diff options
Diffstat (limited to 'npc/027-2_Caretakers_House/crying_child.txt')
-rw-r--r-- | npc/027-2_Caretakers_House/crying_child.txt | 31 |
1 files changed, 17 insertions, 14 deletions
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt index 354305a6..72c70c76 100644 --- a/npc/027-2_Caretakers_House/crying_child.txt +++ b/npc/027-2_Caretakers_House/crying_child.txt @@ -1,6 +1,6 @@ 027-2.gat,50,92,0 script Aldred 314,{ -// Crying Child subquest (Still need to change it to Bitmask) +// Crying Child subquest // Variable states: // 1 = You agree to help the child to find the bracelet outside // 2 = You found the bracelet (see _mobs.txt) @@ -59,21 +59,21 @@ L_intro: mes "[Aldred]"; mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looks like a big blue beetle... I thought it would be funny to play with it for a while, so I took it with me. But I... sniffle... I lost it...\""; next; - mes "\"I don't know what happened. It was outside and... maybe it fell on the ground! I am so scared! What if someone picked it up? It could be anyone!\""; + mes "\"I don't know what happened. I was outside and... maybe it fell on the ground! I am so scared! What if someone picked it up? It could be anyone!\""; next; menu "Don't worry, I will look around. Maybe I can find it for you...",-, "Hey, you messed up, now you deal with this.",L_close; mes "[Aldred]"; - mes "\"Thank you " +strcharinfo(0)+"! I hope you find it soon! It is not like it is worth a lot of money... It looks like a simple thing, but I really don't know what would be my dad's reaction when he finds out I lost something that belongs to him!\""; + mes "\"Thank you " +strcharinfo(0)+"! Find it for me, pleeeease!\""; set @state, 1; callsub S_Update_Mask; close; L_return: mes "[Aldred]"; - mes "\"Please, help me, find the bracelet. If my father asks me why I'm crying I don't think I can come up with an excuse... Oh no...\""; + mes "\"Please, help me " +@madamsir$+ ". What will I say If my father asks me why I'm crying?\""; close; @@ -99,13 +99,13 @@ L_return1: L_return2: mes "[Aldred]"; - mes "\"Hi "+strcharinfo(0)+ "! I was thinking about something... you are such a nice person and you helped me a lot, but I didn't give you anything in exchange. It was really rude, I know, but I am only a child, I have nothing to give you!\""; + mes "\"Hi "+strcharinfo(0)+ "! I was thinking... you were sooo nice helping me find the ... I think I should give you a gift, but I am only a child, I have nothing to give you!\""; next; menu "Don't worry, you don't need to give me anything...",-; next; mes "[Aldred]"; - mes "\"I know! That is why you are so great! But hey, I have an idea. What if you talk to my father and my mother about this item? If it is not important or valuable to them, I think there is no problem to let you keep it.\""; + mes "\"Are you serious? That is why you are so great! But hey, I have an idea. What if you talk to my parents about this item? If it is not important or valuable, I think there is no problem to let you keep it.\""; next; menu "Sounds interesting... But who are your parents?",-, @@ -114,19 +114,22 @@ L_return2: set @state, 4; callsub S_Update_Mask; mes "[Aldred]"; - mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and today she is wearing a red dress.\""; + mes "\"Ok, great... But please, don't tell them about it. I don't want my parents to know I was playing with their stuff. My father is always carrying a lantern... I guess he is still afraid of the dark. My mother is the innkeeper. She is very beautiful and today she is wearing a red dress.\""; + next; + mes "\"Don't forget to come back with the beetle after you talk to my parents.\""; + message strcharinfo(0), "Aldred hands you the strange item and you keep it in a small compartment of your backpack"; close; -//TODO: make a message, that the player has the bracelet with him and should come back after talking to the parents + L_return3: mes "[Aldred]"; - mes "\"I hope this bracelet doesn't mean a lot to my parents, this way you can keep it as a gift.\""; + mes "\"I hope this thing doesn't mean a lot to my parents, this way you can keep it as a gift.\""; close; L_return4: menu "Hi, I talked to your parents.",-; mes "[Aldred]"; - mes "\"Really? What did my father say about the bracelet?\""; + mes "\"Really? What did my father say about that thing?\""; menu "He said it is just a cheap bracelet. And it does not belong to him.",-; mes "[Aldred]"; @@ -134,11 +137,11 @@ L_return4: menu "She said it was a gift to her, but she doesn't want it anymore.",-; mes "[Aldred]"; - mes "\"Really? A gift? And why she is refusing to keep this gift\""; + mes "\"Really? A gift? And why she doesn't want it?\""; next; menu - "She is not able to hold it anymore, so it makes her sad",-; - mes "\"Ohh... I don't like when my mother gets sad... If this thing is making her feel bad, I guess I should keep it away from her. \""; + "She said it makes her sad",-; + mes "\"Ohh... really? I don't like when my mother gets sad... If this thing is making her feel bad, I should keep it away from her. \""; next; mes "\"Well, I guess you can keep it, but don't show it to my mother again, she is already very sad. But now I am really curious, who would give a gift to my mother? There are so many strange things happening lately...\""; getinventorylist; @@ -146,7 +149,7 @@ L_return4: getitem "ScarabArmlet", 1; set @state, 7; callsub S_Update_Mask; - mes "\"Now I will tell my parents how good and helpfull you are... Maybe they can even offer you a discount in your expenses here at Reid's Inn...\""; + mes "\"Now I will tell my parents how great and helpfull you are... Maybe they can even let you stay here at the inn for free!\""; close; L_return5: |