diff options
Diffstat (limited to 'npc/027-2_Caretakers_House/innkeeper.txt')
-rw-r--r-- | npc/027-2_Caretakers_House/innkeeper.txt | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/npc/027-2_Caretakers_House/innkeeper.txt b/npc/027-2_Caretakers_House/innkeeper.txt index d46fefd2..d4dd478d 100644 --- a/npc/027-2_Caretakers_House/innkeeper.txt +++ b/npc/027-2_Caretakers_House/innkeeper.txt @@ -1,7 +1,7 @@ -027-2.gat,104,39,0 script Reid's Ghost 315,{ +027-2.gat,104,39,0 script Reids Ghost 315,{ //TODO: add child quest context another way: not helping her child, but finding the bracelet - + set @Graveyard_Inn_MASK, NIBBLE_0_MASK; set @Graveyard_Inn_SHIFT, NIBBLE_0_SHIFT; @@ -11,11 +11,11 @@ set @Graveyard_Inn_Kid_SHIFT, NIBBLE_2_SHIFT; set @kidstate, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Kid_MASK) >> @Graveyard_Inn_Kid_SHIFT); - + //TODO: determine sane values set @YETI_TEAR_AMOUNT, 10; set @YETI_TEAR_EXP, 60000; // maybe about 1% for a level 80? - + if (@state == 6) goto L_Read_Diary; if (@state == 5) goto L_Check_Kid; if (@state == 4) goto L_Ask_Life; @@ -27,10 +27,10 @@ next; mes "[Ghost]"; mes "\"He- I - What - Oh -\""; - mes "The woman's ghost seems to be confused."; + mes "The womans ghost seems to be confused."; next; mes "[Ghost]"; - mes "Oh, I'm sorry. Welcome to Reid's Inn. My name is Reid, I am the innkeeper of this wonderful place of leisure. Please enjoy your visit here!"; + mes "Oh, I'm sorry. Welcome to Reids Inn. My name is Reid, I am the innkeeper of this wonderful place of leisure. Please enjoy your visit here!"; next; set @state, 1; @@ -39,58 +39,58 @@ goto L_Ask_Dead; L_After_Welcome: - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; mes "\"Please enjoy yourself!\""; if (baselevel < 85) goto L_Close; - + L_Ask_Dead: if (baselevel < 85) goto L_Close; - + menu "What happened to you?", - , "Thank you, I'll surely enjoy my visit.", L_Close; - - mes "[Reid's Ghost]"; + + mes "[Reids Ghost]"; mes "\"What happened to me? What do you mean?\""; //TODO: add more possible answers menu "Ahm, you don't look very well - actually, you look dead.",-, "You don't seem to be in the best condition.",-, "You are dead!",-; - + mes "Reid looks down at her body and turns even more pale, if this is possible."; next; - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; mes "\"OH?\""; next; - + menu "I'm sorry. I didn't know you weren't aware of that.",-, "Yes - do you understand my question now?",-, "Shall I help you to find out what happened to you?", L_Offer_Help1; - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; mes "\"I'm dead? But why? And why am I still here?\""; next; mes "She stares into space and doesn't seem to notice you anymore."; set @state, 2; callsub S_Update_Mask; close; - + L_Offer_Help2: - mes "Reid's Ghost is still staring into space."; - + mes "Reids Ghost is still staring into space."; + if (@kidstate == 5) menu "Shall I help you to find out what happened to you?", L_Skip1, - "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, "I don't want to bother you.", L_Close; -L_Skip1: +L_Skip1: menu "Shall I help you to find out what happened to you?", -, "I don't want to bother you.", L_Close; -L_Offer_Help1: +L_Offer_Help1: mes "\"I.. I don't know you. Why should you help me?\""; next; mes "\"Bring me a proof you are serious. My life seems to have ended in a terrible and sad way, I can feel it very clearly. If you want to help me, please bring me something that represents this immeasurable sadness I am feeling!\""; @@ -98,60 +98,60 @@ L_Offer_Help1: set @state, 3; callsub S_Update_Mask; close; - + L_Bring_Tears: - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; mes "\"Did you find something that can represent my sadness?\""; next; - + if ((@kidstate == 5) && countitem("FrozenYetiTear") > 0) menu - "I found this frozen tear to represent your sadness.", L_Check_Tears, - "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "I found this frozen tear to represent your sadness.", L_Check_Tears, + "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, "I'm still searching.", L_Close; - + if (@kidstate == 5) menu - "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, "I'm still searching.", L_Close; if (countitem("FrozenYetiTear") > 0) menu - "I found this frozen tear to represent your sadness.", L_Check_Tears, + "I found this frozen tear to represent your sadness.", L_Check_Tears, "I'm still searching.", L_Close; - + mes "\"You didn't? It seems you're not serious with your offer to help me.\""; close; - + L_Check_Tears: if (countitem("FrozenYetiTear") < @YETI_TEAR_AMOUNT) goto L_Not_Enough_Tears; delitem "FrozenYetiTear", @YETI_TEAR_AMOUNT; - + getexp @YETI_TEAR_EXP, 0; - + set @state, 4; callsub S_Update_Mask; - - mes "[Reid's Ghost]"; + + mes "[Reids Ghost]"; mes "\"These tears.. how they shimmer in the candle light. Yes, it seems you are serious about your offer. I think you have the sensibility to help me find out the real meaning of this terrible feeling.\""; next; L_Ask_Life: - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; mes "\"But how do you plan to help me?\""; next; - + if (@kidstate == 5) menu "Please tell me about your life. Maybe this gives a clue what happened.",L_Skip2, - "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, + "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, "I need to think about that.", L_Close; -L_Skip2: +L_Skip2: menu "Please tell me about your life. Maybe this gives a clue what happened.",-, "I need to think about that.", L_Close; - - mes "[Reid's Ghost]"; + + mes "[Reids Ghost]"; mes "\"About my life? Well ok.\""; next; mes "\"I'm the owner of this inn. I inherited it from my parents, who ran it while I was a child.\""; @@ -169,11 +169,11 @@ L_Skip2: mes "Reid seems to be tortured by her memories."; next; mes "\"That was a very hard time.\""; - + menu "Yes, yes, but what about your life shortly before you died?",-, "I can imagine. I'm very sorry for you",-; - + mes "She doesn't seem to pay much attention on what you say."; next; mes "\"But Hamond, my friend since I was a child, helped me in those bad times. We built up the inn again and we - we married.\""; @@ -182,29 +182,29 @@ L_Skip2: next; mes "\"Everything was peaceful and I thought I had found my place. But one day -\""; next; - + set @state, 5; callsub S_Update_Mask; -L_Check_Kid: - +L_Check_Kid: + if (@kidstate == 5) menu - "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet; + "Hi. I found this in the main hall. Do you know to whom it belongs?", L_Bracelet; if ((Sex == 1) && (@kidstate < 7)) goto L_Man; if ((Sex == 0) && (@kidstate < 7)) goto L_Woman; - + mes "\"What I'm going to tell you is very personal, but your acts showed me you're a person I can trust. You kindly asked me about that bracelet you have found... and also, even my son, who is always so reserved with strangers, came to me and spent a long time telling me a lot of nice things about you.\""; next; L_Lovestory: - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; mes "\"It began as a completely normal day. We were taking care of our overnight guests and prepared the inn for the evening rush.\""; next; mes "\"But that day, a very special patron checked in. His name was Savaric, and he was a student of magic. He came from far away to check some rumours about a legendary mana seed.\""; next; - mes "Reid's Ghost has a completely enchanted look on her face."; + mes "Reids Ghost has a completely enchanted look on her face."; next; mes "\"He really made me feel alive - when he was near, I was feeling like I never felt before. I started to search for reasons to be near him - I told myself that I liked him just because he was interesting, coming from so far away and being a mage.\""; next; @@ -214,25 +214,25 @@ L_Lovestory: next; mes "She pulls a key out of her pocket as transparent as herself. As you try to grab it, your fingers just go through it."; next; - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; mes "\"I keep forgetting! Please take the key out of my pocket.\""; mes "She is pointing at her dead body with a sad look on her face. You take the key."; next; - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; mes "\"This is the key to our personal room, it is located at the very end of the corridor upstairs. You will find my dairy in the bookshelf, hidden behind a book with poems. Hamond don't like poems.\""; next; mes "\"Please go and read it.\""; - + set @state, 6; callsub S_Update_Mask; close; L_Read_Diary: - //TODO + mes "TODO: add story"; close; L_Not_Enough_Tears: - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; set @tears, countitem("FrozenYetiTear"); if (@tears == 1) mes "\"This is beautiful! But one of them isn't enough to represent my sadness.\""; @@ -241,7 +241,7 @@ L_Not_Enough_Tears: close; L_Man: - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; mes "\"What I have to tell is very personal. You're a man - I'm not sure if I want to tell you. I know you helped me already and showed me you are a sensitive man, but I barely know you. I am sorry, but I have to think a little bit more. Maybe later, when I know you better, I can tell you more about it. \""; //TODO: REMOVE!!! mes "Skip that for debugging?"; @@ -249,9 +249,9 @@ L_Man: "yes",L_Lovestory, "no",-; close; - + L_Woman: - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; mes "\"What I have to tell you something very personal. You are a woman like me - I'm sure you would understand.\""; next; mes "\"But I'm not sure if I want to tell you. I know you helped me already and showed me you are a sensitive woman, but I barely know you. I am sorry, but I have to think a little bit more. Maybe later, when I know you better, I can tell you more about it. \""; @@ -261,9 +261,9 @@ L_Woman: "yes",L_Lovestory, "no",-; close; - + L_Bracelet: - mes "[Reid's Ghost]"; + mes "[Reids Ghost]"; mes "\"Oh, this - I - it's mine. It was a present from a very precious person.\""; next; mes "She reaches out to take the bracelet, but her fingers go just through it. She looks sad."; @@ -272,13 +272,13 @@ L_Bracelet: set @kidstate, 6; callsub S_Update_Mask_Kid; close; - + //L_Helped_Kid: -// mes "[Reid's Ghost]"; +// mes "[Reids Ghost]"; // mes "\"You showed me you're a sensitive person with bringing me the bracelet.\""; // next; // goto L_Lovestory; - + L_Close: close; @@ -287,7 +287,7 @@ S_Update_Mask_Kid: (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Kid_MASK)) | (@kidstate << @Graveyard_Inn_Kid_SHIFT); return; - + S_Update_Mask: set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) |