diff options
Diffstat (limited to 'npc/025-3')
-rw-r--r-- | npc/025-3/barriers.txt | 172 |
1 files changed, 112 insertions, 60 deletions
diff --git a/npc/025-3/barriers.txt b/npc/025-3/barriers.txt index bac28c8a..11d2255c 100644 --- a/npc/025-3/barriers.txt +++ b/npc/025-3/barriers.txt @@ -1,11 +1,10 @@ // -----------------------------------Warp to Cave 1 --------------------------------------- -025-3.gat,78,127,0 script #WarpBattleCave1 127,1,1,{ +025-3.gat,78,127,0 script #WarpBattleCave1 45,1,1,{ - if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; -// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4.gat", 26, 63, 60, 97) >= 1) goto L_SomeoneInside; -// Check if you already done this fight + if ($@timercontrol1 != 0) goto L_Wait; if (cavefights & BATTLE_CAVE1) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -16,13 +15,17 @@ L_StartFight: set $@cave1fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave1start, gettimetick(2); - message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; + message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; end; L_SomeoneInside: - message strcharinfo(0), $@cave1fighter$ + " is already inside."; + message strcharinfo(0), $@cave1fighter$ + " is already inside. The cave seems to be blocked."; end; +L_Wait: + message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; + end; + L_AlreadyDone: message strcharinfo(0), "I already defeated the monsters in this cave."; end; @@ -86,6 +89,7 @@ L_CleaningNorid: end; L_AlreadyClean: + set $@timercontrol1, 0; stopnpctimer; setnpctimer 0; end; @@ -94,12 +98,11 @@ L_AlreadyClean: // ---------------------------- Warp to Cave 2 ---------------------------- -025-3.gat,53,107,0 script #WarpBattleCave2 127,1,1,{ +025-3.gat,53,107,0 script #WarpBattleCave2 45,1,1,{ - if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; -// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4.gat", 97, 62, 126, 96) >= 1) goto L_SomeoneInside; -// Check if you already done this fight + if ($@timercontrol2 != 0) goto L_Wait; if (cavefights & BATTLE_CAVE2) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -110,15 +113,15 @@ L_StartFight: set $@cave2fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave2start, gettimetick(2); - message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; + message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; end; L_SomeoneInside: - message strcharinfo(0), $@cave2fighter$ + " is already inside."; + message strcharinfo(0), $@cave2fighter$ + " is already inside. The cave seems to be blocked."; end; -L_AlreadyDone: - message strcharinfo(0), "I already defeated the monsters in this cave."; +L_Wait: + message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; end; L_AlreadyHelped: @@ -180,6 +183,7 @@ L_CleaningNorid: end; L_AlreadyClean: + set $@timercontrol2, 0; stopnpctimer; setnpctimer 0; end; @@ -187,12 +191,11 @@ L_AlreadyClean: // --------------------------------- Warp to Cave 3 ---------------------------------------- -025-3.gat,71,83,0 script #WarpBattleCave3 127,1,1,{ +025-3.gat,71,83,0 script #WarpBattleCave3 45,1,1,{ - if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; -// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4.gat", 150, 84, 177, 117) >= 1) goto L_SomeoneInside; -// Check if you already done this fight + if ($@timercontrol3 != 0) goto L_Wait; if (cavefights & BATTLE_CAVE3) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -203,11 +206,15 @@ L_StartFight: set $@cave3fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave3start, gettimetick(2); - message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; + message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; end; L_SomeoneInside: - message strcharinfo(0), $@cave3fighter$ + " is already inside."; + message strcharinfo(0), $@cave3fighter$ + " is already inside. The cave seems to be blocked."; + end; + +L_Wait: + message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; end; L_AlreadyDone: @@ -273,6 +280,7 @@ L_CleaningNorid: end; L_AlreadyClean: + set $@timercontrol3, 0; stopnpctimer; setnpctimer 0; end; @@ -280,12 +288,11 @@ L_AlreadyClean: // --------------------------- Warp to Cave 4 -------------------------------------- -025-3.gat,80,83,0 script #WarpBattleCave4 127,1,1,{ +025-3.gat,80,83,0 script #WarpBattleCave4 45,1,1,{ - if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; -// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4.gat", 28, 124, 57, 156) >= 1) goto L_SomeoneInside; -// Check if you already done this fight + if ($@timercontrol4 != 0) goto L_Wait; if (cavefights & BATTLE_CAVE4) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -296,11 +303,15 @@ L_StartFight: set $@cave4fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave4start, gettimetick(2); - message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; + message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; end; L_SomeoneInside: - message strcharinfo(0), $@cave4fighter$ + " is already inside."; + message strcharinfo(0), $@cave4fighter$ + " is already inside. The cave seems to be blocked."; + end; + +L_Wait: + message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; end; L_AlreadyDone: @@ -366,6 +377,7 @@ L_CleaningNorid: end; L_AlreadyClean: + set $@timercontrol4, 0; stopnpctimer; setnpctimer 0; end; @@ -373,12 +385,11 @@ L_AlreadyClean: // --------------------------- Warp to Cave 5 ---------------------------------------- -025-3.gat,71,30,0 script #WarpBattleCave5 127,1,1,{ +025-3.gat,71,30,0 script #WarpBattleCave5 45,1,1,{ - if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; -// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4.gat", 91, 131, 124, 160) >= 1) goto L_SomeoneInside; -// Check if you already done this fight + if ($@timercontrol5 != 0) goto L_Wait; if (cavefights & BATTLE_CAVE5) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -389,11 +400,15 @@ L_StartFight: set $@cave5fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave5start, gettimetick(2); - message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; + message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; end; L_SomeoneInside: - message strcharinfo(0), $@cave5fighter$ + " is already inside."; + message strcharinfo(0), $@cave5fighter$ + " is already inside. The cave seems to be blocked."; + end; + +L_Wait: + message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; end; L_AlreadyDone: @@ -459,6 +474,7 @@ L_CleaningNorid: end; L_AlreadyClean: + set $@timercontrol5, 0; stopnpctimer; setnpctimer 0; end; @@ -466,12 +482,11 @@ L_AlreadyClean: // -------------------------------- Warp to Cave 6 ----------------------------------------- -025-3.gat,128,35,0 script #WarpBattleCave6 127,1,1,{ +025-3.gat,128,35,0 script #WarpBattleCave6 45,1,1,{ - if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; -// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4.gat", 153, 143, 178, 174) >= 1) goto L_SomeoneInside; -// Check if you already done this fight + if ($@timercontrol6 != 0) goto L_Wait; if (cavefights & BATTLE_CAVE6) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -482,11 +497,15 @@ L_StartFight: set $@cave6fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave6start, gettimetick(2); - message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; + message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; end; L_SomeoneInside: - message strcharinfo(0), $@cave6fighter$ + " is already inside."; + message strcharinfo(0), $@cave6fighter$ + " is already inside. The cave seems to be blocked."; + end; + +L_Wait: + message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; end; L_AlreadyDone: @@ -552,6 +571,7 @@ L_CleaningNorid: end; L_AlreadyClean: + set $@timercontrol6, 0; stopnpctimer; setnpctimer 0; end; @@ -559,12 +579,11 @@ L_AlreadyClean: // ---------------------------- Warp to Cave 7 ------------------------------------------ -025-3.gat,70,57,0 script #WarpBattleCave7 127,1,1,{ +025-3.gat,70,57,0 script #WarpBattleCave7 45,1,1,{ - if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; -// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4.gat", 27, 185, 61, 219) >= 1) goto L_SomeoneInside; -// Check if you already done this fight + if ($@timercontrol7 != 0) goto L_Wait; if (cavefights & BATTLE_CAVE7) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -575,11 +594,15 @@ L_StartFight: set $@cave7fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave7start, gettimetick(2); - message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; + message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; end; L_SomeoneInside: - message strcharinfo(0), $@cave7fighter$ + " is already inside."; + message strcharinfo(0), $@cave7fighter$ + " is already inside. The cave seems to be blocked."; + end; + +L_Wait: + message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; end; L_AlreadyDone: @@ -645,6 +668,7 @@ L_CleaningNorid: end; L_AlreadyClean: + set $@timercontrol7, 0; stopnpctimer; setnpctimer 0; end; @@ -652,12 +676,11 @@ L_AlreadyClean: // -----------------------------------------------Warp to Cave 8------------------------------------------------------------- -025-3.gat,138,92,0 script #WarpBattleCave8 127,1,1,{ +025-3.gat,138,92,0 script #WarpBattleCave8 45,1,1,{ - if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; -// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; if (getareausers("025-4.gat", 90, 193, 119, 216) >= 1) goto L_SomeoneInside; -// Check if you already done this fight + if ($@timercontrol8 != 0) goto L_Wait; if (cavefights & BATTLE_CAVE8) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -668,11 +691,15 @@ L_StartFight: set $@cave8fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave8start, gettimetick(2); - message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; + message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; end; L_SomeoneInside: - message strcharinfo(0), $@cave8fighter$ + " is already inside."; + message strcharinfo(0), $@cave8fighter$ + " is already inside. The cave seems to be blocked."; + end; + +L_Wait: + message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; end; L_AlreadyDone: @@ -738,6 +765,7 @@ L_CleaningNorid: end; L_AlreadyClean: + set $@timercontrol8, 0; stopnpctimer; setnpctimer 0; end; @@ -745,12 +773,11 @@ L_AlreadyClean: // ------------------------------ Warp to Cave 9 ---------------------------------------- -025-3.gat,138,160,0 script #WarpBattleCave9 127,1,1,{ +025-3.gat,138,160,0 script #WarpBattleCave9 45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; -// Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped if (getareausers("025-4.gat", 144, 192, 173, 226) >= 1) goto L_SomeoneInside; -// Check if you already done this fight + if ($@timercontrol9 != 0) goto L_Wait; if (cavefights & BATTLE_CAVE9) goto L_AlreadyDone; if (Rossy_Quest < 15) goto L_Block; @@ -761,11 +788,15 @@ L_StartFight: set $@cave9fighterdeaths, PC_DIE_COUNTER; startnpctimer; set $@cave9start, gettimetick(2); - message strcharinfo(0), "As you enter, you feel evil forces filling up this cave."; + message strcharinfo(0), "As you enter, you feel an evil force filling up the cave."; end; L_SomeoneInside: - message strcharinfo(0), $@cave9fighter$ + " is already inside."; + message strcharinfo(0), $@cave9fighter$ + " is already inside. The cave seems to be blocked."; + end; + +L_Wait: + message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; end; L_AlreadyDone: @@ -831,6 +862,7 @@ L_CleaningNorid: end; L_AlreadyClean: + set $@timercontrol9, 0; stopnpctimer; setnpctimer 0; end; @@ -838,15 +870,34 @@ L_AlreadyClean: // ----------------------------- Warp to Boss Cave ------------------------------- -025-3.gat,77,170,0 script #WarpBossCave 127,1,1,{ +025-3.gat,77,170,0 script #WarpBossCave 45,1,1,{ if (Rossy_Quest >= 16 || FLAGS & FLAG_ROSSI_COMPLETED) goto L_AlreadyHelped; -//Check if someone is already inside. Change the x1, y1, x2, y2 values according to the place the player will be warped + set @barrier_force, 0; + if (cavefights & ~BATTLE_CAVE1) set @barrier_force, @barrier_force - 1; + if (cavefights & ~BATTLE_CAVE2) set @barrier_force, @barrier_force - 1; + if (cavefights & ~BATTLE_CAVE3) set @barrier_force, @barrier_force - 1; + if (cavefights & ~BATTLE_CAVE4) set @barrier_force, @barrier_force - 1; + if (cavefights & ~BATTLE_CAVE5) set @barrier_force, @barrier_force - 1; + if (cavefights & ~BATTLE_CAVE6) set @barrier_force, @barrier_force - 1; + if (cavefights & ~BATTLE_CAVE7) set @barrier_force, @barrier_force - 1; + if (cavefights & ~BATTLE_CAVE8) set @barrier_force, @barrier_force - 1; + if (cavefights & ~BATTLE_CAVE9) set @barrier_force, @barrier_force - 1; + if (@barrier_force != 0) goto L_Hurt; if (getareausers("025-4.gat", 142, 24, 172, 48) >= 1) goto L_SomeoneInside; -//Check if you can enter this cave - if (cavefights & BATTLE_CAVE1 && cavefights & BATTLE_CAVE2 && cavefights & BATTLE_CAVE3 && cavefights & BATTLE_CAVE4 && cavefights & BATTLE_CAVE5 && cavefights & BATTLE_CAVE6 && cavefights & BATTLE_CAVE7 && cavefights & BATTLE_CAVE8 && cavefights & BATTLE_CAVE9) goto L_StartFight; + if ($@timercontrol10 != 0) goto L_Wait; + if (@barrier_force == 0) goto L_StartFight; + end; + +L_Hurt: + message strcharinfo(0), "As you try to enter, you bump into a magic barrier. Its force pushes you back, hurting you badly."; + message strcharinfo(0), @barrier_force; + percentheal @barrier_force * 10, 0; + warp "025-3.gat", 77, 164; + end; - message strcharinfo(0), "As you try to enter, you bump into an invisible door. You can feel a total of nince small lockets."; +L_Wait: + message strcharinfo(0), "Someone just got out of the cave, but it is still blocked. I should try to enter again."; end; L_StartFight: @@ -923,6 +974,7 @@ L_CleaningNorid: end; L_AlreadyClean: + set $@timercontrol10, 0; stopnpctimer; setnpctimer 0; end; |