diff options
Diffstat (limited to 'npc/027-1')
-rw-r--r-- | npc/027-1/_import.txt | 8 | ||||
-rw-r--r-- | npc/027-1/_mobs.txt | 66 | ||||
-rw-r--r-- | npc/027-1/_warps.txt | 5 | ||||
-rw-r--r-- | npc/027-1/golbenez.txt | 36 | ||||
-rw-r--r-- | npc/027-1/graves.txt | 92 | ||||
-rw-r--r-- | npc/027-1/monsters.txt | 61 |
6 files changed, 268 insertions, 0 deletions
diff --git a/npc/027-1/_import.txt b/npc/027-1/_import.txt new file mode 100644 index 00000000..14fc594e --- /dev/null +++ b/npc/027-1/_import.txt @@ -0,0 +1,8 @@ +// Map 027-1: Graveyard +// This file is generated automatically. All manually changes will be removed when running the Converter. +map: 027-1.gat +npc: npc/027-1/_mobs.txt +npc: npc/027-1/_warps.txt +npc: npc/027-1/golbenez.txt +npc: npc/027-1/graves.txt +npc: npc/027-1/monsters.txt diff --git a/npc/027-1/_mobs.txt b/npc/027-1/_mobs.txt new file mode 100644 index 00000000..e7eac33a --- /dev/null +++ b/npc/027-1/_mobs.txt @@ -0,0 +1,66 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Graveyard mobs + +027-1.gat,81,91,95,27 monster Poltergeist 1047,4,900000,60000,Mob027-1::On1047 +027-1.gat,81,91,97,25 monster Spectre 1042,4,900000,60000,Mob027-1::On1042 +027-1.gat,81,91,99,23 monster Wisp 1040,4,900000,60000,Mob027-1::On1040 +027-1.gat,54,53,66,46 monster FireSkull 1023,2,60000,20000,Mob027-1::On1023 +027-1.gat,54,53,66,46 monster PoisonSkull 1024,1,60000,20000,Mob027-1::On1024 +027-1.gat,54,53,66,46 monster Skeleton 1043,2,60000,8000,Mob027-1::On1043 +027-1.gat,54,53,66,46 monster LadySkeleton 1044,2,60000,8000,Mob027-1::On1044 +027-1.gat,71,41,31,22 monster Skeleton 1043,2,175000,20000,Mob027-1::On1043 +027-1.gat,71,41,31,22 monster LadySkeleton 1044,2,175000,20000,Mob027-1::On1044 +027-1.gat,37,41,33,22 monster FireSkull 1023,2,200000,10000,Mob027-1::On1023 +027-1.gat,37,41,33,22 monster PoisonSkull 1024,2,200000,10000,Mob027-1::On1024 +027-1.gat,37,41,33,22 monster Skeleton 1043,4,180000,20000,Mob027-1::On1043 +027-1.gat,37,41,33,22 monster LadySkeleton 1044,4,180000,20000,Mob027-1::On1044 +027-1.gat,105,40,32,21 monster Fire skull 1023,1,28000,25000,Mob027-1::On1023 +027-1.gat,105,40,32,21 monster Poison skull 1024,1,30000,20000,Mob027-1::On1024 +027-1.gat,105,40,32,21 monster Skeleton 1043,2,35000,20000,Mob027-1::On1043 +027-1.gat,105,40,32,21 monster LadySkeleton 1044,3,33000,25000,Mob027-1::On1044 +027-1.gat,28,67,2,1 monster Jack O 1022,1,265000,200000,Mob027-1::On1022 + + +027-1.gat,0,0,0 script Mob027-1 -1,{ +On1022: + set @mobID, 1022; + callfunc "MobPoints"; + break; + +On1023: + set @mobID, 1023; + callfunc "MobPoints"; + break; + +On1024: + set @mobID, 1024; + callfunc "MobPoints"; + break; + +On1040: + set @mobID, 1040; + callfunc "MobPoints"; + break; + +On1042: + set @mobID, 1042; + callfunc "MobPoints"; + break; + +On1043: + set @mobID, 1043; + callfunc "MobPoints"; + break; + +On1044: + set @mobID, 1044; + callfunc "MobPoints"; + break; + +On1047: + set @mobID, 1047; + callfunc "MobPoints"; + break; + + end; +} diff --git a/npc/027-1/_warps.txt b/npc/027-1/_warps.txt new file mode 100644 index 00000000..b8f1991e --- /dev/null +++ b/npc/027-1/_warps.txt @@ -0,0 +1,5 @@ +// This file is generated automatically. All manually changes will be removed when running the Converter. +// Graveyard warps + +027-1.gat,88,84 warp toCaretaker's -1,-1,027-2.gat,26,32 +027-1.gat,63,106 warp toSwamp -1,-1,026-1.gat,63,17 diff --git a/npc/027-1/golbenez.txt b/npc/027-1/golbenez.txt new file mode 100644 index 00000000..336cdea3 --- /dev/null +++ b/npc/027-1/golbenez.txt @@ -0,0 +1,36 @@ +027-1.gat,68,89,0 script #Golbenez#_M 204,{ + + set @fee, 666; + + mes "[Golbenez]"; + mes "\"Welcome mortal. I finished the creation of the place of leisure.\""; + next; + if (baselevel < 60) goto L_Weak; + mes "\"I will bring you there for a small fee of " + @fee + "GP.\""; + menu + "What? You already got so much money!",-, + "Ok, bring me there.",L_Warp; + + mes "[Golbenez]"; + mes "\"Come back when you've changed your mind. It's a wonderful place.\""; + close; + +L_Warp: + if (zeny < @fee) goto L_No_Money; + set zeny, zeny - @fee; + warp "027-2.gat", 105, 44; + close; + +L_No_Money: + mes "[Golbenez]"; + mes "\"Don't try to betray me, pitiful human.\""; + next; + mes "\"Come back when you can pay my service.\""; + close; + +L_Weak: + mes "\"It is astonishing how WEAK you humans can be.\""; + next; + mes "\"Come back when you're a bit more experienced.\""; + close; +} diff --git a/npc/027-1/graves.txt b/npc/027-1/graves.txt new file mode 100644 index 00000000..ecda6ea0 --- /dev/null +++ b/npc/027-1/graves.txt @@ -0,0 +1,92 @@ +// Easter egg graves + +function script GraveTooFar { + if (isin("027-1.gat",89,54,122,76)) + return; + mes "You are too far away to read the grave."; + close; +} + +027-1.gat,89,62,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ FotherJ ~"; + mes "The mad sprite making genius who made all the creepy undead monster graphics."; + close; +} + +027-1.gat,118,54,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ Yosuhara ~"; + mes "Contributed some of the tombstones."; + close; +} + +027-1.gat,111,62,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ Feline Monstrosity ~"; + mes "Made the background music you are hearing."; + close; +} + +027-1.gat,112,76,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ Superkoop ~"; + mes "Mapped the swamp to the south."; + close; +} + +027-1.gat,120,76,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ Aroleon ~"; + mes "Mapped the swamp to the southeast."; + close; +} + +027-1.gat,100,68,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ John P ~"; + mes "Wrote the graveyard backstory and the dialog for the caretaker quest."; + close; +} + +027-1.gat,94,70,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ Spit23 ~"; + mes "Made those freakin awesome cemetery gates."; + close; +} + +027-1.gat,106,60,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ Black Don ~"; + mes "Contributed those cool gargoyle statues."; + close; +} + +027-1.gat,92,54,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ Jaxad0127 ~"; + mes "Did all the scripting work for the graveyard. Made Caretaker's house."; + close; +} + +027-1.gat,122,64,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ Ces Vargavind ~"; + mes "Scripted caretaker's daughter."; + close; +} + +027-1.gat,102,62,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ Crush ~"; + mes "Organizer of the whole graveyard project, graveyard fence graphics, mapping of the graveyard itself."; + close; +} + +027-1.gat,104,76,0 script Grave 127,{ + callfunc "GraveTooFar"; + mes "~ Freeyorp ~"; + mes "Planned out monster stats and placements."; + close; +} diff --git a/npc/027-1/monsters.txt b/npc/027-1/monsters.txt new file mode 100644 index 00000000..0efe43c4 --- /dev/null +++ b/npc/027-1/monsters.txt @@ -0,0 +1,61 @@ +// 027-1 Graveyard zombies and fallens +// they need to be in an extra file because of the crying child quest + +027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,specialMob027-1::On1036 +027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,specialMob027-1::On1036 +027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,specialMob027-1::On1036 +027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,specialMob027-1::On1045 + +027-1.gat,0,0,0 script specialMob027-1 -1,{ +On1036: + set @mobID, 1036; + callsub _MOBCOUNT_ZOMBIES; + callfunc "MobPoints"; + break; + +On1045: + set @mobID, 1045; + callsub _MOBCOUNT_FALLENS; + callfunc "MobPoints"; + break; + +_MOBCOUNT_ZOMBIES: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) return; + set @ring, @ring + 1; + if (@ring < 10) return; + if (rand(8) != 0) return; + message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +_MOBCOUNT_FALLENS: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) return; + set @ring, @ring + 1; + if (@ring < 10) return; + if (rand(8) != 0) return; + message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; + + end; +} |