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Diffstat (limited to 'npc/027-2_Caretakers_House/husband.txt')
-rw-r--r--npc/027-2_Caretakers_House/husband.txt55
1 files changed, 47 insertions, 8 deletions
diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt
index 7e2e578d..1253455a 100644
--- a/npc/027-2_Caretakers_House/husband.txt
+++ b/npc/027-2_Caretakers_House/husband.txt
@@ -5,13 +5,11 @@
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
- //TODO: find out, why this don't work
set @Graveyard_Inn_Woman_MASK, NIBBLE_0_MASK;
set @Graveyard_Inn_Woman_SHIFT, NIBBLE_0_SHIFT;
- set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK_Woman) >> @Graveyard_Inn_SHIFT_Woman);
-
- //TODO: determine correct nibble
+ set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT);
+
set @Graveyard_Inn_Kid_MASK, NIBBLE_2_MASK;
set @Graveyard_Inn_Kid_SHIFT, NIBBLE_2_SHIFT;
@@ -25,7 +23,7 @@
set @SKULL_AMOUNT, 50;
set @BONE_EXP, 30000;
- if ((@state == 4) && (sex == 0) && (@kidstate >= 5)) goto L_Helped_Kid; //TODO: determine right value of kidstate
+ if ((@state == 4) && (sex == 0) && (@kidstate >= 7)) goto L_Helped_Kid;
if (@state == 3) goto L_Brought_Bones;
if (@state == 2) goto L_Check_Bones;
if (@state == 1) goto L_Ice_Cube;
@@ -70,6 +68,17 @@ L_Ice_Cube:
mes "[Hamond]";
mes "\"Hello my friend! Good to see you again. Did you find something to cool the drinks?\"";
next;
+
+ if ((@kidstate == 4) && countitem("IceCube") > 0)
+ menu
+ "Maybe this never melting Ice Cubes?", L_Check_Ice,
+ "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "I'm still searching.", L_Close;
+
+ if (@kidstate == 4)
+ menu
+ "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "I'm still searching.", L_Close;
if (countitem("IceCube") > 0)
menu
@@ -84,6 +93,8 @@ L_Check_Ice:
goto L_Not_Enough_Cubes;
delitem "IceCube", @ICE_CUBE_AMOUNT;
+ getexp @ICE_CUBE_EXP, 0;
+
set @state, 2;
callsub S_Update_Mask;
@@ -122,6 +133,8 @@ L_Check_Bones:
delitem "Bone", @BONE_AMOUNT;
delitem "Skull", @SKULL_AMOUNT;
+ getexp @BONE_EXP, 0;
+
set @state, 3;
callsub S_Update_Mask;
@@ -130,7 +143,16 @@ L_Brought_Bones:
mes "\"Thanks for your help! Now I'll be able to satisfy our patrons wishes.\"";
next;
- mes "TODO: remove, debug: @woman =" + @woman;
+ if ((@kidstate == 4) && (@woman > 5))
+ menu
+ "Would you tell me about this mage named Savaric?", L_Savaric,
+ "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "Your welcome.", L_Close;
+
+ if (@kidstate == 4)
+ menu
+ "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet,
+ "Your welcome.", L_Close;
if (@woman > 5)
menu
@@ -174,8 +196,19 @@ L_Woman:
L_Helped_Kid:
mes "[Hamond]";
- mes "\"It was very nice of you to help my son. I think, I can tell you about Savaric.\"";
+ mes "\"It was very nice of you to help my son. He told me, you found something he lost. I think, I can tell you about Savaric.\"";
goto L_Jealousy;
+
+L_Bracelet:
+ mes "[Hamond]";
+ mes "\"Well.. this is just a cheap bracelet, it is very popular with the young kids these days, specially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But for me it is just a cheap bracelet.\"";
+ next;
+ mes "\"They also say it increases 'magic atack'. But, in fact, I think these kids are delusional. Magic, pah.\"";
+ next;
+ mes "\"Anyway, you can easily find one of these in a lot of small shops in this town. I am pretty sure that whoever lost it won't bother coming all the way back to get it.\"";
+ set @kidstate, 5;
+ callsub S_Update_Mask_Kid;
+ close;
L_Not_Enough_B:
if (countitem("Bone") < @BONE_AMOUNT)
@@ -190,7 +223,13 @@ L_Not_Enough_Cubes:
close;
L_Close:
- close;
+ close;
+
+S_Update_Mask_Kid:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Kid_MASK))
+ | (@kidstate << @Graveyard_Inn_Kid_SHIFT);
+ return;
S_Update_Mask:
set QUEST_Graveyard_Inn,