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-rw-r--r--npc/027-1_Graveyard/_mobs.txt10
1 files changed, 4 insertions, 6 deletions
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt
index 24d60cb2..bd05622a 100644
--- a/npc/027-1_Graveyard/_mobs.txt
+++ b/npc/027-1_Graveyard/_mobs.txt
@@ -87,9 +87,8 @@ _MOBCOUNT_ZOMBIES:
if (@state != 1) return;
// You have to kill 50?(or more?) zombies OR 50?(or more?) fallens. If you close the client, the @zombies count go back to zero.
set @zombies, @zombies + 1;
-// This is in DEBUG mode. That is the reason for the message.
- message strcharinfo(0), "I killed " +@zombies+ " zombies. Now I need to kill only " +(50-@zombies)+ ".";
- if (@zombies < 50) return;
+// TODO: set 1 to 50
+ if (@zombies < 1) return;
message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for...";
set @state, 2;
callsub S_Update_Mask;
@@ -105,9 +104,8 @@ _MOBCOUNT_FALLENS:
if (@state != 1) return;
// You have to kill 50?(or more?) fallens OR 50?(or more?) zombies. If you close the client, the @fallens count go back to zero.
set @fallens, @fallens + 1;
-// This is in DEBUG mode. That is the reason for the message.
- message strcharinfo(0), "I killed " +@fallens+ " fallens. Now I need to kill only " +(50-@fallens)+ ".";
- if (@fallens < 50) return;
+// TODO: set 1 to 50
+ if (@fallens < 1) return;
message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for...";
set @state, 2;
callsub S_Update_Mask;