff - I will keep it for you until you can take it.\""; + close; + +// Fight logic attached to npc +OnTimer5000: + setnpctimer 0; + if ($@FIGHT_YETI_STATUS != 0) goto L_CaveLogic; +L_Return_1: + set $@FIGHT_YETI_PLAYER_COUNT, 0; + areatimer "031-3.gat", 80, 20, 160, 90, 10, "Cindy::onTick"; + end; + +L_CaveLogic: + set $@FIGHT_YETI_ROUND_PEN, $@FIGHT_YETI_PLAYER_COUNT; + if ($@FIGHT_YETI_ROUND_PEN > 60) set $@FIGHT_YETI_ROUND_PEN, 60; + if ($@FIGHT_YETI_PLAYER_COUNT <= 0) goto L_CleanUp; + set $@FIGHT_YETI_ROUND_TIMER, $@FIGHT_YETI_ROUND_TIMER + 5; // Advance 5 seconds + if (mobcount("031-3.gat", "Cindy::onPetDeath") <= 0) goto L_NextWave; + if ($@FIGHT_YETI_ROUND_TIMER + $@FIGHT_YETI_ROUND_PEN >= 120) goto L_NextWave; + goto L_Return_1; + +L_NextWave: + set $@FIGHT_YETI_ROUND_TIMER, 0; + + set $@FIGHT_YETI_WAVE, $@FIGHT_YETI_WAVE + 1; + if ($@FIGHT_YETI_WAVE > 10 && $@YETI_COUNT == 0) goto L_CleanUp; + if ($@FIGHT_YETI_WAVE > 10) goto L_Return_1; + set $@FIGHT_YETI_NUMBER, (1 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4; + set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_NUMBER; + + areamonster "031-3.gat", 80, 20, 160, 90, "", 1072, $@FIGHT_YETI_NUMBER, "Cindy::onPetDeath"; +// mapannounce "031-3.gat", "WAVE: " + $@FIGHT_YETI_WAVE + " NUMBER OF YETIS SPAWNED: " + $@FIGHT_YETI_NUMBER + " TOTAL YETIS: " + $@YETI_COUNT, 0; + goto L_Return_1; + +// Called on each player once every 5 seconds +onTick: + if (isdead(0)) end; + set $@FIGHT_YETI_PLAYER_COUNT, $@FIGHT_YETI_PLAYER_COUNT + 1; + end; + +onPetDeath: + set $@YETI_COUNT, $@YETI_COUNT - 1; + end; + +onInit: + initnpctimer; + stopnpctimer; +L_CleanUp: + areatimer "031-3.gat", 80, 20, 160, 90, 10, "Cindy::onReward"; + set $@FIGHT_YETI_STATUS, 0; + set $@FIGHT_YETI_PLAYER_COUNT, 0; + set $@FIGHT_YETI_WAVE, 1; + set $@FIGHT_YETI_ROUND_TIMER, 0; + killmonster "031-3.gat", "Cindy::onPetDeath"; + stopnpctimer; + setnpctimer 0; + end; + +onReward: + if (isdead(0)) end; +//TODO: determine, if and how many boss points should be added + set BOSS_POINTS, BOSS_POINTS + 10; + message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS; + if (@rescue_Cindy < 1) goto L_No_Progress; + set @rescue_Cindy, 2; + callsub S_Update_Mask; + message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you."; +L_No_Progress: + end; + +///////// +S_Update_Mask: + set QUEST_Nivalis_state, + (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK)) + | (@rescue_Cindy << @Q_Nivalis_state_SHIFT); + return; +} + + + + + + + + + + + + + |