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-rw-r--r--npc/027-2_Caretakers_House/innkeeper.txt24
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt
index 9a8072cc..a8cd3778 100644
--- a/npc/027-2_Caretakers_House/innkeeper.txt
+++ b/npc/027-2_Caretakers_House/innkeeper.txt
@@ -2,9 +2,9 @@
// love triangle quest, involved npcs: Reid's Ghost, Hamond, Savaric, Aldred, Golbenez
// state 0: first talk
// state 1: if baselevel >= 85 player can ask about the inn and dead
-// state 2: reid knows now she's dead, can be asked about the bracelet
-// state 3: can be asked about bracelet, player offered help to find out what happened, she wants something to represent her sadness (frozen yeti tears)
-// state 4: can be asked about bracelet, can be asked about her life
+// state 2: reid knows now she's dead, can be asked about the ring
+// state 3: can be asked about ring, player offered help to find out what happened, she wants something to represent her sadness (frozen yeti tears)
+// state 4: can be asked about ring, can be asked about her life
// state 5: if crying child quest is completed she tells about savaric, and her rooms on the first floor can be entered now to read her diary
// state 6: tells the player to read her diary
// state 7: set in diary, if player has seen all memories (@golbanez < 5), can tell her about it
@@ -115,7 +115,7 @@ L_Offer_Help2:
if (@kidstate == 5)
menu
"Shall I help you to find out what happened to you?", L_Offer_Help1,
- "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring,
"I don't want to bother you.", L_Close;
L_Skip1:
menu
@@ -139,12 +139,12 @@ L_Bring_Tears:
if ((@kidstate == 5) && countitem("FrozenYetiTear") > 0)
menu
"I found this frozen tear to represent your sadness.", L_Check_Tears,
- "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring,
"I'm still searching.", L_Close;
if (@kidstate == 5)
menu
- "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring,
"I'm still searching.", L_Close;
if (countitem("FrozenYetiTear") > 0)
@@ -176,7 +176,7 @@ L_Ask_Life:
if (@kidstate == 5)
menu
"Please tell me about your life. Maybe this will give us a clue about what happened.",L_Skip2,
- "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring,
"I need to think about that.", L_Close;
L_Skip2:
menu
@@ -222,12 +222,12 @@ L_Check_Kid:
if (@kidstate == 5)
menu
- "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet;
+ "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Ring;
if ((Sex == 1) && (@kidstate < 7)) goto L_Man;
if ((Sex == 0) && (@kidstate < 7)) goto L_Woman;
- mes "\"What I'm going to tell you is very personal, but your acts have shown me that you're a person I can trust. You kindly asked me about that bracelet you have found... and also, even my son, who is always so reserved with strangers, came to me and spent a long time telling me a lot of nice things about you. So I will tell you about my sad love.\"";
+ mes "\"What I'm going to tell you is very personal, but your acts have shown me that you're a person I can trust. You kindly asked me about that ring you have found... and also, even my son, who is always so reserved with strangers, came to me and spent a long time telling me a lot of nice things about you. So I will tell you about my sad love.\"";
next;
L_Lovestory:
@@ -393,13 +393,13 @@ L_Woman:
mes "\"But I'm not sure if I want to tell you. I know you helped me already and showed me you are a sensitive woman, but I barely know you. I am sorry, but I have to think a little bit more. Maybe later, when I know you better, I can tell you more about it. \"";
close;
-L_Bracelet:
+L_Ring:
mes "[Reid's Ghost]";
mes "\"Oh, this - I - it's mine. It was a present from a very precious person.\"";
next;
- mes "She reaches out to take the bracelet, but her fingers go just through it. She looks sad.";
+ mes "She reaches out to take the ring, but it just go through her fingers. She looks sad.";
next;
- mes "\"Ah, I forgot again. It pains me not being able to hold it. Please, take it with you, I don't want it anymore. It hurts too much.\"";
+ mes "\"Ah, I forgot again. It pains me not being able to wear it. Please, take it with you, I don't want it anymore. It hurts too much.\"";
set @kidstate, 6;
callsub S_Update_Mask_Kid;
close;