diff options
Diffstat (limited to 'npc/027-2_Caretakers_House/crying_child.txt')
-rw-r--r-- | npc/027-2_Caretakers_House/crying_child.txt | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt index ba0549db..354305a6 100644 --- a/npc/027-2_Caretakers_House/crying_child.txt +++ b/npc/027-2_Caretakers_House/crying_child.txt @@ -1,4 +1,4 @@ -027-2.gat,50,92,0 script Crying Child 314,{ +027-2.gat,50,92,0 script Aldred 314,{ // Crying Child subquest (Still need to change it to Bitmask) // Variable states: @@ -25,6 +25,7 @@ if (@state == 1) goto L_return; if (BaseLevel >= 80) goto L_intro; +//TODO: make the dialogue more childish? L_cry: mes "[Crying Child]"; @@ -43,16 +44,16 @@ L_intro: mes "[Crying Child]"; mes "\"Oh, what? Who are you "+@madamsir$+", what are you doing here?\""; next; - menu + menu "My name is "+strcharinfo(0)+", I heard you cry and decided to ask if you need help.",-; next; mes "[Crying Child]"; - mes "\"You look like a good person... Maybe I can trust you... My name is Aldred and I live here with my parents. They own this place.\""; + mes "\"My parents told me not to talk to strangers... But you look nice... I trust you... I'm Aldred and we live here, my parents and me. This is our inn.\""; next; mes "[Aldred]"; mes "\"My problem is... I don't know what to do... My dad will be so angry with me... He is very nice, but when you do something wrong... he... WAAAAAAH!\""; next; - menu + menu "Here, here, don't cry... What did you do?",-; next; mes "[Aldred]"; @@ -60,7 +61,7 @@ L_intro: next; mes "\"I don't know what happened. It was outside and... maybe it fell on the ground! I am so scared! What if someone picked it up? It could be anyone!\""; next; - menu + menu "Don't worry, I will look around. Maybe I can find it for you...",-, "Hey, you messed up, now you deal with this.",L_close; @@ -102,7 +103,7 @@ L_return2: next; menu "Don't worry, you don't need to give me anything...",-; - next; + next; mes "[Aldred]"; mes "\"I know! That is why you are so great! But hey, I have an idea. What if you talk to my father and my mother about this item? If it is not important or valuable to them, I think there is no problem to let you keep it.\""; next; @@ -113,9 +114,9 @@ L_return2: set @state, 4; callsub S_Update_Mask; mes "[Aldred]"; - mes "\"Ok, great... But please, try to be discrete about it. I don't want my parents to know I was playing with their stuff. My Father owns this place. He is always carying a lantern... I guess he is still afraid of the dark. My mother is the Innkeeper. She is very beautiful and today is using a red dress.\""; + mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and today she is wearing a red dress.\""; close; - +//TODO: make a message, that the player has the bracelet with him and should come back after talking to the parents L_return3: mes "[Aldred]"; mes "\"I hope this bracelet doesn't mean a lot to my parents, this way you can keep it as a gift.\""; @@ -161,7 +162,7 @@ L_full: L_close: close; - + S_Update_Mask: set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) @@ -193,7 +194,7 @@ S_Update_Mask: // mes "[Innkeeper's Ghost]"; // mes "\"No, no. It is not that I don't like it. I just don't like the feelings it causes on me... It is... Complicated. Please, take this bracelet away. I don't want it... You can have it, or just give to someone else.\""; // set @state, 6; -// close; +// close; // Participation of the Husband/Father in the crying child subquest. Merge later with the apropriate NPC @@ -215,7 +216,7 @@ S_Update_Mask: // next; // mes "\"Well.. this is just a cheap bracelet, it is very popular with the young kids these days, specially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But for me it is just a cheap bracelet.\""; // next; -// mes "\"They also say it increases 'magic atack'. But, in fact, I think these kids are delusional. There is no such thing as magic, everyone knows it.\""; +// mes "\"They also say it increases 'magic atack'. But, in fact, I think these kids are delusional. There is no such thing as magic, everyone knows it.\""; // next; // mes "\"Anyway, you can easily find one of these in a lot of small shops in this town. I am pretty sure that whoever lost it won't bother coming all the way back to get it. \""; // menu |