summaryrefslogtreecommitdiff
path: root/npc/027-2_Caretakers_House/crying_child.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/027-2_Caretakers_House/crying_child.txt')
-rw-r--r--npc/027-2_Caretakers_House/crying_child.txt23
1 files changed, 12 insertions, 11 deletions
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt
index ba0549db..354305a6 100644
--- a/npc/027-2_Caretakers_House/crying_child.txt
+++ b/npc/027-2_Caretakers_House/crying_child.txt
@@ -1,4 +1,4 @@
-027-2.gat,50,92,0 script Crying Child 314,{
+027-2.gat,50,92,0 script Aldred 314,{
// Crying Child subquest (Still need to change it to Bitmask)
// Variable states:
@@ -25,6 +25,7 @@
if (@state == 1) goto L_return;
if (BaseLevel >= 80) goto L_intro;
+//TODO: make the dialogue more childish?
L_cry:
mes "[Crying Child]";
@@ -43,16 +44,16 @@ L_intro:
mes "[Crying Child]";
mes "\"Oh, what? Who are you "+@madamsir$+", what are you doing here?\"";
next;
- menu
+ menu
"My name is "+strcharinfo(0)+", I heard you cry and decided to ask if you need help.",-;
next;
mes "[Crying Child]";
- mes "\"You look like a good person... Maybe I can trust you... My name is Aldred and I live here with my parents. They own this place.\"";
+ mes "\"My parents told me not to talk to strangers... But you look nice... I trust you... I'm Aldred and we live here, my parents and me. This is our inn.\"";
next;
mes "[Aldred]";
mes "\"My problem is... I don't know what to do... My dad will be so angry with me... He is very nice, but when you do something wrong... he... WAAAAAAH!\"";
next;
- menu
+ menu
"Here, here, don't cry... What did you do?",-;
next;
mes "[Aldred]";
@@ -60,7 +61,7 @@ L_intro:
next;
mes "\"I don't know what happened. It was outside and... maybe it fell on the ground! I am so scared! What if someone picked it up? It could be anyone!\"";
next;
- menu
+ menu
"Don't worry, I will look around. Maybe I can find it for you...",-,
"Hey, you messed up, now you deal with this.",L_close;
@@ -102,7 +103,7 @@ L_return2:
next;
menu
"Don't worry, you don't need to give me anything...",-;
- next;
+ next;
mes "[Aldred]";
mes "\"I know! That is why you are so great! But hey, I have an idea. What if you talk to my father and my mother about this item? If it is not important or valuable to them, I think there is no problem to let you keep it.\"";
next;
@@ -113,9 +114,9 @@ L_return2:
set @state, 4;
callsub S_Update_Mask;
mes "[Aldred]";
- mes "\"Ok, great... But please, try to be discrete about it. I don't want my parents to know I was playing with their stuff. My Father owns this place. He is always carying a lantern... I guess he is still afraid of the dark. My mother is the Innkeeper. She is very beautiful and today is using a red dress.\"";
+ mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and today she is wearing a red dress.\"";
close;
-
+//TODO: make a message, that the player has the bracelet with him and should come back after talking to the parents
L_return3:
mes "[Aldred]";
mes "\"I hope this bracelet doesn't mean a lot to my parents, this way you can keep it as a gift.\"";
@@ -161,7 +162,7 @@ L_full:
L_close:
close;
-
+
S_Update_Mask:
set QUEST_Graveyard_Inn,
(QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
@@ -193,7 +194,7 @@ S_Update_Mask:
// mes "[Innkeeper's Ghost]";
// mes "\"No, no. It is not that I don't like it. I just don't like the feelings it causes on me... It is... Complicated. Please, take this bracelet away. I don't want it... You can have it, or just give to someone else.\"";
// set @state, 6;
-// close;
+// close;
// Participation of the Husband/Father in the crying child subquest. Merge later with the apropriate NPC
@@ -215,7 +216,7 @@ S_Update_Mask:
// next;
// mes "\"Well.. this is just a cheap bracelet, it is very popular with the young kids these days, specially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But for me it is just a cheap bracelet.\"";
// next;
-// mes "\"They also say it increases 'magic atack'. But, in fact, I think these kids are delusional. There is no such thing as magic, everyone knows it.\"";
+// mes "\"They also say it increases 'magic atack'. But, in fact, I think these kids are delusional. There is no such thing as magic, everyone knows it.\"";
// next;
// mes "\"Anyway, you can easily find one of these in a lot of small shops in this town. I am pretty sure that whoever lost it won't bother coming all the way back to get it. \"";
// menu