diff options
Diffstat (limited to 'npc/027-2_Caretakers_House/golbanez.txt')
-rw-r--r-- | npc/027-2_Caretakers_House/golbanez.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/027-2_Caretakers_House/golbanez.txt b/npc/027-2_Caretakers_House/golbanez.txt index 4e19f137..d9471f43 100644 --- a/npc/027-2_Caretakers_House/golbanez.txt +++ b/npc/027-2_Caretakers_House/golbanez.txt @@ -1,68 +1,68 @@ 027-2.gat,39,91,0 script Golbenez 307,{ - + set @Graveyard_Inn_MASK, NIBBLE_4_MASK; set @Graveyard_Inn_SHIFT, NIBBLE_4_SHIFT; set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - + set @Graveyard_Inn_Lover_MASK, NIBBLE_1_MASK; set @Graveyard_Inn_Lover_SHIFT, NIBBLE_1_SHIFT; set @lover, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Lover_MASK) >> @Graveyard_Inn_Lover_SHIFT); - + if (@state ==1) goto L_Back; - + mes "[Golbanez]"; mes "\"How do you like my place of leisure, mortal?\""; menu "What is this place? Why is it full of dead people?",-, "You look different here. Nice horns.",L_Horns, "I'm enjoying myself, thanks for asking.",L_Close; - + mes "[Golbanez]"; mes "\"Mortal, this is way over your head. Don't worry about that and enjoy your time.\""; - + if (@lover < 2) goto L_Close; menu "I want to know. Try me.",-; - - mes "Golbanez takes a gradualist look at you."; + + mes "Golbanez takes a piercing look at you."; mes "[Golbanez]"; mes "\"Fine.\""; next; mes "\"This place was an usual inn many many of your years ago. I found it by chance and it became one of my favorite playgrounds ever.\""; next; - mes "Golbanez laughs a way, which really gives you the creeps."; + mes "Golbanez laughs in a way which really gives you the creeps."; next; mes "[Golbanez]"; mes "\"Unfortunaly - it got destroyed. So I took the memories of the dead and recreated this place.\""; menu "What do you mean with playground?",-, "Recreated? What do you mean with that?",-; - + mes "[Golbanez]"; mes "\"As I said, you don't understand. You start to bore me. Leave.\""; - + set @state, 1; callsub S_Update_Mask; - + close; L_Back: //TODO: continue here close; - + L_Horns: mes "Golbanez bursts out with laughter."; next; mes "[Golbanez]"; mes "\"Mortals! They never stop surprising me.\""; close; - + L_Close: close; - + S_Update_Mask: set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) |