diff options
Diffstat (limited to 'npc/027-2_Caretakers_House/husband.txt')
-rw-r--r-- | npc/027-2_Caretakers_House/husband.txt | 71 |
1 files changed, 34 insertions, 37 deletions
diff --git a/npc/027-2_Caretakers_House/husband.txt b/npc/027-2_Caretakers_House/husband.txt index 1253455a..f53c6386 100644 --- a/npc/027-2_Caretakers_House/husband.txt +++ b/npc/027-2_Caretakers_House/husband.txt @@ -23,41 +23,40 @@ set @SKULL_AMOUNT, 50; set @BONE_EXP, 30000; - if ((@state == 4) && (sex == 0) && (@kidstate >= 7)) goto L_Helped_Kid; - if (@state == 3) goto L_Brought_Bones; + if (@state >= 3) goto L_Brought_Bones; if (@state == 2) goto L_Check_Bones; if (@state == 1) goto L_Ice_Cube; mes "[Pale Man]"; - mes "\"Hello, I hope you're enjoying your time in Reids Inn. My name is Hamond, and I'm running this inn together with my beautiful wife Reid. If there is anything I can do for you, please let me know.\""; + mes "\"Hello, I hope you're enjoying your time in Reid's Inn. My name is Hamond, and I'm running this inn together with my beautiful wife Reid. If there is anything I can do for you, please let me know.\""; if (baselevel < 85) goto L_Close; next; menu - "I'd like to know, why all the people in here are dead.",-, - "Are you feeling well? You look very pale, better to say - deathly pale.",-, + "I'd like to know why all the people in here are dead.",-, + "Are you feeling well? You look very pale... In fact, deathly pale.",-, "Thank you, but I'm fine.", L_Close; - mes "Hamond seems very confused. Then he notices the grey color of his hands and begans to shake his head in panic."; + mes "Hamond seems very confused. Then he notices the grey color of his hands and begins to shake his head in panic."; mes "[Hamond]"; mes "\"WHAT IS THIS?\""; next; //TODO: ask a native speaker if this is understandable - mes "Because of the rapid movement of his head, it snaps back in his neck along a cut in his throat you haven't seen before."; + mes "Because of the fast movement of his head, it bends back in his neck along a cut in his throat, a deep cut you haven't seen before."; next; mes "You're trying hard not to run away screaming. Instead, you grab his hair and pull his head back in place."; next; - mes "Hamond blinks his eyes with a puzzled look on his face."; + mes "Hamond blinks a few times, with a puzzled look on his face."; mes "[Hamond]"; - mes "\"This was uncomfortable! It seems, you are right. I am dead. Weird.\""; + mes "\"That was uncomfortable! I guess you are right. I am dead. Weird.\""; next; - mes "\"How can I be dead, but walking around and talking? This is very strange. \""; + mes "\"How can I be dead, if I am walking around and talking? This is very strange. \""; next; - mes "\"But nevertheless, I will continue to run this inn and do my best to make happy all our patrons - may they be alive or dead.\""; + mes "\"But nevertheless, I will continue to run this inn and do my best to make all our patrons happy and satisfied - be they alive or dead.\""; next; menu "Can I help with that?", -; mes "[Hamond]"; - mes "\"Helping me? I never would have asked, but actually, I need something to cool the drinks. Maybe you can find something.\""; + mes "\"Help me? I would never ask you for this, but actually, I need something to cool the drinks. Maybe you can find something.\""; set @state, 1; callsub S_Update_Mask; @@ -118,11 +117,11 @@ L_Check_Ice: mes "[Hamond]"; mes "\"Nevermind, nevermind. I'd like to ask you for another favor, if I might.\""; next; - mes "\"A patron asked for - uhm, bones. He said, he need it to replace some of his bones, which were damaged in a scuffle with mortals.\""; + mes "\"A patron asked for - uhm, bones. He said he need it to replace some of his bones, which were damaged in a scuffle with mortals.\""; next; - mes "\"I know, this is a bit strange - I'm still getting used to being dead. But a patrons wish is a patrons wish!\""; + mes "\"I know, this is a bit strange - I'm still getting used to being dead. But a patron's wish is a patron's wish!\""; next; - mes "\"Maybe you can bring me a huge amount of bones and skulls, so I can fulfill those wishes in future?\""; + mes "\"Can you bring me a huge amount of bones and skulls? This way I can fulfill that peculilar wish and make another patron very happy!\""; close; L_Check_Bones: @@ -140,43 +139,40 @@ L_Check_Bones: L_Brought_Bones: mes "[Hamond]"; - mes "\"Thanks for your help! Now I'll be able to satisfy our patrons wishes.\""; + mes "\"Thanks for your help! Now I'll be able to satisfy another strange request from one of our patrons.\""; next; if ((@kidstate == 4) && (@woman > 5)) menu "Would you tell me about this mage named Savaric?", L_Savaric, "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, - "Your welcome.", L_Close; + "You're welcome.", L_Close; if (@kidstate == 4) menu "I found this in the main hall. Do you know to whom it belongs?", L_Bracelet, - "Your welcome.", L_Close; + "You're welcome.", L_Close; if (@woman > 5) menu "Would you tell me about this mage named Savaric?", L_Savaric, - "Your welcome.",-; + "You're welcome.",-; mes "[Hamond]"; mes "\"Please make yourself at home.\""; close; L_Savaric: - mes "Hamonds face turns into an ugly grimace."; + mes "Hamond's face turns into an ugly grimace."; mes "[Hamond]"; mes "\"This egomaniac cheekily - \""; next; - if (Sex == 1) goto L_Man; //TODO: think, if gender change should be checked //TODO: determine correct value for kidstate - if ((Sex == 0) && (@kidstate < 5)) goto L_Woman; - - mes "\"Hrm - I don't think, you'll understand. It is something between men.\""; - next; - mes "\"Although you're a woman, it was very nice of you to help my son. I'll tell you nevertheless.\""; + if ((Sex == 0) && (@kidstate < 7)) goto L_Woman; + if ((Sex == 1) && (@kidstate < 7)) goto L_Man; + mes "\"Well, I have been thinking about you. You seem to be a very helpful and wise person. Even my son told me good things about you, making a long speech about how great you are and your ability to comprehend and deal with delicate matters. I wonder how he reached that conclusion... But anyway, I'll tell you about savaric.\""; L_Jealousy: //TODO: go on here @@ -184,20 +180,21 @@ L_Jealousy: close; L_Man: mes "[Hamond]"; - mes "\"You're a man - I think you will understand what I'm going to tell you.\""; - goto L_Jealousy; + mes "\"You're a man - I think you would understand what is happening to me.\""; + mes "\"But, to be honest, I think I will only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\""; + close; L_Woman: mes "[Hamond]"; - mes "\"Hrm - I don't think, you'll understand. It is something between men.\""; + mes "\"Hrm - I don't think you'll understand. It is a problem between men.\""; next; - mes "\"Maybe if you show me, you're a understanding person.\""; + mes "\"And, to be honest, I will only be able to talk about such a complicated matter if I am sure I am sharing my feelings with a good, wise and understanding person. No offense, it is just that I barely know you...\""; close; -L_Helped_Kid: - mes "[Hamond]"; - mes "\"It was very nice of you to help my son. He told me, you found something he lost. I think, I can tell you about Savaric.\""; - goto L_Jealousy; +//L_Helped_Kid: +// mes "[Hamond]"; +// mes "\"It was very nice of you to help my son. He told me, you found something he lost. I think, I can tell you about Savaric.\""; +// goto L_Jealousy; L_Bracelet: mes "[Hamond]"; @@ -212,14 +209,14 @@ L_Bracelet: L_Not_Enough_B: if (countitem("Bone") < @BONE_AMOUNT) - mes "\"I'm not sure, but I think, more bones will be better.\""; + mes "\"I'm not sure, but I think more bones will be better.\""; if (countitem("Skull") < @SKULL_AMOUNT) - mes "\"That are not enough skulls.\""; + mes "\"Maybe you should bring more skulls. It is not enough.\""; close; L_Not_Enough_Cubes: mes "[Hamond]"; - mes "\"Yes, they look good! But I think, I need more of them. Maybe " + @ICE_CUBE_AMOUNT + "?\""; + mes "\"Yes, they look good! But I think I need more of them. Maybe " + @ICE_CUBE_AMOUNT + "?\""; close; L_Close: |