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-rw-r--r--npc/027-2_Caretakers_House/_import.txt1
-rw-r--r--npc/027-2_Caretakers_House/golbanez.txt11
-rw-r--r--npc/027-2_Caretakers_House/husband.txt9
-rw-r--r--npc/027-2_Caretakers_House/innkeeper.txt9
-rw-r--r--npc/027-2_Caretakers_House/lover.txt7
-rwxr-xr-xnpc/027-2_Caretakers_House/testnpcs.txt4
6 files changed, 17 insertions, 24 deletions
diff --git a/npc/027-2_Caretakers_House/_import.txt b/npc/027-2_Caretakers_House/_import.txt
index eb4196b3..bdea4bf2 100644
--- a/npc/027-2_Caretakers_House/_import.txt
+++ b/npc/027-2_Caretakers_House/_import.txt
@@ -4,6 +4,7 @@ npc: npc/027-2_Caretakers_House/_warps.txt
npc: npc/027-2_Caretakers_House/alacrius.txt
//npc: npc/027-2_Caretakers_House/alacrius2.txt
npc: npc/027-2_Caretakers_House/caretaker.txt
+npc: npc/027-2_Caretakers_House/evil_guard.txt
npc: npc/027-2_Caretakers_House/diary.txt
npc: npc/027-2_Caretakers_House/door.txt
npc: npc/027-2_Caretakers_House/golbanez.txt
diff --git a/npc/027-2_Caretakers_House/golbanez.txt b/npc/027-2_Caretakers_House/golbanez.txt
index b466bccf..36c68cac 100644
--- a/npc/027-2_Caretakers_House/golbanez.txt
+++ b/npc/027-2_Caretakers_House/golbanez.txt
@@ -20,13 +20,12 @@
set @husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT);
- //TODO: determine sane values
set @ROTTENRAGS_AMOUNT, 50;
- set @ROTTENRAGS_EXP, 30000;
- set @UNDEADEAR_AMOUNT, 50;
- set @UNDEADEAR_EXP, 50000;
- set @UNDEADEYE_AMOUNT, 50;
- set @UNDEADEYE_EXP, 50000;
+ set @ROTTENRAGS_EXP, 100000;
+ set @UNDEADEAR_AMOUNT, 30;
+ set @UNDEADEAR_EXP, 150000;
+ set @UNDEADEYE_AMOUNT, 30;
+ set @UNDEADEYE_EXP, 150000;
if (@state >= 7) goto L_Done;
if (@state == 6) goto L_Soul;
diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt
index 44b94f9f..9cfc3826 100644
--- a/npc/027-2_Caretakers_House/husband.txt
+++ b/npc/027-2_Caretakers_House/husband.txt
@@ -15,13 +15,12 @@
set @kidstate, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Kid_MASK) >> @Graveyard_Inn_Kid_SHIFT);
- //TODO: determine sane values
set @ICE_CUBE_AMOUNT, 100;
- set @ICE_CUBE_EXP, 10000;
+ set @ICE_CUBE_EXP, 75000;
set @BONE_AMOUNT, 100;
- set @SKULL_AMOUNT, 50;
- set @BONE_EXP, 30000;
- set @RUBY_AMOUNT, 20; // caution, this value needs to be the same as in the innkeepers script!
+ set @SKULL_AMOUNT, 75;
+ set @BONE_EXP, 100000;
+ set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the innkeepers script!
if (@state >= 7) goto L_Thanks;
if (@state == 6) goto L_Apologize;
diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt
index c0969998..1764da98 100644
--- a/npc/027-2_Caretakers_House/innkeeper.txt
+++ b/npc/027-2_Caretakers_House/innkeeper.txt
@@ -25,11 +25,10 @@
set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT);
- //TODO: determine sane values
- set @YETI_TEAR_AMOUNT, 10;
- set @YETI_TEAR_EXP, 60000;
- set @DIAMOND_AMOUNT, 10; // caution, this value needs to be the same as in the lovers script!
- set @RUBY_AMOUNT, 20; // caution, this value needs to be the same as in the husbands script!
+ set @YETI_TEAR_AMOUNT, 30;
+ set @YETI_TEAR_EXP, 100000;
+ set @DIAMOND_AMOUNT, 20; // caution, this value needs to be the same as in the lovers script!
+ set @RUBY_AMOUNT, 50; // caution, this value needs to be the same as in the husbands script!
if (@state >= 11) goto L_Happy;
if (@state == 10) goto L_Thanks;
diff --git a/npc/027-2_Caretakers_House/lover.txt b/npc/027-2_Caretakers_House/lover.txt
index c6d1d2ee..e11caf76 100644
--- a/npc/027-2_Caretakers_House/lover.txt
+++ b/npc/027-2_Caretakers_House/lover.txt
@@ -15,10 +15,9 @@
set @golbanez, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golbanez_MASK) >> @Graveyard_Inn_Golbanez_SHIFT);
- //TODO: determine sane values
- set @CRYSTAL_AMOUNT, 300; //200?
- set @CRYSTAL_EXP, 100000;
- set @DIAMOND_AMOUNT, 10; // caution, this value needs to be the same as in the innkeepers script!
+ set @CRYSTAL_AMOUNT, 500;
+ set @CRYSTAL_EXP, 200000;
+ set @DIAMOND_AMOUNT, 20; // caution, this value needs to be the same as in the innkeepers script!
if (@state >= 7) goto L_Have_Soul;
if (@state == 6) goto L_Want_Soul;
diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt
index c126e58d..37421aa5 100755
--- a/npc/027-2_Caretakers_House/testnpcs.txt
+++ b/npc/027-2_Caretakers_House/testnpcs.txt
@@ -162,10 +162,6 @@ L_3:
close;
}
-027-2.gat,100,43,0 script Evil Guard 316,{
- end;
-}
-
027-2.gat,24,77,0 script Headless Man 318,{
end;
}