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-rw-r--r--npc/027-1_Graveyard/_mobs.txt10
1 files changed, 4 insertions, 6 deletions
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt
index d0fa5ccd..bae992d0 100644
--- a/npc/027-1_Graveyard/_mobs.txt
+++ b/npc/027-1_Graveyard/_mobs.txt
@@ -85,10 +85,9 @@ _MOBCOUNT_ZOMBIES:
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
if (@state != 1) return;
-// You have to kill 50?(or more?) zombies OR 50?(or more?) fallens. If you close the client, the @zombies count go back to zero.
- set @zombies, @zombies + 1;
+ set @bracelet, @bracelet + 1;
// TODO: set 1 to 10
- if (@zombies < 1) return;
+ if (@bracelet < 1) return;
// if (rand(8) != 0) return;
message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for...";
set @state, 2;
@@ -103,10 +102,9 @@ _MOBCOUNT_FALLENS:
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
if (@state != 1) return;
-// You have to kill 50?(or more?) fallens OR 50?(or more?) zombies. If you close the client, the @fallens count go back to zero.
- set @fallens, @fallens + 1;
+ set @bracelet, @bracelet + 1;
// TODO: set 1 to 10
- if (@fallens < 1) return;
+ if (@bracelet < 1) return;
// if (rand(8) != 0) return;
message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for...";
set @state, 2;